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K (programming Language)
K is a proprietary array processing programming language developed by Arthur Whitney and commercialized by Kx Systems. The language serves as the foundation for kdb+, an in-memory, column-based database, and other related financial products. The language, originally developed in 1993, is a variant of APL and contains elements of Scheme. Advocates of the language emphasize its speed, facility in handling arrays, and expressive syntax. History Before developing K, Arthur Whitney had worked extensively with APL, first at I. P. Sharp Associates alongside Ken Iverson and Roger Hui, and later at Morgan Stanley developing financial applications. At Morgan Stanley, Whitney helped to develop A+, a variant of APL, to facilitate migrating APL applications from IBM mainframe computers to a network of Sun workstations. A+ had a smaller set of primitive functions and was designed for speed and to handle large sets of time series data. In 1993, Whitney left Morgan Stanley and devel ...
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Array Programming
In computer science, array programming refers to solutions that allow the application of operations to an entire set of values at once. Such solutions are commonly used in computational science, scientific and engineering settings. Modern programming languages that support array programming (also known as vector (data structure), vector or multidimensional analysis, multidimensional languages) have been engineered specifically to generalize operations on scalar (computing), scalars to apply transparently to vector (geometric), vectors, matrix (mathematics), matrices, and higher-dimensional arrays. These include APL (programming language), APL, J (programming language), J, Fortran, MATLAB, Analytica (software), Analytica, GNU Octave, Octave, R (programming language), R, Cilk Plus, Julia (programming language), Julia, Perl Data Language, Perl Data Language (PDL), Raku (programming language). In these languages, an operation that operates on entire arrays can be called a ''vectorized' ...
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Workstation
A workstation is a special computer designed for technical or computational science, scientific applications. Intended primarily to be used by a single user, they are commonly connected to a local area network and run multi-user operating systems. The term ''workstation'' has been used loosely to refer to everything from a mainframe computer terminal to a Personal computer, PC connected to a Computer network, network, but the most common form refers to the class of hardware offered by several current and defunct companies such as Sun Microsystems, Silicon Graphics, Apollo Computer, Digital Equipment Corporation, DEC, HP Inc., HP, NeXT, and IBM which powered the 3D computer graphics revolution of the late 1990s. Workstations formerly offered higher performance than mainstream personal computers, especially in Central processing unit, CPU, Graphics processing unit, graphics, memory, and multitasking. Workstations are optimized for the Visualization (graphics), visualization and ma ...
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Curly Bracket
A bracket is either of two tall fore- or back-facing punctuation marks commonly used to isolate a segment of text or data from its surroundings. They come in four main pairs of shapes, as given in the box to the right, which also gives their names, that vary between British and American English. "Brackets", without further qualification, are in British English the ... marks and in American English the ... marks. Other symbols are repurposed as brackets in specialist contexts, such as those used by linguists. Brackets are typically deployed in symmetric pairs, and an individual bracket may be identified as a "left" or "right" bracket or, alternatively, an "opening bracket" or "closing bracket", respectively, depending on the directionality of the context. In casual writing and in technical fields such as computing or linguistic analysis of grammar, brackets nest, with segments of bracketed material containing embedded within them other further bracketed sub-segments. The nu ...
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First-class Function
In computer science, a programming language is said to have first-class functions if it treats function (programming), functions as first-class citizens. This means the language supports passing functions as arguments to other functions, returning them as the values from other functions, and assigning them to variables or storing them in data structures. Some programming language theorists require support for anonymous functions (function literals) as well. b) -> [a] -> [b] map f [] = [] map f (x:xs) = f x : map f xs Languages where functions are not first-class often still allow one to write higher-order functions through the use of features such as function pointers or Delegate (CLI), delegates. In the language C (programming language), C: void map(int (*f)(int), int x[], size_t n) There are a number of differences between the two approaches that are ''not'' directly related to the support of first-class functions. The Haskell sample operates on List (computing), lists, w ...
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First-class Object
In a given programming language design, a first-class citizen is an entity which supports all the operations generally available to other entities. These operations typically include being passed as an argument, returned from a function, and assigned to a variable. History The concept of first- and second-class objects was introduced by Christopher Strachey in the 1960s. He did not actually define the term strictly, but contrasted real numbers and procedures in ALGOL: First and second class objects. In ALGOL, a real number may appear in an expression or be assigned to a variable, and either of them may appear as an actual parameter in a procedure call. A procedure, on the other hand, may only appear in another procedure call either as the operator (the most common case) or as one of the actual parameters. There are no other expressions involving procedures or whose results are procedures. Thus in a sense procedures in ALGOL are second class citizens—they always have to appear ...
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Exclamation Point
The exclamation mark (also known as exclamation point in American English) is a punctuation mark usually used after an interjection or exclamation to indicate strong feelings or to show emphasis. The exclamation mark often marks the end of a sentence, for example: "Watch out!". Similarly, a bare exclamation mark (with nothing before or after) is frequently used in warning signs. Additionally, the exclamation mark is commonly used in writing to make a character seem as though they are shouting, excited, or surprised. Other uses include: * In mathematics, it denotes the factorial operation. * Several computer languages use at the beginning of an expression to denote logical negation. For example, means "the logical negation of A", also called "not A". This usage has spread to ordinary language (e.g., "!clue" means no-clue or clueless). * Some languages use ǃ, a symbol that looks like an exclamation mark, to denote a click consonant. History Graphically, the exclamation mar ...
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Function Overloading
In some programming languages, function overloading or method overloading is the ability to create multiple functions of the same name with different implementations. Calls to an overloaded function will run a specific implementation of that function appropriate to the context of the call, allowing one function call to perform different tasks depending on context. Basic definition For example, and are overloaded functions. To call the latter, an object must be passed as a parameter, whereas the former does not require a parameter, and is called with an empty parameter field. A common error would be to assign a default value to the object in the second function, which would result in an ''ambiguous call'' error, as the compiler wouldn't know which of the two methods to use. Another example is a function that executes different actions based on whether it's printing text or photos. The two different functions may be overloaded as If we write the overloaded print functions ...
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J (programming Language)
The J programming language, developed in the early 1990s by Kenneth E. Iverson and Roger Hui, is an array programming language based primarily on APL (also by Iverson). To avoid repeating the APL special-character problem, J uses only the basic ASCII character set, resorting to the use of the dot and colon as ''inflections'' to form short words similar to '' digraphs''. Most such ''primary'' (or ''primitive'') J words serve as mathematical symbols, with the dot or colon extending the meaning of the basic characters available. Also, many characters which in other languages often must be paired (such as [] "" `` or ) are treated by J as stand-alone words or, when inflected, as single-character roots of multi-character words. J is a very terse array programming language, and is most suited to mathematical and statistical programming, especially when performing operations on matrices. It has also been used in extreme programming and network performance analysis. Like John B ...
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ASCII Character Set
ASCII ( ), an acronym for American Standard Code for Information Interchange, is a character encoding standard for representing a particular set of 95 (English language focused) printable and 33 control characters a total of 128 code points. The set of available punctuation had significant impact on the syntax of computer languages and text markup. ASCII hugely influenced the design of character sets used by modern computers; for example, the first 128 code points of Unicode are the same as ASCII. ASCII encodes each code-point as a value from 0 to 127 storable as a seven-bit integer. Ninety-five code-points are printable, including digits ''0'' to ''9'', lowercase letters ''a'' to ''z'', uppercase letters ''A'' to ''Z'', and commonly used punctuation symbols. For example, the letter is represented as 105 (decimal). Also, ASCII specifies 33 non-printing control codes which originated with ; most of which are now obsolete. The control characters that are still commonly used in ...
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Interactivity
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. One body of research h ...
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Interpreted Language
In computer science, an interpreter is a computer program that directly executes instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An interpreter generally uses one of the following strategies for program execution: # Parse the source code and perform its behavior directly; # Translate source code into some efficient intermediate representation or object code and immediately execute that; # Explicitly execute stored precompiled bytecode made by a compiler and matched with the interpreter's virtual machine. Early versions of Lisp programming language and minicomputer and microcomputer BASIC dialects would be examples of the first type. Perl, Raku, Python, MATLAB, and Ruby are examples of the second, while UCSD Pascal is an example of the third type. Source programs are compiled ahead of time and stored as machine independent code, which is then linked at run- ...
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Column-oriented DBMS
Data orientation is the representation of tabular data in a linear memory model such as in-disk or in-memory. The two most common representations are column-oriented (columnar format) and row-oriented (row format). The choice of data orientation is a trade-off and an architectural decision in databases, query engines, and numerical simulations. As a result of these tradeoffs, row-oriented formats are more commonly used in Online transaction processing (OLTP) and column-oriented formats are more commonly used in Online analytical processing (OLAP). Examples of column-oriented formats include Apache ORC, Apache Parquet, Apache Arrow, formats used by BigQuery, Amazon Redshift and Snowflake. Predominant examples of row-oriented formats include CSV, formats used in most relational databases, the in-memory format of Apache Spark, and Apache Avro. Description Tabular data is two dimensional — data is modeled as rows and columns. However, computer systems represent d ...
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