K-way Merge Algorithm
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K-way Merge Algorithm
In computer science, ''k''-way merge algorithms or multiway merges are a specific type of Merge algorithm, sequence merge algorithms that specialize in taking in k sorted lists and merging them into a single sorted list. These merge algorithms generally refer to merge algorithms that take in a number of sorted lists greater than two. Two-way merges are also referred to as binary merges. The k-way merge is also an external sorting algorithm. Two-way merge A 2-way merge, or a binary merge, has been studied extensively due to its key role in merge sort. An example of such is the classic merge that appears frequently in merge sort examples. The classic merge outputs the data item with the lowest key at each step; given some sorted lists, it produces a sorted list containing all the elements in any of the input lists, and it does so in time proportional to the sum of the lengths of the input lists. Denote by A[1..p] and B[1..q] two arrays sorted in increasing order. Further, denote b ...
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
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Merge Algorithm
Merge algorithms are a family of algorithms that take multiple sorted lists as input and produce a single list as output, containing all the elements of the inputs lists in sorted order. These algorithms are used as subroutines in various sorting algorithms, most famously merge sort. Application The merge algorithm plays a critical role in the merge sort algorithm, a comparison-based sorting algorithm. Conceptually, the merge sort algorithm consists of two steps: # Recursively divide the list into sublists of (roughly) equal length, until each sublist contains only one element, or in the case of iterative (bottom up) merge sort, consider a list of ''n'' elements as ''n'' sub-lists of size 1. A list containing a single element is, by definition, sorted. # Repeatedly merge sublists to create a new sorted sublist until the single list contains all elements. The single list is the sorted list. The merge algorithm is used repeatedly in the merge sort algorithm. An example merge ...
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Merge Sort
In computer science, merge sort (also commonly spelled as mergesort and as ) is an efficient, general-purpose, and comparison sort, comparison-based sorting algorithm. Most implementations of merge sort are Sorting algorithm#Stability, stable, which means that the relative order of equal elements is the same between the input and output. Merge sort is a divide-and-conquer algorithm that was invented by John von Neumann in 1945. A detailed description and analysis of bottom-up merge sort appeared in a report by Herman Goldstine, Goldstine and von Neumann as early as 1948. Algorithm Conceptually, a merge sort works as follows: #Divide the unsorted list into ''n'' sub-lists, each containing one element (a list of one element is considered sorted). #Repeatedly Merge algorithm, merge sublists to produce new sorted sublists until there is only one sublist remaining. This will be the sorted list. Top-down implementation Example C-like code using indices for top-down merge sort algorit ...
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Heap (data Structure)
In computer science, a heap is a Tree (data structure), tree-based data structure that satisfies the heap property: In a ''max heap'', for any given Node (computer science), node C, if P is the parent node of C, then the ''key'' (the ''value'') of P is greater than or equal to the key of C. In a ''min heap'', the key of P is less than or equal to the key of C. The node at the "top" of the heap (with no parents) is called the ''root'' node. The heap is one maximally efficient implementation of an abstract data type called a priority queue, and in fact, priority queues are often referred to as "heaps", regardless of how they may be implemented. In a heap, the highest (or lowest) priority element is always stored at the root. However, a heap is not a sorted structure; it can be regarded as being partially ordered. A heap is a useful data structure when it is necessary to repeatedly remove the object with the highest (or lowest) priority, or when insertions need to be interspersed wit ...
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Splay Tree
A splay tree is a binary search tree with the additional property that recently accessed elements are quick to access again. Like self-balancing binary search trees, a splay tree performs basic operations such as insertion, look-up and removal in big O notation, O(log ''n'') amortized analysis, amortized time. For random access patterns drawn from a non-uniform random distribution, their amortized time can be faster than logarithmic, proportional to the Entropy (information theory), entropy of the access pattern. For many patterns of non-random operations, also, splay trees can take better than logarithmic time, without requiring advance knowledge of the pattern. According to the unproven dynamic optimality conjecture, their performance on all access patterns is within a constant factor of the best possible performance that could be achieved by any other self-adjusting binary search tree, even one selected to fit that pattern. The splay tree was invented by Daniel Sleator and Rob ...
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Tournament Tree
A tournament is a competition involving at least three competitors, all participating in a sport or game. More specifically, the term may be used in either of two overlapping senses: # One or more competitions held at a single venue and concentrated into a relatively short time interval. # A competition involving a number of matches, each involving a subset of the competitors, with the overall tournament winner determined based on the combined results of these individual matches. These are common in those sports and games where each match must involve a small number of competitors: often precisely two, as in most team sports, racket sports and combat sports, many card games and board games, and many forms of competitive debating. Such tournaments allow large numbers to compete against each other in spite of the restriction on numbers in a single match. These two senses are distinct. All golf tournaments meet the first definition, but while match play tournaments meet the second, ...
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The Art Of Computer Programming
''The Art of Computer Programming'' (''TAOCP'') is a comprehensive multi-volume monograph written by the computer scientist Donald Knuth presenting programming algorithms and their analysis. it consists of published volumes 1, 2, 3, 4A, and 4B, with more expected to be released in the future. The Volumes 1–5 are intended to represent the central core of computer programming for sequential machines; the subjects of Volumes 6 and 7 are important but more specialized. When Knuth began the project in 1962, he originally conceived of it as a single book with twelve chapters. The first three volumes of what was then expected to be a seven-volume set were published in 1968, 1969, and 1973. Work began in earnest on Volume 4 in 1973, but was suspended in 1977 for work on typesetting prompted by the second edition of Volume 2. Writing of the final copy of Volume 4A began in longhand in 2001, and the first online pre-fascicle, 2A, appeared later in 2001. The first published installment ...
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Binary Tree
In computer science, a binary tree is a tree data structure in which each node has at most two children, referred to as the ''left child'' and the ''right child''. That is, it is a ''k''-ary tree with . A recursive definition using set theory is that a binary tree is a triple , where ''L'' and ''R'' are binary trees or the empty set and ''S'' is a singleton (a single–element set) containing the root. From a graph theory perspective, binary trees as defined here are arborescences. A binary tree may thus be also called a bifurcating arborescence, a term which appears in some early programming books before the modern computer science terminology prevailed. It is also possible to interpret a binary tree as an undirected, rather than directed graph, in which case a binary tree is an ordered, rooted tree. Some authors use rooted binary tree instead of ''binary tree'' to emphasize the fact that the tree is rooted, but as defined above, a binary tree is always rooted. In ma ...
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Loser Tree
Loser or Losers may refer to: *A person who experiences failure *The unsuccessful social class in winner and loser culture Film and television * ''Loser'', a 1996 film directed by Kirk Harris * ''Loser'' (film), a 2000 film starring Jason Biggs and Mena Suvari * ''The Losers'' (2010 film), the film adaptation of the Vertigo comic * ''Loser'' (TV series), an Indian sports drama television series * "Loser" (''Grounded for Life''), a 2001 episode of ''Grounded for Life'' * ''Losers'' (2015 film), a 2015 Bulgarian film * L.O.S.E.R.S., fictional characters featured in ''The Fairly OddParents'' * ''Losers'' (TV series), a Netflix television series Literature and publications * ''Loser'' (novel), a 2002 novel by Jerry Spinelli * ''Losers'' (comics), two comic book series published by DC Comics ** ''The Losers'' (Vertigo), the Vertigo "modernization" of the classic comic * ''The Loser'', a 1983 novel by Thomas Bernhard Music * Losers (band), a British rock band * Loser (band ...
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Pseudocode
In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. Although pseudocode shares features with regular programming languages, it is intended for human reading rather than machine control. Pseudocode typically omits details that are essential for machine implementation of the algorithm, meaning that pseudocode can only be verified by hand. The programming language is augmented with natural language description details, where convenient, or with compact mathematical notation. The reasons for using pseudocode are that it is easier for people to understand than conventional programming language code and that it is an efficient and environment-independent description of the key principles of an algorithm. It is commonly used in textbooks and scientific publications to document ...
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Loser Tree Replacement Selection
Loser or Losers may refer to: *A person who experiences failure *The unsuccessful social class in winner and loser culture Film and television * ''Loser'', a 1996 film directed by Kirk Harris * ''Loser'' (film), a 2000 film starring Jason Biggs and Mena Suvari * ''The Losers'' (2010 film), the film adaptation of the Vertigo comic * ''Loser'' (TV series), an Indian sports drama television series * "Loser" (''Grounded for Life''), a 2001 episode of ''Grounded for Life'' * ''Losers'' (2015 film), a 2015 Bulgarian film * L.O.S.E.R.S., fictional characters featured in ''The Fairly OddParents'' * ''Losers'' (TV series), a Netflix television series Literature and publications * ''Loser'' (novel), a 2002 novel by Jerry Spinelli * ''Losers'' (comics), two comic book series published by DC Comics ** ''The Losers'' (Vertigo), the Vertigo "modernization" of the classic comic * ''The Loser'', a 1983 novel by Thomas Bernhard Music * Losers (band), a British rock band * Loser (band ...
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