Jun Kazama
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Jun Kazama
is a fictional character from the '' Tekken'' fighting game series, who made her debut in ''Tekken 2'', her first and only canonical appearance until the confirmation of her return in ''Tekken 8'' when she was revealed as a character during a game play footage/trailer of the game at The Game Awards 2022. Following an ambiguous relationship with Kazuya Mishima, she became the mother of Jin Kazama. A nature lover, Jun plays an important role in the story in spite of her absence for most of the series. While she was cut from the main series after her debut, Jun has continued to appear in the series' spin-offs, including the ''Tekken Tag Tournament'' series, where her alter-ego, Unknown serves as the final boss in both ''Tag Tournament'' entries so far. Starting with ''Tekken 5'', a relative of hers named Asuka Kazama started appearing in the games with the same fighting style. Design and gameplay Jun is a young Japanese woman with fair skin and short black hair. Her given name, Ju ...
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Tekken Tag Tournament 2
''Tekken Tag Tournament 2'' is a sequel to the ''Tekken'' fighting game series. It was released for the arcades in September 2011. It received an update, subtitled ''Unlimited'', on March 2012. A console version based on the update was released for PlayStation 3 and Xbox 360 in September 2012, prior to the update. It was ported to the Wii U as one of the system's launch titles in November 2012, subtitled ''Wii U Edition''. It is the eighth installment in the ''Tekken'' fighting game series. As with the original ''Tekken Tag Tournament'' (1999), the game includes almost every character from past ''Tekken'' games, giving it the largest playable roster in a ''Tekken'' game to date. Players can choose either a team of two characters on each side or a solo character. ''Tekken Tag Tournament 2'' has been positively received by critics, earning averaged review scores in the range of 82-83% at both GameRankings and Metacritic for the PlayStation 3, Wii U and Xbox 360 versions, as well ...
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Tekken 8
is an upcoming fighting game developed and published by Bandai Namco Entertainment. The eighth main installment in the ''Tekken'' series, the game is set to be released for PlayStation 5, Windows, and Xbox Series X and Series S. Gameplay According to director Katsuhiro Harada, ''Tekken 8'' gameplay will focus on "aggressiveness" and will have a new "Heat" system, in addition to returning gameplay features from ''Tekken 7'', such as Rage system-based attacks and “Screw”. The gameplay will reward aggressiveness rather than those who "turtle up". There will also be a focus on stage destruction, character reactions to these, and making the gameplay enjoyable to watch as well as play, since Tekken is now a high level E-Sports game. This new system was based on reception to the predecessor. Rather than recycling content, all the character models and stages are completely new and are meant to be an improvement over previous games. In contrast to ''Tekken 7'', which is powered by Unr ...
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Tekken 4
is a fighting video game developed and published by Namco as the fourth main and fifth installment in the ''Tekken'' series, following the release of the non-canon crossover titled ''Tekken Tag Tournament'' in 1999. It was released as an arcade game in 2001, and on the PlayStation 2 in 2002. Placing distinction on the plot in the console version, the tone of ''Tekken 4'' was noticeably darker than other installments of the series. The game also harbored many gameplay revisions, such as the series-unique ability for the player to move about before the round begins and the introduction of walled stages. There are up to twenty-three characters to choose from, including six newcomers. The game's story reveals that Kazuya has been revived following his death 20 years prior and enters the King of Iron Fist Tournament 4 to take back the Mishima Zaibatsu. Its sequel, ''Tekken 5'', was released in 2004. Gameplay ''Tekken 4'' introduced significant new gameplay changes from the previous g ...
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Ogre (Tekken)
is a fictional character from the ''Tekken'' fighting game franchise by Bandai Namco Entertainment. He is introduced in ''Tekken 3'' as an Aztec fighting god who is the game's main villain and final boss. Ogre’s initial form is a green humanoid , with his grotesque evolved form is . Since his debut, Ogre has featured intermittently in the ''Tekken'' series with non-player roles in ''Tekken 4'' as cameo and ''Tekken 5'' in Devil Within Mode (only True Ogre), with several appearances in crossover games outside the ''Tekken'' franchise. He has received mostly positive critical reception for his design and characterization. Appearances ''Tekken'' series Ogre is believed to be a biological weapon abandoned on earth by an ancient alien race, while he is additionally worshipped by ancient Aztecs as the "God of Fighting". In ''Tekken 3'' (1997), Heihachi Mishima sends his personal army, the Tekken Force, to search a temple in central Mexico, but they are promptly obliterated by Ogre ...
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Heihachi Mishima
is a Character (arts), fictional character of Bandai Namco Studios, Bandai Namco's ''Tekken'' fighting game series, serving as its main antagonist. Introduced as the boss character from the first ''Tekken (video game), Tekken'' video game from 1994, Heihachi appears as the leader of a military firm known as the Mishima Zaibatsu. He was the protagonist of ''Tekken 2'' and ''Tekken 7'' whereas he was a boss character in two additional installments. He is opposed by many of his relatives who wish for his death out of revenge and to take over the Zaibatsu. This happens across the series and one of the creators of ''Tekken'' Katsuhiro Harada has called it a "family feud". Heihachi wants to defeat his son and grandson, Kazuya Mishima and Jin Kazama respectively. Heihachi's backstory and motives are revealed in ''Tekken 7'', suggested to be his final appearance in the series. Outside of ''Tekken'' spin-off titles, Heihachi also appears as a playable character in other games such as ''So ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Hyper (magazine)
''Hyper'' was a multi-platform Australian video game magazine. It was Australia's longest running gaming magazine, published from 1993 to 2019. In addition to coverage of current major video game systems and game releases, ''Hyper'' also covered anime, DVD movies, arcade games, arcade and classic games, and featured interviews with industry professionals and articles on game-related content such as game classifications, computer hardware and video game music. ''Hyper'' also had a sister magazine, the PC game, PC gaming oriented ''PC PowerPlay''. History ''Hyper'' was launched in 1993 by Next Media with Stuart Clarke as editor. Clarke had previously edited ''Megazone''; a then multi-platform magazine published by Sega Ozisoft, before it was taken over by Mason Stewart publishing in September 1993 and started covering Sega games only. Clarke, who left ''Megazone'' at the time of the Mason Stewart takeover, was asked by Next Media publisher Phil Keir to start a new multi-platform g ...
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Tekken 3
is a fighting game, the third entry in the ''Tekken'' series. It was released to the arcades in 1997, before being ported for the PlayStation in 1998. The arcade version of the game was released in 2005 for the PlayStation 2 as part of ''Tekken 5''s Arcade History mode. The game was also re-released as part of Sony's PlayStation Classic. ''Tekken 3'' features a largely new cast of characters, including the debut of several now-staple characters such as Jin Kazama, Ling Xiaoyu, Bryan Fury, Eddy Gordo, and Hwoarang, with a total of twenty-three characters. The home version includes a new beat 'em up mode called Tekken Force, and the bonus Tekken Ball mode. The game was a major hit for both arcades and consoles, selling 35,000 arcade units and more than 8 million PlayStation copies worldwide, making ''Tekken 3'' the fifth best-selling PlayStation game. Since its release, ''Tekken 3'' has been lauded as a landmark title in the fighting game genre and is considered to be one of th ...
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Jujutsu
Jujutsu ( ; ja, link=no, 柔術 , ), also known as jiu-jitsu and ju-jitsu, is a family of Japanese martial arts and a system of close combat (unarmed or with a minor weapon) that can be used in a defensive or offensive manner to kill or subdue one or more weaponless or armed and armored opponents. Jiu-jitsu dates back to the 1530s and was coined by Hisamori Tenenouchi when he officially established the first jiu-jitsu school in Japan. This form of martial arts uses few or no weapons at all and includes strikes, throws, holds, and paralyzing attacks against the enemy. Jujutsu developed from the warrior class around the 17th century in Japan. It was designed to supplement the swordsmanship of a warrior during combat. A subset of techniques from certain styles of jujutsu were used to develop many modern martial arts and combat sports, such as judo, aikido, sambo, ARB, Brazilian jiu-jitsu, and mixed martial arts. The official date of foundation of Jiu Jitsu is 1530. Charac ...
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Karate Gi
''Karategi'' (空手着 or 空手衣), also called keikogi or dogi, is the formal Japanese name for the traditional uniform used for Karate practice and competition. A karategi is somewhat similar to a judogi (柔道着 or 柔道衣, ''Judo uniform'') as it shares a common origin; however, the material and cut of the uniform is generally much lighter and looser fitting. The heaviest of Karategi are only compared to some judogi at . Because of the nature of Karate training which emphasizes striking, kicking and a more limited range of standing throws compared to Judo the karategi has evolved in a manner that maximizes mobility and speed without the extremely coarse and strong fabric required for grappling and throwing found in Judo. They are made from smooth cotton which may be brushed or ribbed for unrestricted movement and added comfort. Reinforced stitching is common, as to compensate for the stresses put on the gi. Inferior karategi are often cut from a light fabric similar t ...
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Tekken Tag Tournament
is a spin-off of Namco's ''Tekken'' fighting game series. It is the fourth installment in the ''Tekken'' fighting game series. ''Tekken Tag Tournament'' was released as an arcade game in 1999, before becoming a North American and European launch title for the PlayStation 2 in 2000. The arcade version operated similarly, but ran on a 32-bit graphics engine like ''Tekken 3''. It received upgraded graphics when it was ported to the PlayStation 2. Its sequel ''Tekken Tag Tournament 2'' was released in 2011. A remastered version of the game titled ''Tekken Tag Tournament HD'' was released for the PlayStation 3 in November 2011, as part of '' Tekken Hybrid''. Gameplay Continuing the fighting mechanics from ''Tekken 2 and 3'', ''Tekken Tag Tournament'' sees players battling in teams of two characters. At any point in the match, the player can hit a tag button to swap out with their other fighter, allowing the resting fighter to recover some lost health. The tag can be implemented in ...
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