Jodi (art Collective)
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Jodi (art Collective)
Jodi, is a collective of two internet artists, Joan Heemskerk (born 1968 in Kaatsheuvel, the Netherlands) and Dirk Paesmans (born 1965 in Brussels, Belgium), created in 1994. They were some of the first artists to create Web art and later started to create software art and artistic computer game modification. Their most well-known art piece is their website wwwwwwwww.jodi.org, which is a landscape of intricate designs made in basic HTML. JODI is represented by Upstream Gallery, Amsterdam. The artists Joan Heemskerk was born in 1968 in Kaatsheuvel, the Netherlands, and Dirk Paesmans was born in 1965 in Brussels, Belgium. They both have a background in photography and video art and studied at San Jose State University in California. Paesmans also studied at Kunstakademie Dusseldorf with the founder of video art Nam June Paik. Both Heemskerk and Paesmans live and work out of the Netherlands. Artworks In 1999 they began the practice of modifying old video games such as ' ...
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University Of The Witwatersrand
The University of the Witwatersrand, Johannesburg (), is a multi-campus South African Public university, public research university situated in the northern areas of central Johannesburg. It is more commonly known as Wits University or Wits ( or ). The university has its roots in the mining industry, as do Johannesburg and the Witwatersrand in general. Founded in 1896 as the South African School of Mines in Kimberley, South Africa, Kimberley, it is the third oldest South African university in continuous operation. The university has an enrolment of 40,259 students as of 2018, of which approximately 20 percent live on campus in the university's 17 residences. 63 percent of the university's total enrolment is for Undergraduate education, undergraduate study, with 35 percent being Postgraduate education, postgraduate and the remaining 2 percent being Occasional Students. The 2017 Academic Ranking of World Universities (ARWU) places Wits University, with its overall score, as the h ...
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Lightbox Gallery
A lightbox is a translucent surface illuminated from behind, used for situations where a shape laid upon the surface needs to be seen with high contrast. Types Several varieties exist, depending on their purpose: * Various backlit viewing devices: ** A container with several lightbulbs and a pane of frosted glass on the top. It is used by photography professionals viewing transparent films, such as slides. This device was originally used to sort photographic plates with ease. When laid flat, it may be called a light table. Generally, a lightbox uses light similar to daylight (5,000–6,000 kelvins (K)) and has uniform light strength on the glass pane. **In the form of vertical panels, they can also be found mounted on the walls of hospitals and medical offices to review X-ray images (X-ray illuminator). ** In the science field, lightboxes are often used for looking at bacterial growth and allow better visualization for PCR plates. ** A lighted display panel used for adve ...
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Whitney Museum Of American Art
The Whitney Museum of American Art, known informally as "The Whitney", is an art museum in the Meatpacking District and West Village neighborhoods of Manhattan in New York City. It was founded in 1930 by Gertrude Vanderbilt Whitney (1875–1942), a wealthy and prominent American socialite, sculptor, and art patron after whom it is named. The Whitney focuses on 20th- and 21st-century American art. Its permanent collection, spanning the late-19th century to the present, comprises more than 25,000 paintings, sculptures, drawings, prints, photographs, films, videos, and artifacts of new media by more than 3,500 artists. It places particular emphasis on exhibiting the work of living artists as well as maintaining an extensive permanent collection of important pieces from the first half of the last century. The museum's Annual and Biennial exhibitions have long been a venue for younger and lesser-known artists whose work is showcased there. From 1966 to 2014, the Whitney was at 945 Mad ...
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Classic Mac OS
Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Macintosh family of personal computers by Apple Computer from 1984 to 2001, starting with System 1 and ending with Mac OS 9. The Macintosh operating system is credited with having popularized the graphical user interface concept. It was included with every Macintosh that was sold during the era in which it was developed, and many updates to the system software were done in conjunction with the introduction of new Macintosh systems. Apple released the Macintosh 128K, original Macintosh on January 24, 1984. The System 1, first version of the system software, which had no official name, was partially based on the Lisa OS, which Apple previously released for the Apple Lisa, Lisa computer in 1983. As part of an agreement allowing Xerox to buy Share (finance), shares in Apple at a favorable price, it also used concepts from the Xerox PARC Xerox Alto, Alto computer, which ...
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Quake Engine
The ''Quake'' engine is the game engine developed by id Software to power their 1996 video game '' Quake''. It featured true 3D real-time rendering and is now licensed under the terms of GNU General Public License v2.0 or later. After release, it immediately forked, as did the level design. Much of the engine remained in ''Quake II'' and ''Quake III Arena''. The ''Quake'' engine, like the ''Doom'' engine, used binary space partitioning (BSP) to optimise the world rendering. The ''Quake'' engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects. Historically, the ''Quake'' engine has been treated as a separate engine from its successor, the ''Quake II'' engine. However, both engines are now considered variants of id Tech 2. Although, the codebases for ''Quake'' and ''Quake II'' were separate GPL releases. History The ''Quake'' engine was developed from 1995 for the video game ''Quake'', released on June 22, 1996. John Carmack did mos ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Deconstructivism
Deconstructivism is a movement of postmodern architecture which appeared in the 1980s. It gives the impression of the fragmentation of the constructed building, commonly characterised by an absence of obvious harmony, continuity, or symmetry. Its name is a portmanteau of Constructivism and "Deconstruction", a form of semiotic analysis developed by the French philosopher Jacques Derrida. Architects whose work is often described as deconstructivist (though in many cases the architects themselves reject the label) include Zaha Hadid, Peter Eisenman, Frank Gehry, Rem Koolhaas, Daniel Libeskind, Bernard Tschumi, and Coop Himmelb(l)au. The term does not inherently refer to the style's ''deconstructed'' visuals as the English adjective suggests, but instead derives from the movement's foundations in contrast to the Russian Constructivist movement during the First World War that "broke the rules" of classical architecture through the French language. Besides fragmentation, deconstr ...
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Art Game
An art game (or arthouse game) is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. Art games are ''interactive''Holmes, Tiffany. Arcade Classics Span Art? Current Trends in the Art Game Genre''. Melbourne DAC 2003. 2003. (usually ''competitive'' against the computer, self, or other players)Cannon, Rebecca. "Introduction to Artistic Computer Game Modification". Plaything Conference 2003 (Sydney, Australia). October 2003. and the result of ''artistic intent'' by the party offering the piece for consideration.Stalker, Phillipa Jane. Gaming In Art: A Case Study Of Two Examples Of The Artistic Appropriation Of Computer Games And The Mapping Of Historical Trajectories Of 'Art Games' Ver ...
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Max Payne 2
''Max Payne 2: The Fall of Max Payne'' is a 2003 third-person shooter video game developed by Remedy Entertainment and published by Rockstar Games. It is the sequel to 2001's ''Max Payne'' and the second game in the ''Max Payne'' series. Set two years after the events of the first game, the sequel finds Max Payne working again as a detective for the New York City Police Department (NYPD), while struggling with nightmares about his troubled past. After being unexpectedly reunited with contract killer Mona Sax, Max must work with her to resolve a conspiracy filled with death and betrayal, which will test where his true loyalties lie. The game is played from a third-person perspective. Throughout the single-player campaign, players mainly control Max, with Mona being playable in a few select levels. Both playable characters have access to a wide variety of weapons to eliminate enemies, as well as a bullet-time ability, which slows down time during combat. The bullet-time mechanic ...
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Jet Set Willy
''Jet Set Willy'' is a platform video game originally written by Matthew Smith for the ZX Spectrum home computer. It was published in 1984 by Software Projects and ported to most home computers of the time. The game is a sequel to ''Manic Miner'' published in 1983, and the second game in the Miner Willy series. It spent over three months at the top of the charts and was the UK's best-selling home video game of 1984. Plot A tired Miner Willy has to tidy up all the items left around his house after a huge party. With this done, his housekeeper Maria will let him go to bed. Willy's mansion was bought with the wealth obtained from his adventures in ''Manic Miner'', but much of it remains unexplored and it appears to be full of strange creatures, possibly a result of the previous (missing) owner's experiments. Willy must explore the enormous mansion and its grounds (including a beach and a yacht) to fully tidy up the house so he can get some much-needed sleep. Gameplay ''Jet ...
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Quake (series)
''Quake'' is a series of first-person shooter video games, developed by id Software and, as of 2010, published by Bethesda Softworks. The series is composed of the eponymous game from 1996 and its nonlinear, standalone sequels which vary in setting and plot. ''Quake'' was created as a successor franchise to id's highly successful ''Doom'' series, which had begun in 1993. As a new series, it built upon the fast-paced gameplay, game engine, and 3D graphics capabilities of ''Doom.'' It also expanded upon the multiplayer capabilities of ''Doom'' by introducing online multiplayer over the internet. This contributed to the popularity of the ''Quake'' series and characterized it as a figurehead in online gaming. Games Every game in the ''Quake'' franchise shares a basis in first-person shooter gameplay. However, the series lacks a singular narrative across all of its entries. Two major storylines exist within the franchise, as well as the ''Arena'' series, which focuses primarily on ...
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