Joker (Persona)
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Joker (Persona)
is the protagonist of ''Persona 5'', a 2016 role-playing video game by Atlus. He is a second-year high school student who gets expelled due to a false accusation of assault from a corrupt politician. As a result, he leaves his hometown and moves in with a family friend in Tokyo to serve a one-year probation. Following his transfer to a new school, he and a group of other students awaken to a supernatural power known as the Persona. Soon after, they form a vigilante group known as the Phantom Thieves of Hearts, whose purpose is to explore the Metaverse, a metaphysical realm consisting of the physical manifestation of humanity's subconscious desires, in order to remove malevolent intent from people and cause a change of heart within them. Joker also appears in a number of series spin-off media, as well as in various other cameo appearances outside of it, such as being a playable character in the crossover fighting game ''Super Smash Bros. Ultimate''. He was designed by ''Persona' ...
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Persona (series)
''Persona'', previously marketed as ''Shin Megami Tensei: Persona'' outside of Japan, is a video game franchise primarily developed and published by Atlus, and owned by Sega. Focusing around a series of role-playing video games, ''Persona'' is a spin-off from Atlus' ''Megami Tensei'' franchise. The first entry in the series, ''Revelations: Persona'', was released in 1996 for the PlayStation (console), PlayStation. The series has seen several more games since, with the most recent main entry being 2019's ''Persona 5 Royal''. ''Persona'' began as a spin-off based on the positively-received high school setting of ''Shin Megami Tensei If...'' (1994). ''Persona'' core features include a group of students as the main cast, a silent protagonist similar to the mainline ''Megami Tensei'' franchise, and combat using #Personas, Personas. Since the release of ''Persona 3'' in 2006, the main series has used a Dating sim, social simulation function called Social Links, which are directly link ...
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Super Smash Bros
''Super Smash Bros.'' is a crossover fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars. The original ''Super Smash Bros.'' was released in 1999 for the Nintendo 64. The series achieved even greater success with the release of ''Super Smash Bros. Melee'', which was released in 2001 for the GameCube and became the best selling game on that system. A third installment, '' Super Smash Bros. Brawl'', was released in 2008 for the Wii. Although HAL Laboratory had been the developer for the first two games, the third game was developed through the collaboration of several companies. The fourth installment, ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'', was released in 2014 for ...
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2 Enoch
The Second Book of Enoch (abbreviated as 2 Enoch and also known as Slavonic Enoch, Slavic Enoch or Secrets of Enoch) is a pseudepigraphic text in the apocalyptic genre. It describes the ascent of the patriarch Enoch, ancestor of Noah, through ten heavens of an Earth-centered cosmos. The Slavonic edition and translation of 2 Enoch is of Christian origin in the 8th century but is based on an earlier work. 2 Enoch is distinct from the Book of Enoch, known as 1 Enoch, and there is also an unrelated 3 Enoch, although none of the three books are considered canonical scripture by the majority of Jewish or Christian bodies. The numbering of these texts has been applied by scholars to distinguish each from the others. The cosmology of 2 Enoch corresponds closely with beliefs of the Early Middle Ages about the metaphysical structure of the universe. It may have been influential in shaping them. The text was lost for several centuries, then recovered and published at the end of the ninetee ...
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Seven Deadly Sins
The seven deadly sins, also known as the capital vices or cardinal sins, is a grouping and classification of vices within Christian teachings. Although they are not directly mentioned in the Bible, there are parallels with the seven things God is said to hate in the Book of Proverbs. Behaviours or habits are classified under this category if they directly give rise to other immoralities. According to the standard list, they are pride, greed, wrath, envy, lust, gluttony and sloth, which are contrary to the seven capital virtues. This classification originated with the Desert Fathers, especially Evagrius Ponticus. Evagrius' pupil John Cassian with his book ''The Institutes'' brought the classification to Europe, where it became fundamental to Catholic confessional practices as documented in penitential manuals, sermons such as " The Parson's Tale" from Chaucer's '' Canterbury Tales'' and artworks such as Dante's ''Purgatory'' where the penitents of Mount Purgatory are gr ...
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Deity
A deity or god is a supernatural being who is considered divine or sacred. The ''Oxford Dictionary of English'' defines deity as a god or goddess, or anything revered as divine. C. Scott Littleton defines a deity as "a being with powers greater than those of ordinary humans, but who interacts with humans, positively or negatively, in ways that carry humans to new levels of consciousness, beyond the grounded preoccupations of ordinary life". Religions can be categorized by how many deities they worship. Monotheistic religions accept only one deity (predominantly referred to as " God"), whereas polytheistic religions accept multiple deities. Henotheistic religions accept one supreme deity without denying other deities, considering them as aspects of the same divine principle. Nontheistic religions deny any supreme eternal creator deity, but may accept a pantheon of deities which live, die and may be reborn like any other being. Although most monotheistic religions trad ...
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Devil
A devil is the personification of evil as it is conceived in various cultures and religious traditions. It is seen as the objectification of a hostile and destructive force. Jeffrey Burton Russell states that the different conceptions of the devil can be summed up as 1) a principle of evil independent from God, 2) an aspect of God, 3) a created being turning evil (a ''fallen angel''), and 4) a symbol of human evil. Each tradition, culture, and religion with a devil in its mythos offers a different lens on manifestations of evil.Jeffrey Burton Russell, ''The Devil: Perceptions of Evil from Antiquity to Primitive Christianity'', Cornell University Press 1987 , pp. 41–75 The history of these perspectives intertwines with theology, mythology, psychiatry, art, and literature developing independently within each of the traditions. It occurs historically in many contexts and cultures, and is given many different names—Satan, Lucifer, Beelzebub, Mephistopheles, Iblis—and ...
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Gnostic
Gnosticism (from grc, γνωστικός, gnōstikós, , 'having knowledge') is a collection of religious ideas and systems which coalesced in the late 1st century AD among Jewish and early Christian sects. These various groups emphasized personal spiritual knowledge ('' gnosis'') above the orthodox teachings, traditions, and authority of religious institutions. Gnostic cosmogony generally presents a distinction between a supreme, hidden God and a malevolent lesser divinity (sometimes associated with the Yahweh of the Old Testament) who is responsible for creating the material universe. Consequently, Gnostics considered material existence flawed or evil, and held the principal element of salvation to be direct knowledge of the hidden divinity, attained via mystical or esoteric insight. Many Gnostic texts deal not in concepts of sin and repentance, but with illusion and enlightenment. Gnostic writings flourished among certain Christian groups in the Mediterranean world ...
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Cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as " full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History '' The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchroniz ...
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Silent Protagonist
In video games, a silent protagonist is a player character who lacks any dialogue for the entire duration of a game, with the possible exception of occasional interjections or short phrases. In some games, especially visual novels, this may extend to protagonists who have dialogue, but no voice acting like all other non-player characters. A silent protagonist may be employed to lend a sense of mystery or uncertainty of identity to the gameplay, or to help the player identify better with them. Silent protagonists may also be anonymous. Not all silent protagonists are necessarily mute or do not speak to other characters; they may simply not produce any dialogue audible to the player. Origin The earliest player characters in video games of the 1980s, including the likes of Mario, '' Metroid''s Samus, and ''The Legend of Zelda''s Link, were silent protagonists. Characters such as these may occasionally speak through text or audible words, but are otherwise limited to making gestures, ...
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Sojiro Sakura
''Persona 5'', a role-playing video game by Atlus, is centered on the Phantom Thieves of Hearts, a vigilante group of high-school students working to change the hearts of criminals by getting them to confess their crimes through defeating a physical manifestation of their subconscious in a mysterious realm known as the Metaverse. Its playable characters can be controlled in the game's many locations, known as "Palaces". People with great desires and a distorted perception of the world have a Palace in the Metaverse which the Phantom Thieves access through a mobile app on their smartphones. ''Persona 5'' is set within Tokyo beginning in April of the year "20XX". The player character is a silent protagonist codenamed Joker. He is a high school student who moves to Tokyo after being expelled from his former school due to a false accusation of assault, later forming the Phantom Thieves. He forms it with Morgana, a mysterious cat-like creature who serves as the Thieves's second- ...
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