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Johnny Mnemonic (pinball)
Johnny Mnemonic is a 4 player pinball machine from August 1995, manufactured by Williams Electronic Games, Inc. A total of 2,756 units were produced. Description Johnny Mnemonic is a 1995 pinball machine based on the movie of the same name, created by George Gomez and Williams Electronics, with artwork by John Youssi. Designer George Gomez had been inspired by author William Gibson's original cyberpunk short story Johnny Mnemonic, but based the game and its features, such as a player-controlled glove that used a magnet to lift the ball off the playfield, on the film's assets. Unfortunately, the film was a box office failure, and its poor showing affected sales of the game despite high pinball ratings. Although, today the movie is considered undervalued. According to inverse.com, Johnny Mnemonic is an overlooked gem in Reeves’ filmography that does deserve to sit in the shadow of The Matrix. In 1995, the Johnny Mnemonic movie didn't become the blockbuster movie that William ...
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WMS Industries
WMS Industries, Inc. was an American electronic gaming and amusement manufacturer in Enterprise, Nevada. It was merged into Scientific Games in 2016. WMS's predecessor was the Williams Manufacturing Company, founded in 1943 by Harry E. Williams. However, the company that became WMS Industries was formally founded in 1974 as Williams Electronics, Inc. Williams initially was a manufacturer of pinball machines. In 1964, Williams was acquired by jukebox manufacturer Seeburg Corp. and reorganized as Williams Electronics Manufacturing Division. In 1973, the company branched out into the coin-operated arcade video game market with its ''Pong'' clone ''Paddle Ball'', eventually creating a number of video game classics, including '' Defender'' and '' Robotron: 2084.'' In 1974, Williams Electronics, Inc. was incorporated as a wholly owned subsidiary of Seeburg. Williams Electronics was sold off as an independent company during the bankruptcy of Seeburg in 1980. In 1987, the company we ...
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Pinball
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails called 'pins' and had hollows or pockets which scored points if the ball came to rest in them. Today, pinball is most commonly an arcade game in which the ball is fired into a specially designed Arcade cabinet, cabinet known as a pinball machine, hitting various lights, bumpers, ramps, and other targets depending on its design. The game's object is generally to score as many points as possible by hitting these targets and making various shots with #Flippers, flippers before the ball is lost. Most pinball machines use one ball per turn (except during special multi-ball phases), and the game ends when the ball(s) from the last turn are lost. The biggest pinball machine manufacturers historically include Bally Manufacturing, Gottlieb, Williams Ele ...
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Johnny Mnemonic (film)
''Johnny Mnemonic'' is a 1995 cyberpunk film directed by Robert Longo in his directorial debut. Based on the 1981 story of the same name by William Gibson, it stars Keanu Reeves and Dolph Lundgren. Reeves plays the title character, a man with an overloaded, cybernetic brain implant designed to store information. The film portrays Gibson's dystopian, prophetic view of 2021 with the world wracked by a tech-induced plague, awash with conspiracies, and dominated by megacorporations, with strong East Asian influences. Shot on location in Canada, with Toronto and Montreal filling in for the Newark and Beijing settings, a number of local sites, including Toronto's Union Station and Montreal's skyline and Jacques Cartier Bridge, are prominently featured. A longer version (103 mins) of the film that is closer to the director's cut premiered in Japan on April 15, 1995, featuring a score by Mychael Danna and different editing. The film was released in the United States on May 26, ...
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George Gomez
George Gomez is an industrial designer, video game designer, and pinball designer who has worked for Bally, Williams, and Stern Pinball, among other companies. He worked on the team that created the ''Tron'' video game, and headed the team that created ''Spy Hunter''. In 1984 after the 1983 video game crash, he left Midway to invent toys at the consulting firm Marvin Glass & Associates. He is the inventor of numerous toys, including Tonka's "Splash Darts" and Galoob's "Crash-N-Bash". After Glass, he worked on numerous projects through the contract manufacturer Grand products, including the Battletech Centers and several Sega, Jaleco and Taito coin op video games of the late 80's. In '93 he became a designer at Williams Electronics and designed several notable pinball machines including '' Monster Bash'' and was one of the lead developers of the Pinball 2000 system. After Williams closed the pinball division, he re-joined Midway Games and was one of key designers of the stree ...
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William Gibson
William Ford Gibson (born March 17, 1948) is an American-Canadian speculative fiction writer and essayist widely credited with pioneering the science fiction subgenre known as ''cyberpunk''. Beginning his writing career in the late 1970s, his early works were noir, near-future stories that explored the effects of technology, cybernetics, and computer networks on humans—a "combination of lowlife and high tech"—and helped to create an iconography for the information age before the ubiquity of the Internet in the 1990s. Gibson coined the term " cyberspace" for "widespread, interconnected digital technology" in his short story " Burning Chrome" (1982), and later popularized the concept in his acclaimed debut novel '' Neuromancer'' (1984). These early works of Gibson's have been credited with "renovating" science fiction literature in the 1980s. After expanding on the story in ''Neuromancer'' with two more novels (''Count Zero'' in 1986, and '' Mona Lisa Overdrive'' in 19 ...
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Johnny Mnemonic
"Johnny Mnemonic" is a science fiction short story by American-Canadian writer William Gibson. It first appeared in '' Omni'' magazine in May 1981, and was subsequently included in ''Burning Chrome'', a 1986 collection of Gibson's short fiction. It takes place in the world of Gibson's cyberpunk novels, predating them by some years, and introduces the character Molly Millions, who plays a prominent role in the Sprawl trilogy of novels. The short story served as the basis for the 1995 film '' Johnny Mnemonic'', whose plot uses the same basic premise but otherwise differs considerably. A novelization of Gibson's screenplay written by Terry Bisson was published in 1995. In 1996 a film tie-in edition of Gibson's original short story was published as a standalone book. Plot summary Johnny is a data trafficker who has undergone cybernetic surgery to have a data storage system implanted in his head. The system allows him to store digital data too sensitive to risk transmission on comput ...
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The Shadow (pinball)
''The Shadow'' is a 1994 pinball game designed by Brian Eddy and released by Midway (under the '' Bally'' label). It is based on the 1994 movie of the same name. Description This game featured new speech by Penelope Ann Miller Penelope Ann Miller (born Penelope Andrea Miller; January 13, 1964), sometimes credited as Penelope Miller, is an American actress. She began her career on Broadway in the 1985 original production of ''Biloxi Blues'' and received a Tony Award no ... (Margo Lane), John Lone (Shiwan Khan), and Tim Curry (Farley Claymore) (reprising their respective roles), as well as speech from the movie. The Shadow's speech for this game was provided by Williams/Midway voice actor, Tim Kitzrow.IGN.com - Breaking into the Industry: Tim Kitzrow.
Retrieved on August 9 2007. The game's noted features ...
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Steve Ritchie (pinball Designer)
Steven Scott Ritchie (born February 13, 1950) is an American pinball and video game designer. His career began in the 1970s, Ritchie holds the record for best-selling pinball designer in history. He has been called "The Master of Flow" due to the emphasis in his designs on ball speed, loops, and long smooth shots. Ritchie was also the original voice of Shao Kahn in the ''Mortal Kombat'' fighting game series, serving as the announcer of '' Mortal Kombat II'' (1993), ''Mortal Kombat 3'' (1995), and the updates to ''Mortal Kombat 3''. He is the older brother of fellow pinball designer Mark Ritchie. The Atari years After serving a stint in Vietnam and Alaska in the United States Coast Guard from 1968-1972, Ritchie joined Atari Inc. in 1974 and was employee number fifty and first worked on the assembly line as an electro-mechanical technician. Two years later, he was promoted to work at their fledgling pinball division, where he worked on his first game, ''Airborne Avenger''. Ritch ...
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FunHouse (pinball)
''FunHouse'' is a pinball machine designed by Pat Lawlor and released in November 1990 by Williams Electronics. Starring a talking ventriloquist dummy named Rudy, the game is themed after the concept of an amusement park funhouse. ''FunHouse'' is one of the last Williams games to use an alphanumeric display; the company switched to dot matrix the following year. Description ''FunHouses primary feature is the talking head of a ventriloquist dummy, named Rudy, located in the top right corner of the playfield. Rudy responds to events in the game, including informing the player of special bonuses, taunting and heckling the player, and appearing to follow the ball with its eyes when certain targets are hit. Rudy is voiced by Ed Boon, and the technology behind Rudy's facial movements was dubbed "Pin-Mation" by Williams. Gameplay The game's overall theme is that of a funhouse, with the player taking on the role of a visitor to see its attractions. The overall goal of the game is ...
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Roger Sharpe (pinball)
Roger Sharpe is a professional pinball player, game designer, activist, and author. Sharpe gained notoriety following a 1976 New York hearing where he provided a demonstration to members of the Manhattan City Council, that pinball was a game of skill rather than a game of chance, and therefore not subject to legal prohibitions on gambling. He was recruited by the Amusement and Music Operators Association to testify, and successfully predicted the position of the ball in a machine arrayed for the council and media in attendance. Speaking at the hearing, Sharpe said "Look, there’s skill, because if I pull the plunger back just right, the ball will, I hope, go down this particular lane." Following Sharpe's demonstration, the council voted unanimously to lift the existing ban on pinball. In 2021, MPI Original Films announced they were developing a film based on Sharpe entitled ''Pinball: The Man Who Saved the Game''. After graduating the University of Wisconsin with a degree in mark ...
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Pinball
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails called 'pins' and had hollows or pockets which scored points if the ball came to rest in them. Today, pinball is most commonly an arcade game in which the ball is fired into a specially designed Arcade cabinet, cabinet known as a pinball machine, hitting various lights, bumpers, ramps, and other targets depending on its design. The game's object is generally to score as many points as possible by hitting these targets and making various shots with #Flippers, flippers before the ball is lost. Most pinball machines use one ball per turn (except during special multi-ball phases), and the game ends when the ball(s) from the last turn are lost. The biggest pinball machine manufacturers historically include Bally Manufacturing, Gottlieb, Williams Ele ...
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Pinball Machines
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails called 'pins' and had hollows or pockets which scored points if the ball came to rest in them. Today, pinball is most commonly an arcade game in which the ball is fired into a specially designed cabinet known as a pinball machine, hitting various lights, bumpers, ramps, and other targets depending on its design. The game's object is generally to score as many points as possible by hitting these targets and making various shots with flippers before the ball is lost. Most pinball machines use one ball per turn (except during special multi-ball phases), and the game ends when the ball(s) from the last turn are lost. The biggest pinball machine manufacturers historically include Bally Manufacturing, Gottlieb, Williams Electronics and Stern Pinba ...
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