Jeff Tidball
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Jeff Tidball
Jeff Tidball is a game designer who has worked primarily on role-playing games. Career After the success of '' On the Edge'' (1994), college student Jeff Tidball became one of the new full-time employees at Atlas Games. When the collectible card game field crashed in 1996, John Nephew and Tidball were the only staff retained by Atlas. Tidball became the Director of Creative Development and soon began developing Atlas Games's next role-playing game, ''Ars Magica'', which Atlas had acquired from Wizards of the Coast. Tidball also became the ''Ars Magica'' line developer, and the '' Feng Shui'' line developer as well. Tidball's ''Cults Across America'' (1998) was one of the board and card game releases from Atlas. In 2000, Tidball left Atlas Games for an MFA film script-writing program at the University of Southern California. Tidball was later hired by Last Unicorn Games, but by January 2004 Tidball and Jess Heinig were the only remaining employees in the Last Unicorn Games RPG ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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The Lord Of The Rings Roleplaying Game
''The Lord of the Rings Roleplaying Game'', released by Decipher Inc. in 2002, is a role-playing game set in the Middle-earth of J. R. R. Tolkien's fiction. The game is set in the years between ''The Hobbit'' and ''The Fellowship of the Ring'', but may be run at any time from the First to Fourth Age and contains many examples of how to do so. Sourcebooks cover the events of ''The Lord of the Rings'' and Peter Jackson's film trilogy adaptation. The system for ''LOTR'' is called ''CODA'', and involves rolling two six-sided dice to resolve actions. In 2003, LOTR won the Origins Award for ''Best Roleplaying Game 2002''. The game is the second licensed role-playing game for the setting, the prior game being ''Middle-earth Role Playing'' from Iron Crown Enterprises. A third role-playing game set in Middle-earth is currently being published (since 2011) by Cubicle 7 under the title ''The One Ring Roleplaying Game''. Races The character races available in the ''Lord of the Rings Role ...
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Designer And Writer
A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or experiences can be referred to as a designer. Overview Historically, the main area of design was regarded as only architecture, which was understood as the major art. The design of clothing, furniture, and other common artifacts were left mostly to tradition or artisans specializing in hand making them. With the increasing complexity in industrial design of today's society, and due to the needs of mass production where more time is usually associated with more cost, the production methods became more complex and with them, the way designs and their production are created. The classical areas are now subdivided into smaller and more specialized domains of design (landscape design, urban design, interior design, industrial design, furnitur ...
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Designer And Producer
A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or experiences can be referred to as a designer. Overview Historically, the main area of design was regarded as only architecture, which was understood as the major art. The design of clothing, furniture, and other common artifacts were left mostly to tradition or artisans specializing in hand making them. With the increasing complexity in industrial design of today's society, and due to the needs of mass production where more time is usually associated with more cost, the production methods became more complex and with them, the way designs and their production are created. The classical areas are now subdivided into smaller and more specialized domains of design (landscape design, urban design, interior design, industrial design, furnitur ...
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Horus Heresy (2010 Board Game)
''Horus Heresy'' is a board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ... released in 2010 by games publisher Fantasy Flight Games for 2 players. The board game is set in the fictional Horus Heresy, with one player controlling the loyal faction and the other controlling the rebels. References Board games introduced in 2010 Fantasy Flight Games games {{Board-game-stub ...
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Things We Think About Games
Things or The Things may refer to: Music * ''Things'' (album), by Uri Caine and Paolo Fresu, 2006 * "Things" (Bobby Darin song), 1962; covered by Ronnie Dove, 1975 * "Things", a song by Joe Walsh from '' There Goes the Neighborhood'', 1981 * "Things", a song by John Cale from ''HoboSapiens'', 2003 * "Things", a song by Split Enz, 1979 * "Things", a song by Paul Westerberg from '' 14 Songs'', 1993 * "The Things", a song by Audio Bullys from '' Ego War'', 2003 Other uses * "The Things" (short story), by Peter Watts * ''Things'' (''Chill''), a 1984 role-playing game supplement * ''Things'' (film), a 1989 Canadian horror film * Things (software), task management software * '' Things: A Story of the Sixties'', a 1965 novel by Georges Perec * The Things, recurring characters in the British adult humour comic ''Viz'' * The Things, Thing One and Thing Two from ''The Cat in the Hat'' by Dr Seuss * T.H.I.N.G.S., a line of games marketed by the Milton Bradley Company See also * Our Th ...
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Video Game Developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as Video game programmer, programmers, Video game design#Game designer, designers, Game art design#Video game artist, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific Game engine, game engines or specific video game consoles (such as Nintendo's Nintendo Switch, Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certai ...
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The Movie Boardgame
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Cults Across America
In modern English, ''cult'' is usually a pejorative term for a social group that is defined by its unusual Religion, religious, spirituality, spiritual, or Philosophy, philosophical beliefs and rituals, or its Followership, common interest in a particular Cult of personality, personality, object, or goal. This sense of the term is controversial and weakly defined—having divergent definitions both in popular culture and academia—and has also been an ongoing source of contention among scholars across several fields of study.James T. Richardson, Richardson, James T. 1993. "Definitions of Cult: From Sociological-Technical to Popular-Negative." ''Review of Religious Research'' 34(4):348–56. . . An Cult (religious practice), older sense of the word involves a set of religious devotional practices that are conventional within their culture, related to a particular figure, and often associated with a particular place. References to the "cult" of a particular List of Catholic sai ...
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Line Developer
Line most often refers to: * Line (geometry), object with zero thickness and curvature that stretches to infinity * Telephone line, a single-user circuit on a telephone communication system Line, lines, The Line, or LINE may also refer to: Arts, entertainment, and media Films * ''Lines'' (film), a 2016 Greek film * ''The Line'' (2017 film) * ''The Line'' (2009 film) * ''The Line'', a 2009 independent film by Nancy Schwartzman Podcasts * ''The Line'' (podcast), 2021 by Dan Taberski Literature * Line (comics), a term to describe a subset of comic book series by a publisher * ''Line'' (play), by Israel Horovitz, 1967 * Line (poetry), the fundamental unit of poetic composition * "Lines" (poem), an 1837 poem by Emily Brontë * ''The Line'' (memoir), by Arch and Martin Flanagan * ''The Line'' (play), by Timberlake Wertenbaker, 2009 Music Albums * ''Lines'' (The Walker Brothers album), 1976 * ''Lines'' (Pandelis Karayorgis album), 1995 * ''Lines'' (Unthanks album), 201 ...
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Trail Of Cthulhu
''Trail of Cthulhu'' is an investigative horror role-playing game published by Pelgrane Press in 2008 in which the players' characters investigate mysterious events related to the Cthulhu Mythos. The game is a licensed product based on the horror role playing game ''Call of Cthulhu'' published by Chaosium, which is itself based on the writings of H. P. Lovecraft. Setting ''Trail of Cthulhu'' is set during the 1930s, featuring fictional characters and locations (such as Professor Armitage and Arkham), and with the ever-present and menacing Cthulhu Mythos in the background. Horrid monsters lurk in dark and forgotten places, while fiendish cults worship Great Old Ones and Outer Gods through blasphemous rituals. Ordinary people that are drawn into and forced to confront this world of mystery and horror risk not only their physical well-being, but their mental health as well. The game supports two styles of play, though their elements are fully interchangeable. The ''Purist'' m ...
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