John And Laura Lakey
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John And Laura Lakey
John and Laura Lakey are artists whose work have appeared in role-playing games. Biography John and Laura Lakey are a husband and wife team of illustrators.http://lakeystudios.com/ While each of them has produced solo artwork, they more commonly work together. Between the two of them, they have produced hundreds of published illustrations for role-playing games, science fiction publications, fantasy books & magazines, kids' books, and comic publishers. From the mid-eighties to the mid-nineties, John was also the creative director for the company, Original Appalachian Artworks, that produced the Cabbage Patch Kids. Later, he was the pre-production designer for Fox Feature Animation on such movies as Titan A.E. and Anastasia. They have three grown children and currently live in Florida. Works John and Laura Lakey have produced interior illustrations for many ''Dungeons & Dragons'' books and associated novels since 1987, as well as cover art for '' Five Coins for a Kingdom'' (1987), ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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The Dalelands
''The Dalelands'' (product code FRS1) is an accessory for the ''Dungeons & Dragons'' campaign setting ''Forgotten Realms'' that describes the Dalelands of Faerûn. Contents This is a 64-page booklet wrapped in a removable cover. Included with the book is a fold-out color poster map of the Dalelands. The book focuses on the region known as "The Dalelands", including Archendale, Battledale, Daggerdale, Deepingdale, Featherdale, Harrowdale, The High Dale, Mistledale, Scardale, Shadowdale, Sessrendale, Tarkhaldale (the Lost Dale), Tasseldale, and Teshendale. The book also describes various features of the Dalelands as a whole, and gives some advice for campaigning in the Dales. Publication history The book was written by L. Richard Baker III, and released in 1993. Cover art is by John and Laura Lakey, with interior illustrations by Eric Hotz, Valerie Valusek, and Denis Beauvais Denis ("Den") Beauvais (born 1962) is a Canadian artist whose work has appeared in role-playing gam ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Mind's Eye Theatre
''Mind's Eye Theatre'' is a live action role-playing game (LARP) based on the White Wolf World of Darkness universe, sharing a theme and setting with the table-top role-playing game '' Vampire: The Masquerade'' and with two revisions, '' Vampire: The Requiem'' and ''Mind's Eye Theater: Vampire The Masquerade''. (The rules for ''Mind's Eye Theatre'' have likewise been revised.) Other games or "venues" include: '' Werewolf: The Forsaken'', '' Mage: The Awakening'', '' Changeling: The Lost,'' and more. Conflicts and skill challenges are settled in other editions with a "rock, paper, scissors" system often referred to as "throwing chops" or "hand jamming". The 2005 ''Mind's Eye Theatre'' system, however, used a random card-draw mechanic. Every player carries a deck of ten playing cards (2-10, plus an Ace), and adds a skill modifier to their draw. The game possesses many rules both for gameplay and player safety. One main advantage of using the ''Mind's Eye Theater'' system is the a ...
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White Wolf Publishing
White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion RampantA Brief History of Game #10: Lion Rampant: 1987-1990
RPGnet (Retrieved 14 June 2007)
and ''White Wolf Magazine'' (est. 1986 in Rocky Face, GA; it later became "White Wolf Inphobia"), and was initially led by of the former and Steve Wieck and of the latter. White Wolf Publis ...
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The Masquerade
Masquerade or Masquerader may refer to: Events * Masquerade ball, a costumed dance event * Masquerade ceremony, a rite or cultural event in many parts of the world, especially the Caribbean and Africa * Masqueraders, the performers in the West Country Carnival Books * ''The Masquerader'' (novel), a 1904 novel by Katherine Cecil Thurston * ''The Masqueraders'', a 1928 novel by Georgette Heyer * ''Masquerade'' (book), a 1979 children's book by Kit Williams that sparked a worldwide treasure hunt * ''Masquerades'' (novel), a 1995 Forgotten Realms novel by Kate Novak and Jeff Grubb * '' Maskerade'', a 1995 Discworld novel by Terry Pratchett * ''Masquerade'', a 2007 '' Blue Bloods'' novel by Melissa de la Cruz Theatre * ''The Masquerade'' (play), a 1719 play by Charles Johnson * ''Mascarade'', a 1724 comedy play by Ludvig Holberg * ''Masquerade'' (play), an 1835 Russian play by Mikhail Lermontov * ''The Masqueraders'', an 1894 English play by Henry Arthur Jones * ''The Masque ...
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Hero Games
Hero Games (''DOJ, Inc dba Hero Games'') is the publisher of the Hero System, a generic roleplaying rules set that can be used to simulate many different genres, and was the co-developer of the ''Fuzion'' system. History In 1981, George MacDonald and Steve Peterson, from San Mateo, California, printed 1,000 copies of a 64-page rulebook for Champions, their super-hero role-playing game, to take to a Bay Area gaming convention. It sold very strongly, enough to form a company, Hero Games. Later, the pair recruited Ray Greer as their sales and marketing partner. In the following years, the company published two more editions of Champions, two dozen adventures, and several self-contained role-playing games using the Champions core rules as a universal role-playing system: Danger International, Justice, Inc., Robot Warriors, Fantasy Hero and Star Hero. The games were very compatible, but each differed slightly, using new rules or costs. Hero Games used the term Hero System to de ...
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Hero System
The ''Hero System'' is a generic role-playing game system that was developed from the superhero RPG ''Champions''. After ''Champions'' fourth edition was released in 1989, a stripped-down version of its ruleset with no superhero or other genre elements was released as The ''Hero System Rulesbook'' in 1990. As a spinoff of ''Champions'', the ''Hero System'' is considered to have started with 4th edition (as it is mechanically identical to ''Champions'' 4th edition), rather than on its own with a 1st edition. However, the first three editions of the game are typically referred to as ''Champions'', rather than the Hero System, as the game for its first three editions was not sold as a universal toolkit, instead largely focusing on superheroes. The ''Hero System'' is used as the underlying mechanics of other Hero Games role-playing games such as ''Fantasy Hero'', ''Star Hero'', and ''Pulp Hero''. It is characterized by point-based character creation and the rigor with which it me ...
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The Murky Deep
''The Murky Deep'' is an adventure for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1993. Publication history The module was written by Norman B. Ritchie and published by TSR. Contents According to reviewer Gene Alloway, ''The Murky Deep'' is the initial module in a series of "general adventures" that are applicable anywhere. This module with an underwater setting is for 6–8 players of levels 5–8. Reception Gene Alloway reviewed ''The Murky Deep'' in a 1993 issue of ''White Wolf A white wolf or Arctic wolf is a mammal of the ''Canidae'' family and a subspecies of the gray wolf. It may also refer to: Organizations * White Wolf (band), a Canadian heavy metal band * White Wolf (band), white power oi band from the USA * ...''. He stated that the module's organization is simple and clear, and its graphics and layout are positives. He concluded that: With a little work it could be put in any AD&D setting, though the GM wou ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Fighter's Challenge
''Fighter's Challenge'' is an adventure for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1992. Contents The module is designed for one to three players, generally of a single warrior class of levels 2–4, although multiple-class player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...s are allowed. Publication history ''Fighter's Challenge'' was published by TSR and written by John Terra. Reception Keith H. Eisenbeis reviewed the module in the March–April 1993 issue of ''White Wolf Magazine''. He noted problems such as difficult encounters and an overabundance of treasure and magic items in the module, but concluded that it "is a well-written adventure that keeps the mystery, surprises and action at a high level ...
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Patriots Of Ulek
''Patriots of Ulek'' is an adventure module for the fantasy role-playing game ''Dungeons & Dragons'', set in the game's World of Greyhawk campaign setting. Plot summary The adventure takes place in the Principality of Ulek in the southwestern Flanaess. Publication history The module bears the code WGQ1 and was published by TSR, Inc. in 1992 for the second edition ''Advanced Dungeons & Dragons'' rules. The module was written by Anthony Pryor with cover art by John and Laura Lakey and interior art by Ken Frank Kenneth Carl Frank Sr. is an artist whose work has appeared in role-playing games. Works Ken Frank produced interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine throughout the 1990s, as well as cover art for the a .... Reception References External links Patriots of Ulek' at the TSR Archive Greyhawk modules Role-playing game supplements introduced in 1992 {{Greyhawk-stub ...
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