Jin Kazama
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Jin Kazama
is a fictional character of the ''Tekken'' fighting game series created by Bandai Namco Entertainment. He was introduced as the protagonist in the 1997 game ''Tekken 3'' and has been the central character of the series from that game onwards. Trained by his grandfather Heihachi Mishima, Jin wishes to avenge the apparent death of his mother Jun Kazama. However, Heihachi betrays Jin to awaken a genetic abnormality within his body known as the . He is also antagonized by his father, Kazuya Mishima, from whom he inherited the gene. While dealing with his relatives, Jin loses control of the Devil Gene, which causes his transformation into an alter ego named , first introduced as a non-playable character in ''Tekken 3'' and playable ever since ''Tekken 5''. Outside of the video games, Jin has appeared in the animated and live-action films adapted from the games and have also appeared as a playable character in several other game franchises. Initially conceptualized as an innocent man ...
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Tekken Tag Tournament 2
''Tekken Tag Tournament 2'' is a sequel to the ''Tekken'' fighting game series. It was released for the arcades in September 2011. It received an update, subtitled ''Unlimited'', on March 2012. A console version based on the update was released for PlayStation 3 and Xbox 360 in September 2012, prior to the update. It was ported to the Wii U as one of the system's launch titles in November 2012, subtitled ''Wii U Edition''. It is the eighth installment in the ''Tekken'' fighting game series. As with the original ''Tekken Tag Tournament'' (1999), the game includes almost every character from past ''Tekken'' games, giving it the largest playable roster in a ''Tekken'' game to date. Players can choose either a team of two characters on each side or a solo character. ''Tekken Tag Tournament 2'' has been positively received by critics, earning averaged review scores in the range of 82-83% at both GameRankings and Metacritic for the PlayStation 3, Wii U and Xbox 360 versions, as well ...
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Jinpachi Mishima
is a fictional character in Namco Bandai's ''Tekken'' series. He was introduced in ''Tekken 5'' as the main villain and unplayable final boss. While he is first made playable in the PlayStation 3 version of '' Tekken 5: Dark Resurrection'' (albeit as a bonus character), his full playable appearance is in ''Tekken Tag Tournament 2''. A legendary martial artist, once known as "''the strongest fist''" Jinpachi founded the mega corporation Mishima Zaibatsu decades before the start of the series. He lost control over his company to his son, Heihachi, approximately 50 years before the series started and 10 years later was imprisoned under the Mishima family temple, Hon-maru, where he died of starvation several years later. He was resurrected and possessed by a demon, and retook the Mishima Zaibatsu during Heihachi's absence in ''Tekken 5''. Appearances In video games Jinpachi Mishima was the original founder of the Mishima Zaibatsu and the father of Heihachi, father-in-law of Kazum ...
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Antihero
An antihero (sometimes spelled as anti-hero) or antiheroine is a main character in a story who may lack conventional heroic qualities and attributes, such as idealism, courage, and morality. Although antiheroes may sometimes perform actions that most of the audience considers morally correct, their reasons for doing so may not align with the audience's morality. An antihero typically exhibits one of the "Dark Triad" personality traits, which include narcissism, psychopathy, and Machiavellianism. There is a controversy over what exactly defines an antihero. The Merriam-Webster dictionary defines an antihero as "someone who lacks heroic qualities", yet scholars typically have differing ideas on what constitutes as an antihero. Some scholars refer to the "Racinian" antihero, who is defined by several factors. The first being that they are doomed to fail before their adventure begins. The second constitutes the blame of that failure on everyone but themselves. Thirdly, they offe ...
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Tekken 5
is a fighting game developed and published by Namco for the arcades in 2004, and for the PlayStation 2 in 2005. It is the fifth main and sixth installment, in the '' Tekken'' series, marking the tenth anniversary of the series. The game is set shortly after the ending of ''Tekken 4'' showing a new person taking over the ''zaibatsu'' special forces while a sidestory focuses on the protagonist Jin Kazama as he faces several enemies from the G Corporation. The game removes several major gameplay changes introduced in ''Tekken 4'', such as uneven stage terrain, in favor of a faster gameplay akin to the older games in the series. It is also the first game in the series to feature the ability to customize characters with accessories, clothing, and other aesthetic items purchased with in-game currency. There are up to 32 characters to choose from, including seven new fighters, as well as Jin's alter-ego Devil Jin. The home version includes a mode known as Devil Within, a variant of Te ...
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Alter Ego
An alter ego (Latin for "other I", " doppelgänger") means an alternate self, which is believed to be distinct from a person's normal or true original personality. Finding one's alter ego will require finding one's other self, one with a different personality. The altered states of the ego may themselves be referred to as ''alterations''. A distinct meaning of ''alter ego'' is found in the literary analysis used when referring to fictional literature and other narrative forms, describing a key character in a story who is perceived to be intentionally representative of the work's author (or creator), by oblique similarities, in terms of psychology, behavior, speech, or thoughts, often used to convey the author's thoughts. The term is also sometimes, but less frequently, used to designate a hypothetical "twin" or "best friend" to a character in a story. Similarly, the term ''alter ego'' may be applied to the role or persona taken on by an actor or by other types of performers. Or ...
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Protagonist
A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a story contains a subplot, or is a narrative made up of several stories, then each subplot may have its own protagonist. The protagonist is the character whose fate is most closely followed by the reader or audience, and who is opposed by the antagonist. The antagonist provides obstacles and complications and creates conflicts that test the protagonist, revealing the strengths and weaknesses of the protagonist's character, and having the protagonist develop as a result. Etymology The term ''protagonist'' comes , combined of (, 'first') and (, 'actor, competitor'), which stems from (, 'contest') via (, 'I contend for a prize'). Ancient Greece The earliest known examples of a protagonist are found in Ancient Greece. At first, dramatic pe ...
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Bandai Namco Entertainment
is a Japanese multinational video game video game publisher, publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and Lyon, Lyon, France. It is a wholly-owned subsidiary of Bandai Namco Holdings, an entertainment conglomerate. Bandai Namco Entertainment was formed on 31 March 2006, following a corporate merge between Namco and Bandai on 29 September of the previous year. Originally known as , it merged Bandai Games and Namco Networks in January to create Namco Bandai Games America. Namco Bandai Games absorbed Banpresto's video game division in 2008 and dissolved Bandai Networks in 2009. Development operations were spun off into a new company in 2012, Namco Bandai Studios (now called Bandai Namco Studios), to help create faster development time and tighter cohesion between development teams. Namco Bandai Games was renamed Bandai Nam ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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Fictional Character
In fiction, a character (or speaker, in poetry) is a person or other being in a narrative (such as a novel, play, radio or television series, music, film, or video game). The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. Derived from the Ancient Greek word , the English word dates from the Restoration, although it became widely used after its appearance in '' Tom Jones'' by Henry Fielding in 1749. From this, the sense of "a part played by an actor" developed.Harrison (1998, 51-2) quotation: (Before this development, the term ''dramatis personae'', naturalized in English from Latin and meaning "masks of the drama," encapsulated the notion of characters from the literal aspect of masks.) Character, particularly when enacted by an actor in the theatre or cinema, involves "the illusion of being a human person". In literature, characters guide readers through their stories, hel ...
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Lee Chaolan
Lee Chaolan (Chinese language, Chinese: 李 超狼; pinyin: ''Lǐ Chāoláng''; Japanese language, Japanese: リー・チャオラン; Hepburn romanization, Hepburn: ''Rī Chaoran'') is a player character from the ''Tekken'' fighting game franchise by Bandai Namco Entertainment. He is an orphan adopted by Heihachi Mishima, head of the Mishima Zaibatsu corporation, and later becoming embroiled in a one-sided rivalry with his adoptive brother, Kazuya Mishima. The defeat of Kazuya is Lee's primary objective in entering the King of Iron Fist fighting tournaments. Since making his debut in the original ''Tekken (video game), Tekken'', Lee has been a mainstay in the series, appearing in every subsequent game except for ''Tekken 3'', and has at times appeared as an alter ego named Violet, who is additionally playable in several series installments. Outside of the games, Lee has appeared in two animated ''Tekken'' films, and he has received a positive critical reception for his flamboyant ...
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Lars Alexandersson
is a fictional character from the ''Tekken'' fighting game franchise by Bandai Namco Entertainment. First introduced in the 2008 arcade game '' Tekken 6: Bloodline Rebellion'', he became the main protagonist in the story mode of ''Tekken 6''. Introduced as the leader of the rebel group , Lars commands his forces against Jin Kazama in order to stop the war he started during the ''Tekken 6'' storyline through his military group, the Mishima Zaibatsu. Wounded in the crossfire, Lars meets the robot Alisa Bosconovitch who accopanies him on a journey to find Jin. Since ''Tekken 6'', Lars has become a recurring character in the franchise, and has appeared in the cross-over ''Street Fighter X Tekken'' and as a guest character in '' Naruto Shippuden: Ultimate Ninja Storm 2''. Conceived from a name idea for a Swedish character, Lars was given a moveset fitting with other strong characters in the series, to make him easy to use by newcomers to the franchise. While he became fairly popular ...
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Jun Kazama
is a fictional character from the '' Tekken'' fighting game series, who made her debut in ''Tekken 2'', her first and only canonical appearance until the confirmation of her return in ''Tekken 8'' when she was revealed as a character during a game play footage/trailer of the game at The Game Awards 2022. Following an ambiguous relationship with Kazuya Mishima, she became the mother of Jin Kazama. A nature lover, Jun plays an important role in the story in spite of her absence for most of the series. While she was cut from the main series after her debut, Jun has continued to appear in the series' spin-offs, including the ''Tekken Tag Tournament'' series, where her alter-ego, Unknown serves as the final boss in both ''Tag Tournament'' entries so far. Starting with ''Tekken 5'', a relative of hers named Asuka Kazama started appearing in the games with the same fighting style. Design and gameplay Jun is a young Japanese woman with fair skin and short black hair. Her given name, Ju ...
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