Jeffrey Ventrella
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Jeffrey Ventrella
Jeffrey Ventrella is a digital artist, programmer, and researcher. Ventrella was principal inventor and, with Will Harvey, co-founder of the virtual world '' There''. Career Ventrella co-founded the virtual world product There.com in 1998. Ventrella motivated the conceptualization and implementation of "avatar-centric communication" at There. Ventrella subsequently worked as a Senior Developer at Linden Lab, makers of Second Life. Speaking on the official Second Life blog, former Linden Lab CEO Cory Ondrejka referred to Ventrella as "one of the world's experts on avatars and 3D communications." One of Ventrella's core projects in Second Life was "avatar puppeteering," an area where he has also published scholarship. Ventrella is also known as the author of GenePool, an artificial life game demonstrating Darwinian evolution. He has published several articles in the artificial life community. Prior to his career in virtual worlds, Ventrella joined Rocket Science Games in 1995, w ...
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Digital Artist
Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media. Since the 1960s, various names have been used to describe digital art, including computer art, multimedia art and new media art. History John Whitney, a pioneer of computer graphics, developed the first computer-generated art in the early 1960s by utilizing mathematical operations to create art. In 1963, Ivan Sutherland invented the first user interactive computer-graphics interface known as Sketchpad. Andy Warhol created digital art using a Commodore Amiga where the computer was publicly introduced at the Lincoln Center, New York, in July 1985. An image of Debbie Harry was captured in monochrome from a video camera and digitized into a graphics program called ProPaint. Warhol manipulated the image by adding color by using flood fills. After some initial resist ...
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Rocket Science Games
Rocket Science Games was a video game developer and publisher that created games for consoles and personal computers from 1993 to 1997. The company released '' Loadstar: The Legend of Tully Bodine'', '' Cadillacs and Dinosaurs: The Second Cataclysm'', '' Wing Nuts: Battle in the Sky'', '' Rocket Jockey'', and ''Obsidian''. ''The Space Bar'' was the final game developed by Rocket Science. After the company folded, it was published by SegaSoft. Six additional games were never completed. Rocket Science Games was founded by serial startup entrepreneur Steve Blank in 1993. The staff included auteurs of video game design, such as Brian Moriarty and Will Harvey. Despite heavy promotion of the company and its products, all of its games reviewed and sold poorly, and the company became a high profile failure. History Rocket Science Games (RSG) was an independent game studio founded by Steve Blank and Peter Barrett in 1993 to combine the creative forces of Hollywood and Silicon Valley in ...
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Video Game Programmers
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vi ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Year Of Birth Missing (living People)
A year or annus is the orbital period of a planetary body, for example, the Earth, moving in its orbit around the Sun. Due to the Earth's axial tilt, the course of a year sees the passing of the seasons, marked by change in weather, the hours of daylight, and, consequently, vegetation and soil fertility. In temperate and subpolar regions around the planet, four seasons are generally recognized: spring, summer, autumn and winter. In tropical and subtropical regions, several geographical sectors do not present defined seasons; but in the seasonal tropics, the annual wet and dry seasons are recognized and tracked. A calendar year is an approximation of the number of days of the Earth's orbital period, as counted in a given calendar. The Gregorian calendar, or modern calendar, presents its calendar year to be either a common year of 365 days or a leap year of 366 days, as do the Julian calendars. For the Gregorian calendar, the average length of the calendar year (the ...
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Lecture Notes In Computer Science
''Lecture Notes in Computer Science'' is a series of computer science books published by Springer Science+Business Media since 1973. Overview The series contains proceedings, post-proceedings, monographs, and Festschrifts. In addition, tutorials, state-of-the-art surveys, and "hot topics" are increasingly being included. The series is indexed by DBLP. See also *''Monographiae Biologicae'', another monograph series published by Springer Science+Business Media *''Lecture Notes in Physics'' *''Lecture Notes in Mathematics'' *''Electronic Workshops in Computing ''Electronic Workshops in Computing'' (eWiC) is a publication series by the British Computer Society. The series provides free online access for conferences and workshops in the area of computing. For example, the EVA London Conference proceeding ...'', published by the British Computer Society References External links * Publications established in 1973 Computer science books Series of non-fiction books Springer ...
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Syracuse University
Syracuse University (informally 'Cuse or SU) is a Private university, private research university in Syracuse, New York. Established in 1870 with roots in the Methodist Episcopal Church, the university has been nonsectarian since 1920. Located in the city's University Hill, Syracuse, University Hill neighborhood, east and southeast of Downtown Syracuse, the large campus features an eclectic mix of architecture, ranging from nineteenth-century Romanesque Revival architecture, Romanesque Revival to contemporary buildings. Syracuse University is organized into 13 schools and colleges, with nationally recognized programs in Syracuse University School of Architecture, architecture, Maxwell School of Citizenship and Public Affairs, public administration, S.I. Newhouse School of Public Communications, journalism and communications, Martin J. Whitman School of Management, business administration, Syracuse University School of Information Studies, information studies, Syracuse Univers ...
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MIT Media Lab
The MIT Media Lab is a research laboratory at the Massachusetts Institute of Technology, growing out of MIT's Architecture Machine Group in the School of Architecture. Its research does not restrict to fixed academic disciplines, but draws from technology, media, science, art, and design. , Media Lab's research groups include neurobiology, biologically inspired fabrication, socially engaging robots, emotive computing, bionics, and hyperinstruments. The Media Lab was founded in 1985 by Nicholas Negroponte and former MIT President Jerome Wiesner, and is housed in the Wiesner Building (designed by I. M. Pei), also known as Building E15. The Lab has been written about in the popular press since 1988, when Stewart Brand published ''The Media Lab: Inventing the Future at M.I.T.'', and its work was a regular feature of technology journals in the 1990s. In 2009, it expanded into a second building. The Media Lab came under scrutiny in 2019 due to its acceptance of donations from ...
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British Columbia
British Columbia (commonly abbreviated as BC) is the westernmost province of Canada, situated between the Pacific Ocean and the Rocky Mountains. It has a diverse geography, with rugged landscapes that include rocky coastlines, sandy beaches, forests, lakes, mountains, inland deserts and grassy plains, and borders the province of Alberta to the east and the Yukon and Northwest Territories to the north. With an estimated population of 5.3million as of 2022, it is Canada's third-most populous province. The capital of British Columbia is Victoria and its largest city is Vancouver. Vancouver is the third-largest metropolitan area in Canada; the 2021 census recorded 2.6million people in Metro Vancouver. The first known human inhabitants of the area settled in British Columbia at least 10,000 years ago. Such groups include the Coast Salish, Tsilhqotʼin, and Haida peoples, among many others. One of the earliest British settlements in the area was Fort Victoria, established ...
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Vancouver
Vancouver ( ) is a major city in western Canada, located in the Lower Mainland region of British Columbia. As the List of cities in British Columbia, most populous city in the province, the 2021 Canadian census recorded 662,248 people in the city, up from 631,486 in 2016. The Greater Vancouver, Greater Vancouver area had a population of 2.6million in 2021, making it the List of census metropolitan areas and agglomerations in Canada#List, third-largest metropolitan area in Canada. Greater Vancouver, along with the Fraser Valley Regional District, Fraser Valley, comprises the Lower Mainland with a regional population of over 3 million. Vancouver has the highest population density in Canada, with over 5,700 people per square kilometre, and fourth highest in North America (after New York City, San Francisco, and Mexico City). Vancouver is one of the most Ethnic origins of people in Canada, ethnically and Languages of Canada, linguistically diverse cities in Canada: 49.3 percent of ...
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Great Northern Way Campus
Great Northern Way Campus Ltd (GNWC) is a private limited company and educational enterprise located in Vancouver, British Columbia, Canada. It is the offspring of a consortium of four local academic institutions (the University of British Columbia, Simon Fraser University, Emily Carr University of Art and Design and the British Columbia Institute of Technology, each of whom own a 25% interest in the company) that has attracted significant public and private funding. The company is the trustee of the Great Northern Way Campus Trust, whose stated purpose is to create "a centre of convergence for arts and culture, digital media and the environment." At present, it manages a Master's degree in Digital Media, which admitted its first students in the Fall of 2007. The GNWC Trust has two principal activities: operating the Centre for Digital Media, which offers the Masters of Digital Media graduate degree, and revitalizing its land parcel to bring together business, academia and the gene ...
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Centre For Digital Media
Centre for Digital Media (CDM) is a multidisciplinary graduate institution based in Vancouver, British Columbia. It offers a Master of Digital Media (MDM) program accredited by its four partner institutions, the University of British Columbia, Simon Fraser University, Emily Carr University of Art + Design and the British Columbia Institute of Technology . Master of Digital Media The Master of Digital Media (MDM) program is the first jointly credentialed academic program offered at Centre for Digital Media on the Great Northern Way Campus (GNWC). It is the first professional graduate program in digital media to be offered in Canada.
http://thecdm.ca/program/mdm Centre for Digital Media Website , Master of Digital Media]
This full-time graduate degree program was launched in September 2007 with an initial cohort of 21 students. The 14th cohort of students gradu ...
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