Jeremy Crawford
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Jeremy Crawford
Jeremy Crawford is a game designer who has worked primarily on role-playing games. He is most widely known for being the Lead Rules Designer for Wizards of the Coast. Career Jeremy Crawford co-designed and edited the ''Blue Rose'' role-playing game along with Steve Kenson (2005). He was hired by Wizards of the Coast in 2007 as a game designer for their flagship ''Dungeons & Dragons'' product, and has worked there since then. His ''Dungeons & Dragons'' design credits include ''Player's Handbook 2'' (2009), '' Dungeon Master's Kit'' (2010), and '' Heroes of the Fallen Lands'' (2010). He was the rules manager for the 4th Edition of ''Dungeons & Dragons.'' Development on a new edition started in 2011 and Crawford became the Co-Lead Designer, along with Mike Mearls, of the 5th Edition of ''Dungeons & Dragons''. Crawford also became the lead rules developer and managing editor of the edition. Under Crawford and Mearls, there became a concerted effort to boost inclusiveness both in ...
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United States
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territories, nine Minor Outlying Islands, and 326 Indian reservations. The United States is also in free association with three Pacific Island sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Republic of Palau. It is the world's third-largest country by both land and total area. It shares land borders with Canada to its north and with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the most populous country in the Americas and the third most populous in the world. The national capital of the United States is Washington, D.C. and its most populous city and principal financial center is New York City. Paleo-Americ ...
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Editions Of Dungeons & Dragons
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the ''Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3r ...
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Ravenloft (module)
''Ravenloft'' is an Adventure (Dungeons & Dragons), adventure module for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the Editions of Dungeons & Dragons#Advanced Dungeons & Dragons, first edition ''Advanced Dungeons & Dragons'' game. It was written by Tracy Hickman, Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David C. Sutherland III, David Sutherland III. The plot of ''Ravenloft'' focuses on the villain Strahd von Zarovich, a Vampire (Dungeons & Dragons), vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of Magic item (Dungeons & Dragons), magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends. The Hickmans began work on ''Ravenloft'' in the late 1970s, intent on creati ...
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Sword Coast Adventurer's Guide
''Sword Coast Adventurer's Guide'' is a supplement to the 5th edition of the ''Dungeons & Dragons'' role-playing game. Publication history ''Sword Coast Adventurer's Guide'' was written by Joseph Carriker, Brian Cortijo, and Jeremy Crawford, and was published by Wizards of the Coast with Green Ronin Publishing in 2015. On book's development process, Steve Kenson, Lead Designer of ''Sword Coast Adventurer’s Guide'', said "we had to balance rooting those options strongly in the Realms – and the Sword Coast, in particular – while also making them as broadly useful to D&D players as possible. Too much one way and you lose the unique character and style of the Realms that make it such an appealing setting; too much the other and the ''Adventurer’s Guide'' would only be useful to those looking to adventure in the Realms". Reception In ''Publishers Weekly's'' "Best-selling Books Week Ending November 16, 2015", ''Sword Coast Adventurer's Guide'' was #18 in "Hardcover Nonfi ...
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The Dungeon Survival Handbook
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Heroes Of The Elemental Chaos
''Heroes of the Elemental Chaos'' is a supplement to the 4th edition of the ''Dungeons & Dragons'' role-playing game. This book is one of three source books, along with ''Manual of the Planes'' (2008) and '' The Plane Below: Secrets of the Elemental Chaos'' (2009), from this era that details the Elemental Chaos from the 4th edition World Axis cosmology. Contents This books "is the definitive sourcebook for creating and playing characters with ties to the Elemental Chaos and the primordial beings that dwell there. It shows how the elements can influence heroes of the natural world and presents elemental-themed character options for players". The table of contents lists the follow sections: * Chapter 1: Into the Maelstrom ** Elemental Magic ** Elemental Influence ** The Elemental Chaos ** Elemental-Touched Races ** Gaining Elemental Power ** The Primordials ** Elemental Power in Your Game * Chapter 2: Character Themes * Chapter 3: Classes ** Druid ** Monk ** Sorcerer ** Warl ...
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Threats To The Nentir Vale
A threat is a communication of intent to inflict harm or loss on another person. Intimidation is a tactic used between conflicting parties to make the other timid or psychologically insecure for coercion or control. The act of intimidation for coercion is considered as a threat. Threatening or threatening behavior (or criminal threatening behavior) is the crime of intentionally or knowingly putting another person in fear of bodily injury. "Threat of harm generally involves a perception of injury...physical or mental damage...act or instance of injury, or a material and detriment or loss to a person." Some of the more common types of threats forbidden by law are those made with an intent to obtain a monetary advantage or to compel a person to act against their will. In most US states, it is an offense to threaten to (1) use a deadly weapon on another person; (2) injure another's person or property; or (3) injure another's reputation. Law Brazil In Brazil, the crime of threateni ...
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Neverwinter Campaign Setting
''Neverwinter Campaign Setting'' is a supplement to the 4th edition of the ''Dungeons & Dragons'' role-playing game. Contents The book contains an introduction and four chapters: * Introduction * Chapter 1: Jewel of the North ** "The first chapter, ''Jewel of the North'' is only about ten pages and it tries to cover the entire history of the Neverwinter region in that span". * Chapter 2: Character Options ** "Chapter Two, ''Character Options'' is far meatier and it runs nearly seventy pages. The chapter can be divided into four sections: Character Themes, Racial Backgrounds, Warpriest Domains, and finally, a brand new character class known as the Bladesinger". * Chapter 3: Factions and Foes ** "Chapter 3, ''Factions and Foes'' is about fifty pages long and the title kind of says it all here. This is where you’ll find a lot of plot hooks around countries or organizations that will make up the majority of your antagonists in a Neverwinter setting". * Chapter 4: Gazetteer ** ...
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Heroes Of Shadow
''Heroes of Shadow'' is a supplement to the 4th edition of the ''Dungeons & Dragons'' role-playing game. This was the first post-Essentials Dungeons & Dragons release and the supplement was designed to be compatible with both the Essentials line and the base game. Contents ''Heroes of Shadow'' is a 160-page supplement focusing on shadow themed classes, races and other options for players. Shannon Appelcline, author of ''Designers & Dragons'', wrote: "''Heroes of Shadow'' introduces a few classes who had been somewhat missing from D&D 4e. The ''assassin'' went MIA starting in AD&D second edition (1989-2000) .. It had returned in AD&D 3e (2000) as a prestige class, but wasn't in the core for 4e, appearing only in ''Dragon #379'' (September 2009). ..The ''blackguard'' is an alternate paladin that's sort of evil. The idea of an anti-paladin dates back to an article called "Good Got You Down? Try This for Evil" in ''Dragon #39'' (July 1980). ..However, anti-paladins had never b ...
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Heroes Of The Feywild
''Heroes of the Feywild'' is a supplement for the 4th edition of the ''Dungeons & Dragons'' fantasy role-playing game. Contents ''Heroes of the Feywild'' provides new character theme options, feats, magic items, and more. The book presents three new Feywild races (the Hamadryad, Pixie, and Satyr), and four sets of class alternate features and subclasses: the Berserker (Barbarian subclass), the Skald (Bard subclass), the Protector (Druid subclass), and the Witch (Wizard subclass). Publication history ''Heroes of the Feywild'' was written by Rodney Thompson, Claudio Pozas, and Steve Townshend, and published by Wizards of the Coast in November 2011. A corresponding deck of fortune cards, ''Fury of the Feywild'', was also released in November 2011. Shannon Appelcline commented that the seventh season of Encounters, ''Beyond the Crystal Cave'' (2011-2012, 13 weeks), was "Another callback to an old AD&D module, this time UK1: ''Beyond the Crystal Cave'' (1983). The original adventure ...
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Heroes Of The Fallen Lands
''Heroes of the Fallen Lands'' is a supplement to the 4th edition of the ''Dungeons & Dragons'' role-playing game. Contents ''Heroes of the Fallen Lands'' includes new builds and character options for the cleric, fighter, rogue, and wizard classes. Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning and experienced players can use to build their characters. In addition to new builds, this book presents expanded information and racial traits for some of the game's races, including dwarves, eladrin, elves, halflings, and humans. Publication history ''Heroes of the Fallen Lands'' was written by Andy Collins, Jeremy Crawford, Mike Mearls, Stephen Schubert, Bill Slavicsek, Rodney Thompson, and James Wyatt, and published in 2010. The book features art by Eric Belisle, Leon Cortez, Eric Deschamps, Yasuyo Dunnett, Emrah Elmasli, Wayne England, Jason Engle, Carl Frank, David Griffith, Brian Hagan, Ralph Horsley, Tyler ...
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Assault On Nightwyrm Fortress
''Assault on Nightwyrm Fortress'' is the third part of a three-part series of adventures belonging to the 4th edition ''Dungeons & Dragons'' concept of Points of Light, a loosely connected and open-ended setting designed to allow modules and Dungeon Masters created materials to be seamlessly integrated into either a single, largely unmapped fantasy world or a Dungeon Master custom made setting. The adventure, written by Bruce R. Cordell and Shawn Merwin, was published in March 2009 by Wizards of the Coast. The adventure is designed for character of levels 17-20 and the module code "P" stands for Paragon Tier. The adventure is largely set in the Shadowfell, an alternate plane of death and gloom mirroring the mortal realm. Contents *A 32-page adventure book one booklet *A 64-page adventure book two booklet *A full-color poster map *A light cardboard portfolio Publication history The adventure was designed by Bruce R. Cordell and Shawn Merwin, and was published in March 2009. Cover ...
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