Jupiter ACE
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Jupiter ACE
The Jupiter Ace by Jupiter Cantab was a British home computer of the early 1980s. The Ace differed from other microcomputers of the time in that its programming environment used Forth instead of the more popular BASIC. After Jupiter Cantab ceased trading, the brand was acquired by Boldfield Computing Ltd in 1984, before eventually being sold to Paul Andrews's company Andrews UK Limited in 2015. History Jupiter Cantab was formed by Richard Altwasser and Steven Vickers. Both had been on the design team for the Sinclair ZX Spectrum: Altwasser did some work on the development of the ZX-81 and in the design of the hardware of the Spectrum. Vickers adapted and expanded the 4K ZX-80 ROM to the 8K ZX-81 ROM and wrote most of the ROM for the Spectrum. The Jupiter Ace was named after an early British computer, the Pilot ACE. Sales to the general public were slow. Initially the computer was only available by mail order, and Jupiter Cantab reported that there were production diff ...
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Jupiter ACE (restored)
The Jupiter Ace by Jupiter Cantab was a British home computer of the early 1980s. The Ace differed from other microcomputers of the time in that its programming environment used Forth instead of the more popular BASIC. After Jupiter Cantab ceased trading, the brand was acquired by Boldfield Computing Ltd in 1984, before eventually being sold to Paul Andrews's company Andrews UK Limited in 2015. History Jupiter Cantab was formed by Richard Altwasser and Steven Vickers. Both had been on the design team for the Sinclair ZX Spectrum: Altwasser did some work on the development of the ZX-81 and in the design of the hardware of the Spectrum. Vickers adapted and expanded the 4K ZX-80 ROM to the 8K ZX-81 ROM and wrote most of the ROM for the Spectrum. The Jupiter Ace was named after an early British computer, the Pilot ACE. Sales to the general public were slow. Initially the computer was only available by mail order, and Jupiter Cantab reported that there were production diff ...
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Postfix Notation
Reverse Polish notation (RPN), also known as reverse Łukasiewicz notation, Polish postfix notation or simply postfix notation, is a mathematical notation in which operators ''follow'' their operands, in contrast to Polish notation (PN), in which operators ''precede'' their operands. It does not need any parentheses as long as each operator has a fixed number of operands. The description "Polish" refers to the nationality of logician Jan Łukasiewicz, who invented Polish notation in 1924. The first computer to use postfix notation, though it long remained essentially unknown outside of Germany, was Konrad Zuse's Z3 in 1941 as well as his Z4 in 1945. The reverse Polish scheme was again proposed in 1954 by Arthur Burks, Don Warren, and Jesse Wright and was independently reinvented by Friedrich L. Bauer and Edsger W. Dijkstra in the early 1960s to reduce computer memory access and use the stack to evaluate expressions. The algorithms and notation for this scheme were extended ...
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Floating Point
In computing, floating-point arithmetic (FP) is arithmetic that represents real numbers approximately, using an integer with a fixed precision, called the significand, scaled by an integer exponent of a fixed base. For example, 12.345 can be represented as a base-ten floating-point number: 12.345 = \underbrace_\text \times \underbrace_\text\!\!\!\!\!\!^ In practice, most floating-point systems use base two, though base ten (decimal floating point) is also common. The term ''floating point'' refers to the fact that the number's radix point can "float" anywhere to the left, right, or between the significant digits of the number. This position is indicated by the exponent, so floating point can be considered a form of scientific notation. A floating-point system can be used to represent, with a fixed number of digits, numbers of very different orders of magnitude — such as the number of meters between galaxies or between protons in an atom. For this reason, floating-poin ...
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Kernel (operating System)
The kernel is a computer program at the core of a computer's operating system and generally has complete control over everything in the system. It is the portion of the operating system code that is always resident in memory and facilitates interactions between hardware and software components. A full kernel controls all hardware resources (e.g. I/O, memory, cryptography) via device drivers, arbitrates conflicts between processes concerning such resources, and optimizes the utilization of common resources e.g. CPU & cache usage, file systems, and network sockets. On most systems, the kernel is one of the first programs loaded on startup (after the bootloader). It handles the rest of startup as well as memory, peripherals, and input/output (I/O) requests from software, translating them into data-processing instructions for the central processing unit. The critical code of the kernel is usually loaded into a separate area of memory, which is protected from access by application ...
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Read-only Memory
Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing software that is rarely changed during the life of the system, also known as firmware. Software applications (like video games) for programmable devices can be distributed as plug-in cartridges containing ROM. Strictly speaking, ''read-only memory'' refers to memory that is hard-wired, such as diode matrix or a mask ROM integrated circuit (IC), which cannot be electronically changed after manufacture. Although discrete circuits can be altered in principle, through the addition of bodge wires and/or the removal or replacement of components, ICs cannot. Correction of errors, or updates to the software, require new devices to be manufactured and to replace the installed device. Floating-gate ROM semiconductor memory in the form of erasab ...
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Baud
In telecommunication and electronics, baud (; symbol: Bd) is a common unit of measurement of symbol rate, which is one of the components that determine the speed of communication over a data channel. It is the unit for symbol rate or modulation rate in symbols per second or pulses per second. It is the number of distinct symbol changes (signalling events) made to the transmission medium per second in a digitally modulated signal or a bd rate line code. Baud is related to ''gross bit rate'', which can be expressed in bits per second. If there are precisely two symbols in the system (typically 0 and 1), then baud and bit per second (bit/s) are equivalent. Naming The baud unit is named after Émile Baudot, the inventor of the Baudot code for telegraphy, and is represented according to the rules for SI units. That is, the first letter of its symbol is uppercase (Bd), but when the unit is spelled out, it should be written in lowercase (baud) except when it begins a sentence. It ...
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Millisecond
A millisecond (from '' milli-'' and second; symbol: ms) is a unit of time in the International System of Units (SI) equal to one thousandth (0.001 or 10−3 or 1/1000) of a second and to 1000 microseconds. A unit of 10 milliseconds may be called a centisecond, and one of 100 milliseconds a decisecond, but these names are rarely used. To help compare orders of magnitude of different times, this page lists times between 10−3 seconds and 100 seconds (1 millisecond and one second). ''See also'' times of other orders of magnitude. Examples The Apollo Guidance Computer used metric units internally, with centiseconds used for time calculation and measurement. *1 millisecond (1 ms) – cycle time for frequency 1 kHz; duration of light for typical photo flash strobe; time taken for sound wave to travel about 34 cm; repetition interval of GPS C/A PN code *1 millisecond - time taken for light to travel 204.19 km in a single mode fiber optic cable for a wavelength o ...
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Central Processor Unit
A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and input/output (I/O) operations specified by the instructions in the program. This contrasts with external components such as main memory and I/O circuitry, and specialized processors such as graphics processing units (GPUs). The form, design, and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic–logic unit (ALU) that performs arithmetic and logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the fetching (from memory), decoding and execution (of instructions) by directing the coordinated operations of the ALU, registers and other compo ...
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Tile Engine
A tile-based video game is a type of video or video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as ''tiles'' laid out in a grid. That the screen is made of such tiles is a technical distinction, and may not be obvious to people playing the game. The complete set of tiles available for use in a playing area is called a ''tileset''. Tile-based games usually simulate a top-down, side view, or 2.5D view of the playing area, and are almost always two-dimensional. Much video game hardware from the late 1970s through the mid 1990s had native support for displaying tiled screens with little interaction from the CPU. Overview Tile-based games are not a distinct video game genre. The term refers to the technology that the hardware or game engine uses for its visual representation. For example, ''Pac-Man'' is an action game, ''Ultima III'' is a role-playing video game and ''Civilization'' ...
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Chiclet Keyboard
A chiclet keyboard or island-style keyboard is a computer keyboard with keys that form an array of small, flat rectangular or lozenge-shaped rubber or plastic keys that look like erasers or "Chiclets", a brand of chewing gum manufactured in the shape of small squares with rounded corners. It is an evolution of the membrane keyboard, using the same principle of a single rubber sheet with individual electrical switches underneath each key, but with the addition of an additional upper layer which provides superior tactile feedback through a buckling mechanism. Since the mid-1980s, chiclet keyboards have been mainly restricted to lower-end electronics, such as small handheld calculators, cheap PDAs and many remote controls, though the name is also used to refer to scissor keyboards with superficially similar appearance. History The term first appeared during the home computer era of the late 1970s to mid-1980s. The TRS-80 Color Computer, TRS-80 MC-10, and Timex Sinclair 2068 wer ...
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ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colour'' and ''ZX82'', it was launched as the ''ZX Spectrum'' to highlight the machine's colour display, which differed from the black and white display of its predecessor, the ZX81. The Spectrum was released as six different models, ranging from the entry level with 16 Kilobyte, KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987; altogether they sold over 5 million units worldwide (not counting List of ZX Spectrum clones, unofficial clones). The Spectrum was among the first home computers in the United Kingdom aimed at a mainstream audience, and it thus had similar significance to the Commodore 64 in the US and the Thomson MO5 in France. The introduction of the ZX Spect ...
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Computer Form Factor
Form factor is a hardware design aspect that defines and prescribes the size, shape, and other physical specifications of components, particularly in electronics. A form factor may represent a broad class of similarly sized components, or it may prescribe a specific standard. It may also define an entire system, as in a computer form factor. Evolution and standardization As electronic hardware has become smaller following Moore's law and related patterns, ever-smaller form factors have become feasible. Specific technological advances, such as PCI Express, have had a significant design impact, though form factors have historically been slower to evolve than individual components. Standardization of form factors is vital for compatibility of hardware from different manufacturers. Trade-offs Smaller form factors may offer more efficient use of limited space, greater flexibility in the placement of components within a larger assembly, reduced use of material, and greater ease of tran ...
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