Jingai Makyō
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Jingai Makyō
is a Japanese adult visual novel game developed by Nitroplus that was released on June 24, 2005. Plot Demonic creatures exist and manipulate the world behind the scenes (called Narazaru). Some are good and just want to live in the world, while others have grander goals of opening the Demon Gate and make the earth their prize. The main character is Kumon Katsuki, a Japanese college student, who lost his parents in an accident and since then has been cared for by his landlady. He has a strange set of eyes, with one blue eye and one red eye. His little sister Kumon Megumi, goes to boarding school in England, but still comes back to visit him from time to time. His best friend Makimoto Misae has always been supportive of the main character and has stuck by him through thick and thin. Still the main character is an unusual person for he has strange dreams, seeing visions of a beautiful black haired maiden with a black umbrella, who speaks to him in his dreams. This begins to become ...
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Nitroplus
Nitroplus Co., Ltd., currently styled as NITRO PLUS, formerly stylized as nitro+, and formerly known as "OKStyle", is a Japanese visual novel video game developer that has developed a number of visual novels, including eroge. They also have been collaborating with developer Type-Moon to create the light novel series ''Fate/Zero''. Their works usually have dark Theme (literature), themes such as zombies, reanimation of the dead, rape and murder. They also have a branch of the company called Nitro+chiral, which focuses on yaoi, Boys' Love visual novels. Writers aligned with the company, such as Gen Urobuchi, have also contributed to various manga, anime, novel, and television works. Super Sonico is the mascot of Nitroplus' annual music festival event, "Nitro Super Sonico", since 2006. Nitroplus has held their music festival every year since 2000. Originally Ouka Satsurikuin was Nitroplus' original mascot before Super Sonico had appeared. List of works *''Phantom of Inferno'' (Febr ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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Romance Fiction
A romance novel or romantic novel generally refers to a type of genre fiction novel which places its primary focus on the relationship and Romance (love), romantic love between two people, and usually has an "emotionally satisfying and optimistic ending." Precursors include authors of literary fiction, such as Samuel Richardson, Jane Austen, and Charlotte Brontë. There are many subgenres of the romance novel, including fantasy, gothic fiction, gothic, Contemporary romance, contemporary, historical romance, paranormal fiction, and science fiction. Although women are the main readers of romance novels a growing number of men enjoy them as well. The Romance Writers of America cite 16% of men read romance novels. "Many people today don’t realize that romance is more than a love story. Romance can be a complex plotline with a setting from the past in a remote, faraway place. Instead of focusing on a love story, it idealizes values and principles that seem lost in today’s world ...
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Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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Eroge
An ''eroge'' ( or , ''erogē''; ; a portmanteau of ''erotic game'' , ''erochikku gēmu'') is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strategy video games), released the first erotic computer game with sexually explicit graphics, ''Night Life'',Retro Japanese Computers: Gaming's Final Frontier
Hardcore Gaming 101, reprinted from '''', Issue 67, 2009
an early for the

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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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Norimitsu Kaihō
is a Japanese light novel writer and translator. Born in Kanagawa prefecture. He is from Keio University Fantasy Study Group. When he was a college student, he posted a coterie translation of an English tabletop RPG "TORG" supplement to Shinkigensha, which was publishing a translated version of this game at the time, and became a member of the translation team because of his ability. Since then, he has expanded his range of activities to translating American comics and writing novels. Kaiho has had experience teaming up with Kazutaka Kodaka. While the original plot for the anime '' Danganronpa 3: The End of Hope's Peak High School'' was planned by Kodaka, Kaihō was in charge of revising the scripts to adapt them into the anime series. Kaihō was chosen by Lerche to write the anime based on his knowledge with the franchise. For ''Akudama Drive'', Kaihō and Kodaka had multiple talks in the making of the anime's script and left it to director Tomohisa Taguchi to decide how to ha ...
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2005 Video Games
2005 saw the release of many sequels and prequels in video games, such as ''Resident Evil 4'', '' Brothers in Arms: Road to Hill 30'', '' Devil May Cry 3: Dante's Awakening'', ''Mario Kart DS'', '' Mario & Luigi: Partners in Time'', '' Need for Speed: Most Wanted'', and '' Prince of Persia: The Two Thrones'', alongside prominent new releases including ''Brain Age'', '' F.E.A.R.'', ''Forza Motorsport'', ''God of War'', ''Guitar Hero'', ''Nintendogs'', ''Shadow of the Colossus'', and ''Sniper Elite''. The seventh generation of video game consoles also began with the launch of the Xbox 360 on November 22nd 2005 The year's best-selling video game worldwide was ''Gran Turismo 4'' for the PlayStation 2. The year's most critically acclaimed title was ''Resident Evil 4'' for the GameCube and PlayStation 2. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Trends In 2005, the total U.S. sales of video game hardware, soft ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Visual Novels
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual no ...
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Bishōjo Games
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. ''Bishōjo'' characters appear ubiquitously in media including manga, anime, and computer games (especially in the ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards ''bishōjo'' characters is a key concept in ''otaku'' (manga and anime fan) subculture. The development of the ''bishōjo'' aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and '' moe''. History The ''bishōjo'' character type emerged in the ''lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was ''gekiga'' ...
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