Jory Prum
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Jory Prum
Jory Prum (January 31, 1975 – April 22, 2016), also known as Jory K. Prum, was an Americans, American audio engineer, best known for his work in film and video games. He was the owner of a recording studio located in the San Francisco Bay Area. Biography Prum was born in Fullerton, California, attended Troy High School (California), Troy High School's technology magnet school, magnet, and later studied sound for film & video as an undergraduate student at the California Institute of the Arts (CalArts) in the 1990s under John Payne, Craig Smith, and Doug Loveid. While studying at CalArts, Prum worked on many student films, some of which were screened at festivals, such as Spike and Mike's Festival of Animation. One such film, a parody of ''Schoolhouse Rock!'' titled ''Political Correction'', was a collaboration between Prum and fellow student Steven Fonti. Another was Adam Lane's ''Sea Slugs'', a stop-motion animation about pirate slugs on the open seas, which was also featured ...
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Fullerton, California
Fullerton ( ) is a city located in northern Orange County, California, United States. As of the 2020 census, the city had a total population of 143,617. Fullerton was founded in 1887. It secured the land on behalf of the Atchison, Topeka and Santa Fe Railway. Historically it was a center of agriculture, notably groves of Valencia oranges and other citrus crops; petroleum extraction; transportation; and manufacturing. It is home to numerous higher educational institutions, particularly California State University, Fullerton and Fullerton College. From the mid-1940s through the late 1990s, Fullerton was home to a large industrial base made up of aerospace contractors, canneries, paper products manufacturers, and is considered to be the birthplace of the electric guitar, due in large part to Leo Fender. The headquarters of Vons, which is owned by Albertsons, is located in Fullerton near the Fullerton–Anaheim, California, Anaheim line. History Early history Evidence of prehistor ...
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Disney Interactive
Disney Interactive is an American video game and internet company that oversaw various websites and interactive media owned by The Walt Disney Company. History 1995–1996: Formation and beginnings In December 1994, Disney announced that it was establishing a new division dedicated to publishing computer and video game console software, called Disney Interactive. The initial staff consisted of 200 newly hired employees. The company was formally established in mid-1995. On August 23, 1995, Disney Interactive formed Disney Online. 1997–2007: Buena Vista Internet Group Disney purchased a one-third share of Starwave on April 3, 1997, for $100 million. In January 1998, Disney registered go.com. Exercising its options, Disney purchased the outstanding shares of Starwave from Paul Allen in April 1998. In June 1998, Disney purchased 43% ownership of Infoseek in exchange for Starwave and $70 million. Infoseek and Disney Online joint ventured in developing the Go Network, an interne ...
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Crowdfunded
Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by crowdfunding. Although similar concepts can also be executed through mail-order subscriptions, benefit events, and other methods, the term crowdfunding refers to internet-mediated registries. This modern crowdfunding model is generally based on three types of actors – the project initiator who proposes the idea or project to be funded, individuals or groups who support the idea, and a moderating organization (the "platform") that brings the parties together to launch the idea. Crowdfunding has been used to fund a wide range of for-profit, entrepreneurial ventures such as artistic and creative projects, medical expenses, travel, and community-oriented social entrepreneurship projects. Although crowdfunding has been suggested to be highly li ...
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Double Fine Productions
Double Fine Productions, Inc. is an American First-party developer, first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – ''Psychonauts'' and ''Brütal Legend'' – underperformed publishers' expectations despite critical praise. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build indie game, smaller titles. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than for the development of ''Broken Age'', at the time one of the largest projects funded by Kickstarter, a ...
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Sam & Max Save The World
''Sam & Max Save the World'' is a graphic adventure video game developed by Telltale Games. The game was originally released as ''Sam & Max: Season One'' before being renamed in early 2009. ''Save the World'' was developed in episodic fashion, comprising six episodes that were released for Microsoft Windows over the course of late 2006 and early 2007. The episodes were initially distributed online by GameTap and Telltale Games themselves, although the later retail releases of the game were published by The Adventure Company and JoWooD Productions in North America and Europe respectively. A Wii port of the game was published in late 2008, and an Xbox Live Arcade version was released in mid-2009. A remaster of the game by Skunkape Games was released in December 2020 for Nintendo Switch and Microsoft Windows, in August 2021 for Xbox One, and in September 2022 for PlayStation 4. Based on Steve Purcell's comic book series ''Sam & Max'', the game follows the title characters Sam and M ...
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The Wolf Among Us
''The Wolf Among Us'' is an episodic graphic mystery-drama adventure game developed by Telltale Games, based on Bill Willingham's ''Fables'' comic book series, to which it serves as a prequel. The game consists of five episodes that were released throughout 2013 and 2014. Retail versions for the PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, and Xbox One consoles were made available in November 2014. In the game, players control Bigby Wolf, the sheriff of Fabletown – a clandestine community within 1980s New York City consisting of various fantastical characters from fairy tales and folklore – and must investigate a series of mysterious murders; the first ones to occur in Fabletown in a long time. ''The Wolf Among Us'' has been generally well received by critics and garnered a cult following. In July 2017, Telltale announced that a second season of ''The Wolf Among Us'' was scheduled for release in 2018. However, Telltale eventually had to shut down for financial ...
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The Game
The Game or The Games may refer to: Sports and games * The Game (dice game) (German: ''Das Spiel''), a dice game designed by Reinhold Wittig * The Game (mind game), a mind game, the objective of which is to avoid thinking about The Game itself * Charades (c. WWII American name) * The Game (treasure hunt), a 24- to 48-hour treasure hunt / puzzlehunt / road rally * The Game Headwear, a sports apparel and equipment company * The Game, a nickname of American professional wrestler Triple H College sports * The Game (Harvard–Yale), an annual American college football game * The Game (Michigan–Ohio State), an annual American college football game * The Game (Hampden–Sydney vs. Randolph–Macon), an annual American college football game * The Game (Cornell–Harvard), an annual American college ice hockey game Literature * ''The Game'' (Dryden book), a 1983 memoir by ice hockey player Ken Dryden * ''The Game'' (London novel), a 1905 novel by Jack London * ''The Game'' (King no ...
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Telltale Games
Telltale Incorporated (trade name: Telltale Games) was an American video game developer based in San Rafael, California. The company was founded in July 2004 by former LucasArts developers Kevin Bruner, Dan Connors and Troy Molander, following LucasArts' decision to leave the adventure game genre. Telltale established itself to focus on adventure games using a novel Episodic games, episodic release schedule over digital distribution, creating its own game engine, the Telltale Tool, to support this. It closed in October 2018 after filing for bankruptcy protection. Telltale's initial successes were on games using intellectual property, intellectual properties with small but dedicated fan bases, including ''Sam & Max'', ''Wallace & Gromit'', ''Homestar Runner'', and ''Bone (comic), Bone''. Around 2010, the studio gained more lucrative licensing opportunities in more mainstream properties such as ''Back to the Future (franchise), Back to the Future'' and ''Jurassic Park''. Telltale ...
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Knights Of The Old Republic (video Game)
There have been a number of ''Knights of the Old Republic'' products. * '' Tales of the Jedi: Knights of the Old Republic'', a 1990s comic book miniseries * '' Star Wars: Knights of the Old Republic'', a role-playing ''Star Wars'' video game released in 2003 * '' Star Wars: Knights of the Old Republic II The Sith Lords'', the 2004 sequel to ''Star Wars: Knights of the Old Republic'' * ''Star Wars: Knights of the Old Republic'' (comics), a comic book spin-off of the 2003 video game * '' Star Wars: The Old Republic'', a massively multiplayer online role-playing game released in December 2011. {{disambiguation ...
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Cutscenes
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as "full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized to ...
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Voiceover
Voice-over (also known as off-camera or off-stage commentary) is a production technique where a voice—that is not part of the narrative (non-diegetic)—is used in a radio, television production, filmmaking, theatre, or other presentations. The voice-over is read from a script and may be spoken by someone who appears elsewhere in the production or by a specialist voice actor. Synchronous dialogue, where the voice-over is narrating the action that is taking place at the same time, remains the most common technique in voice-overs. Asynchronous, however, is also used in cinema. It is usually prerecorded and placed over the top of a film or video and commonly used in documentaries or news reports to explain information. Voice-overs are used in video games and on-hold messages, as well as for announcements and information at events and tourist destinations. It may also be read live for events such as award presentations. Voice-over is added in addition to any existing dialogue and ...
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Sound Effects
A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media. Traditionally, in the twentieth century, they were created with Foley (filmmaking), foley. In motion picture and television production, a sound effect is a sound recorded and presented to make a specific storytelling or creative point ''without'' the use of dialogue or music. The term often refers to a process applied to a recording, without necessarily referring to the recording itself. In professional motion picture and television production, dialogue, music, and sound effects recordings are treated as separate elements. Dialogue and music recordings are never referred to as sound effects, even though the processes applied to such as reverberation or flanging effects, often are called "sound effects". This area and sound design have been slowl ...
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