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Karnov
is a platform game released in arcades in 1987. A Nintendo Entertainment System port followed. Players take control of the title character Jinborov Karnovski, or "Karnov" for short. Karnov is a strongman popularly illustrated as being from an unspecified part of the Soviet Union's Central Asian republics as shown on the arcade flyer and again in '' Karnov's Revenge''. As a character created by Data East, Karnov was reintroduced in several other games from the company, including ''Bad Dudes Vs. DragonNinja'' in which he is a boss in the first level. Karnov later appeared in the 1994 Neo-Geo game ''Karnov's Revenge''. This game, also known as '' Fighter's History Dynamite'', is not a sequel to the original ''Karnov'', but to ''Fighter's History'', a one-on-one fighter in which Karnov is the final boss. Gameplay The game puts the bulging-muscled, fire-breathing, east-Russian, ex-circus strongman hero on a quest through nine different levels to search for the ultimate treasure. Ho ...
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Fighter's History Dynamite
''Karnov's Revenge'' is a 1994 fighting game developed by Data East, released for the Neo Geo. It is the second game in the ''Fighter's History'' series. The game was later ported to the Neo Geo, Neo Geo CD and Sega Saturn home consoles. Gameplay While the previous game was similar to ''Street Fighters 6-button setup, the gameplay system of ''Karnov's Revenge'' is akin to SNK's fighting games such as ''Fatal Fury''. Due to change of hardware to SNK's MVS platform, the control configuration was reduced from six attack buttons to just four (only light and heavy attacks are available this time). A new gameplay feature is introduced in the form of "one-two attacks". When the player presses a heavy attack button while performing a light attack or blocking, the interval between light attacks is reduced, making combos easier to perform. While this feature is not mentioned on the instruction card, the final page of the home Neo Geo version's manual mentions it, describing as the "one- ...
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Karnov's Revenge
''Karnov's Revenge'' is a 1994 fighting game developed by Data East, released for the Neo Geo (system), Neo Geo. It is the second game in the ''Fighter's History'' series. The game was later ported to the Neo Geo (console), Neo Geo, Neo Geo CD and Sega Saturn home consoles. Gameplay While the previous game was similar to ''Street Fighters 6-button setup, the gameplay system of ''Karnov's Revenge'' is akin to SNK's fighting games such as ''Fatal Fury''. Due to change of hardware to SNK's Neo Geo MVS, MVS platform, the control configuration was reduced from six attack buttons to just four (only light and heavy attacks are available this time). A new gameplay feature is introduced in the form of "one-two attacks". When the player presses a heavy attack button while performing a light attack or blocking, the interval between light attacks is reduced, making Combo (video games), combos easier to perform. While this feature is not mentioned on the instruction card, the final page of ...
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Fighter's History (video Game)
''Fighter's History'' is a 1993 arcade fighting game developed and published by Data East. It's the inaugural game in the ''Fighter's History'' series. The main unique feature of the ''Fighter's History'' is its weak point system, which allows the player to temporarily stun an opponent by repeatedly hitting their weak point. ''Fighter's History'' became infamous for being the subject of a lawsuit against Data East by Capcom, who claimed the game is too similar to its hit title, ''Street Fighter II'', and as such is copyright infringement on its property. The case was found in Data East's favor however, as the court found that the copied elements were ''scenes a faire'', elements necessary for depicting the scenario. The game was later ported to the Super Nintendo Entertainment System in 1994, and followed by a sequel ''Karnov's Revenge'' for the Neo Geo. It was made available for the Nintendo Switch Online service in July 2022. Gameplay ''Fighter's History'' uses a six-button ...
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Data East
, also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The American subsidiary, Data East USA, was headquartered in San Jose, California. History Data East was founded on April 20, 1976, by Tokai University alumnus Tetsuo Fukuda. Data East developed and released in July 1977 its first arcade game ''Jack Lot'', a medal game based on Blackjack for business use. This was followed in January 1978 by ''Super Break'' which was its first actual video game. More than 15 arcade games were released by Data East in the 1970s. Data East established its U.S. division in June 1979, after its chief competitors Sega and Taito had already established a market presence. In 1980, Data East published '' Astro Fighter'' which became its first major arcade game title. While making games, Data East released a series ...
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Electric Dreams Software
Electric Dreams Software was a UK-based video game publisher established in 1985 by Activision and run by Rod Cousens and Paul Cooper formerly of Quicksilva . The company published video games for the ZX Spectrum, Commodore 64, Amstrad CPC and the Atari 8-bit family of computers between 1985 and 1989, becoming one of the top eight UK software houses of that decade. Software Studios The publisher's in-house video game developer was Software Studios, set up in April 1986 and run by John Dean and Dave Cummings. Software Studios also handled Activision's products marketed in countries outside the United States. The concept behind this team was to pool resources and ideas between all Electric Dreams projects, but they were also directly responsible for two film tie-in licenses, '' Aliens: The Computer Game'' (1986) and ''Big Trouble in Little China''. The company's initial releases were '' Riddler's Den'' and ''I, Of the Mask''. List of releases *'' Riddler's Den'' (1985), David Ha ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Strongman (strength Athlete)
In the 19th century, the term strongman referred to an exhibitor of strength or similar circus performers who performed feats of strength. More recently, strength athletics, also known as strongman competitions, have grown in popularity. These competitions are now composed of a variety of events in which competitors have to move the highest weights possible, the winner being the one having the highest tally across all events. Description In the first half of the 20th century, strongmen would perform various feats of strength such as the bent press (not to be confused with the bench press, which did not exist at the time), supporting large amounts of weight held overhead at arm's length, steel bending, chain breaking, etc. They needed to have large amounts of wrist, hand, and tendon strength for these feats, as well as prodigious oblique strength. In the late 20th century the term ''strongman'' evolved to describe one who competes in strength athletics – a more modern e ...
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ACE (games Magazine)
''ACE'' (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP. History ACE launched in October 1987, roughly the same time as Ludlow-based publisher Newsfield's own multi-format magazine ''The Games Machine''. The magazine staff consisted mainly of ex-''Amstrad Action'' (AA) and ''Personal Computer Games'' staff, including launch co-editors Peter Connor and Steve Cooke. Andy Wilton, ex-AA, was brought in as Reviews Editor, while Dave Packer and Andy Smith were hired as Staff Writers. Trevor Gilham, another ex-AA member, held the position of Art Editor. Between June and July 1989 (issues 21 and 22) the magazine was sold to EMAP, and Future Publishing redeployed the original ''ACE'' staff to work on their ''Amiga Format'' and '' ST Format'' titles. Content Coverage initially included Atari ST, Amiga, C64, ZX Spectrum and Amstrad CPC, but also included newer ma ...
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The Games Machine
''The Games Machine'' is a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published ''CRASH'', ''Zzap!64'', ''Amtix!'' and other magazines. History The magazine ran head to head with Future's recently launched ''ACE'' and EMAP's long running ''C&VG'' magazines. Unhappy with the profits from the title Newsfield decided to end the title in 1990. However Newsfield would, more or less, continue with a multi format magazine with '' Raze''. This new title would concentrate on the ever rising consoles like the Mega Drive as well as the established NES and Master System. ''The Games Machine'' in Italy A magazine with the same name is still being published in Italy. While it started as an Italian translated version of the British magazine, it currently publishes original articles, and is one of the best selling PC games magazines in Italy. References External links Archived The Games Machine magazines on the Internet ...
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Self-booting Disk
A self-booting disk is a floppy disk for home or personal computers that loads directly into a standalone application when the system is turned on, bypassing the operating system. This was common, even standard, on some computers in the late 1970s to early 1990s. Video games were the type of application most commonly distributed using this technique. The term PC booter is also used, primarily in reference to self-booting software for IBM PC compatibles. On other computers, like the Apple II and Atari 8-bit family, almost all software is self-booting. On the IBM PC, the distinction is between self-booting software and that which uses DOS-compatible operating systems. The term "PC booter" was not contemporary to when self-booting games were being released. Benefits * The software starts automatically, without any further action required by the user. * Copy prevention, because self-booting floppies often use a nonstandard filesystem or format. * Bypassing the normal operating sy ...
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Guerrilla War (video Game)
''Guerrilla War'', released in Japan as , is an overhead run and gun game produced by SNK. Originally released for arcades in 1987 as a coin-operated arcade game, ''Guerrilla War'' was later ported to Amstrad CPC, Apple II, Commodore 64, NES, PlayStation Network, and ZX Spectrum. Plot Guerrilla War followed the adventures of two unnamed rebel commandos (Che Guevara and Fidel Castro in the Japanese version) as they raid an unnamed Caribbean Island in order to free it from the rule of an unnamed tyrannical dictator. Along the way the players vanquish hordes of enemy soldiers while attempting to rescue hostages (with large score reductions for any hostages killed in the crossfire), collecting weapons from troopers and operating tanks. Releases The arcade version, released by SNK in 1987, followed the format of ''Ikari Warriors'' (1986). Using eight-way rotary joysticks, the game allowed players to move their character in one direction while rotating the joystick in order to shoot ...
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