Joule (programming Language)
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Joule (programming Language)
Joule is a capability-secure massively-concurrent dataflow programming language, designed for building distributed applications. It is so concurrent that the order of statements within a block is irrelevant to the operation of the block. Statements are executed whenever possible, based on their inputs. Everything in Joule happens by sending messages. There is no control flow. Instead, the programmer describes the flow of data, making it a dataflow programming language. Joule development started in 1994 at ''Agorics'' in Palo Alto, California. It is considered the precursor to the E programming language. Language syntax Numerals consist of ASCII digits 0–9; identifiers are Unicode sequences of digits, letters, and operator characters that begin with a letter. It is also possible to form identifiers by using Unicode sequences (including whitespace) enclosed by either straight (' ') or standard (‘ ’) single quotes, where the backslash is the escape character. Keywords ...
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Multi-paradigm Programming Language
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, such as allowing side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are concerned mainly with the way that code is organized, such as grouping a code into units along with the state that is modified by the code. Yet others are concerned mainly with the style of syntax and grammar. Common programming paradigms include: * imperative in which the programmer instructs the machine how to change its state, ** procedural which groups instructions into procedures, ** object-oriented which groups instructions with the part of the state they operate on, * declarative in which the programmer merely declares properties of the desired result, but not how to compute it ** functional in which the des ...
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Numerical Digit
A numerical digit (often shortened to just digit) is a single symbol used alone (such as "2") or in combinations (such as "25"), to represent numbers in a positional numeral system. The name "digit" comes from the fact that the ten digits (Latin ''digiti'' meaning fingers) of the hands correspond to the ten symbols of the common base 10 numeral system, i.e. the decimal (ancient Latin adjective ''decem'' meaning ten) digits. For a given numeral system with an integer base, the number of different digits required is given by the absolute value of the base. For example, the decimal system (base 10) requires ten digits (0 through to 9), whereas the binary system (base 2) requires two digits (0 and 1). Overview In a basic digital system, a numeral is a sequence of digits, which may be of arbitrary length. Each position in the sequence has a place value, and each digit has a value. The value of the numeral is computed by multiplying each digit in the sequence by its ...
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Object-oriented Programming Languages
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imp ...
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Concurrent Programming Languages
Concurrent computing is a form of computing in which several computations are executed '' concurrently''—during overlapping time periods—instead of ''sequentially—''with one completing before the next starts. This is a property of a system—whether a program, computer, or a network—where there is a separate execution point or "thread of control" for each process. A ''concurrent system'' is one where a computation can advance without waiting for all other computations to complete. Concurrent computing is a form of modular programming. In its paradigm an overall computation is factored into subcomputations that may be executed concurrently. Pioneers in the field of concurrent computing include Edsger Dijkstra, Per Brinch Hansen, and C.A.R. Hoare. Introduction The concept of concurrent computing is frequently confused with the related but distinct concept of parallel computing, Pike, Rob (2012-01-11). "Concurrency is not Parallelism". ''Waza conference'', 11 Januar ...
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Imperative Programming
In computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of commands for the computer to perform. Imperative programming focuses on describing ''how'' a program operates step by step, rather than on high-level descriptions of its expected results. The term is often used in contrast to declarative programming, which focuses on ''what'' the program should accomplish without specifying all the details of ''how'' the program should achieve the result. Imperative and procedural programming Procedural programming is a type of imperative programming in which the program is built from one or more procedures (also termed subroutines or functions). The terms are often used as synonyms, but the use of procedures has a dramatic effect on how imperative programs appear and how they are construct ...
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Label (computer Science)
In programming languages, a label is a sequence of characters that identifies a location within source code. In most languages, labels take the form of an identifier, often followed by a punctuation character (e.g., a colon). In many high-level languages, the purpose of a label is to act as the destination of a GOTO statement. In assembly language, labels can be used anywhere an address can (for example, as the operand of a JMP or MOV instruction). Also in Pascal and its derived variations. Some languages, such as Fortran and BASIC, support numeric labels. Labels are also used to identify an entry point into a compiled sequence of statements (e.g., during debugging). C In C a label identifies a statement in the code. A single statement can have multiple labels. Labels just indicate locations in the code and reaching a label has no effect on the actual execution. Function labels Function labels consist of an identifier, followed by a colon. Each such label points ...
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Operator (computer Programming)
In computer programming, operators are constructs defined within programming languages which behave generally like functions, but which differ syntactically or semantically. Common simple examples include arithmetic (e.g. addition with ), comparison (e.g. " greater than" with >), and logical operations (e.g. AND, also written && in some languages). More involved examples include assignment (usually = or :=), field access in a record or object (usually .), and the scope resolution operator (often :: or .). Languages usually define a set of built-in operators, and in some cases allow users to add new meanings to existing operators or even define completely new operators. Syntax Syntactically operators usually contrast to functions. In most languages, functions may be seen as a special form of prefix operator with fixed precedence level and associativity, often with compulsory parentheses e.g. Func(a) (or (Func a) in Lisp). Most languages support programmer-define ...
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Reserved Word
In a computer language, a reserved word (also known as a reserved identifier) is a word that cannot be used as an identifier, such as the name of a variable, function, or label – it is "reserved from use". This is a syntactic definition, and a reserved word may have no user-defined meaning. A closely related and often conflated notion is a keyword, which is a word with special meaning in a particular context. This is a semantic definition. By contrast, names in a standard library but not built into the language are not considered reserved words or keywords. The terms "reserved word" and "keyword" are often used interchangeably – one may say that a reserved word is "reserved for use as a keyword" – and formal use varies from language to language; for this article we distinguish as above. In general reserved words and keywords need not coincide, but in most modern languages keywords are a subset of reserved words, as this makes parsing easier, since keywords cannot be confused ...
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Unicode
Unicode, formally The Unicode Standard,The formal version reference is is an information technology standard for the consistent encoding, representation, and handling of text expressed in most of the world's writing systems. The standard, which is maintained by the Unicode Consortium, defines as of the current version (15.0) 149,186 characters covering 161 modern and historic scripts, as well as symbols, emoji (including in colors), and non-visual control and formatting codes. Unicode's success at unifying character sets has led to its widespread and predominant use in the internationalization and localization of computer software. The standard has been implemented in many recent technologies, including modern operating systems, XML, and most modern programming languages. The Unicode character repertoire is synchronized with ISO/IEC 10646, each being code-for-code identical with the other. ''The Unicode Standard'', however, includes more than just the base code. Along ...
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Identifier
An identifier is a name that identifies (that is, labels the identity of) either a unique object or a unique ''class'' of objects, where the "object" or class may be an idea, physical countable object (or class thereof), or physical noncountable substance (or class thereof). The abbreviation ID often refers to identity, identification (the process of identifying), or an identifier (that is, an instance of identification). An identifier may be a word, number, letter, symbol, or any combination of those. The words, numbers, letters, or symbols may follow an encoding system (wherein letters, digits, words, or symbols ''stand for'' epresentideas or longer names) or they may simply be arbitrary. When an identifier follows an encoding system, it is often referred to as a code or ID code. For instance the ISO/IEC 11179 metadata registry standard defines a code as ''system of valid symbols that substitute for longer values'' in contrast to identifiers without symbolic meaning. I ...
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ASCII
ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because of technical limitations of computer systems at the time it was invented, ASCII has just 128 code points, of which only 95 are , which severely limited its scope. All modern computer systems instead use Unicode, which has millions of code points, but the first 128 of these are the same as the ASCII set. The Internet Assigned Numbers Authority (IANA) prefers the name US-ASCII for this character encoding. ASCII is one of the IEEE milestones. Overview ASCII was developed from telegraph code. Its first commercial use was as a seven-bit teleprinter code promoted by Bell data services. Work on the ASCII standard began in May 1961, with the first meeting of the American Standards Association's (ASA) (now the American National Standards I ...
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E Programming Language
E is an object-oriented programming language for secure distributed computing, created by Mark S. Miller, Dan Bornstein, Douglas Crockford, Chip Morningstar and others at Electric Communities in 1997. E is mainly descended from the concurrent language Joule and from Original-E, a set of extensions to Java for secure distributed programming. E combines message-based computation with Java-like syntax. A concurrency model based on event loops and promises ensures that deadlock can never occur. Philosophy The E language is designed with secure computing in mind; this is accomplished chiefly by strict adherence to the object-oriented computing model, which in its pure form has properties that support secure computing. The E language and its standard library employ a capability-based design philosophy throughout in order to help programmers build secure software and to enable software components to co-operate even if they don't fully trust each other. In E, object references ...
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