Jigsaw (video Game)
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Jigsaw (video Game)
__NOTOC__ ''Jigsaw'' is an interactive fiction (IF) game, written by Graham Nelson in 1995. The game begins on New Year's Eve of 1999, with the player discovering a time machine enabling them to travel throughout the twentieth century (including voyage of '' The Titanic'', discovery of penicillin, codebreaking of the enigma machine during World War II, opening of the Suez Canal, and the recording of ''Abbey Road'') to ensure history unfolds 'correctly' despite the activities of 'Black', a character who starts out as an antagonist but becomes the player's love interest. 'Black' has no explicitly stated gender, allowing players to choose that for themselves. ''Jigsaw'' contains references to other interactive fiction games, including ''Trinity''. Features of the game include attention to detail, and a romantic relationship between the player's character and another central character whose gender is never revealed (allowing the player to project the gender of their choic ...
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Millennium
A millennium (plural millennia or millenniums) is a period of one thousand years, sometimes called a kiloannum (ka), or kiloyear (ky). Normally, the word is used specifically for periods of a thousand years that begin at the starting point (initial reference point) of the calendar in consideration (typically the year "1") and at later years that are whole number multiples of a thousand years after the start point. The term can also refer to an interval of time beginning on any date. Millennia sometimes have religious or theological implications (see millenarianism). The word ''millennium'' derives from the Latin ', thousand, and ', year. Debate over millennium celebrations There was a public debate leading up to the celebrations of the year 2000 as to whether the beginning of that year should be understood as the beginning of the “new” millennium. Historically, there has been debate around the turn of previous decades, centuries, and millennia. The issue arises from the ...
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World War II
World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposing military alliances: the Allies and the Axis powers. World War II was a total war that directly involved more than 100 million personnel from more than 30 countries. The major participants in the war threw their entire economic, industrial, and scientific capabilities behind the war effort, blurring the distinction between civilian and military resources. Aircraft played a major role in the conflict, enabling the strategic bombing of population centres and deploying the only two nuclear weapons ever used in war. World War II was by far the deadliest conflict in human history; it resulted in 70 to 85 million fatalities, mostly among civilians. Tens of millions died due to genocides (including the Holocaust), starvation, ma ...
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Ormolu
Ormolu (; from French ''or moulu'', "ground/pounded gold") is the gilding technique of applying finely ground, high-carat gold– mercury amalgam to an object of bronze, and for objects finished in this way. The mercury is driven off in a kiln leaving behind a gold coating. The French refer to this technique as "''bronze doré''"; in English, it is known as "gilt bronze". Around 1830, legislation in France had outlawed the use of mercury for health reasons, though use continued to the 1900s. Craftsmen principally used ormolu for the decorative mountings of furniture, clocks, lighting devices, and porcelain. Process The manufacture of true ormolu employs a process known as mercury-gilding or fire-gilding, in which a solution of mercuric nitrate is applied to a piece of copper, brass, or bronze; followed by the application of an amalgam of gold and mercury. The item is then exposed to extreme heat until the mercury vaporizes and the gold remains, adhering to the metal obje ...
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Carmen Sandiego (video Game Series)
''Carmen Sandiego'' is a series of American educational software, educational mystery video games that spawned an Carmen Sandiego (franchise), edutainment franchise of the same name. The game released in 1985, ''Where in the World Is Carmen Sandiego? (1985 video game), Where in the World Is Carmen Sandiego?'', started off both the video game series and the franchise as a whole, which has continued up to the present day. Each game of the series has a particular theme and subject, where the player must use their knowledge to find Carmen Sandiego (character), Carmen Sandiego or any of her innumerable henchmen. This series was originally owned by Broderbund, but is now owned by Houghton Mifflin Harcourt. Since its initial release the series has won over 125 awards and accolades. Design Background In 1983, the founders of Broderbund, Broderbund Software, Gary and Doug Carlston, publicly discussed a plan to make edutainment one of their company's three focus areas. The character of Car ...
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