Jeff Mackintosh
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Jeff Mackintosh
Jeffrey Ian "Jeff" Mackintosh (January 22, 1971 – September 24, 2016) was a game designer who worked primarily on role-playing games. Early life Jeffrey Ian Mackintosh was born in 1971, the son of Ian and Dorothy Mackintosh. Career Jeff Mackintosh joined the ''Big Eyes, Small Mouth'' team at Guardians of Order in late 1999, and did the full color layouts for the second edition (2000) of the core rules. Guardians' super-hero RPG, ''Silver Age Sentinels'' (2002), was written by Mark C. MacKinnon, Mackintosh and Jesse Scoble. Graphic designer Adam Jury Adam Jury is a Canadian game designer and graphic designer working in the hobby games industry. He is the co-founder of Posthuman Studios. History Adam Jury is a graphic designer. Jury began his career as a freelance writer working with FASA Cor ... took over work on the licensed ''BESM'' books from Mackintosh in 2002. Jeff Mackintosh died from glioblastoma multiforme on September 24, 2016. References External links Home ...
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Kingston, Ontario
Kingston is a city in Ontario, Canada. It is located on the north-eastern end of Lake Ontario, at the beginning of the St. Lawrence River and at the mouth of the Cataraqui River (south end of the Rideau Canal). The city is midway between Toronto, Ontario and Montreal, Quebec. Kingston is also located nearby the Thousand Islands, a tourist region to the east, and the Prince Edward County tourist region to the west. Kingston is nicknamed the "Limestone City" because of the many heritage buildings constructed using local limestone. Growing European exploration in the 17th century, and the desire for the Europeans to establish a presence close to local Native occupants to control trade, led to the founding of a French trading post and military fort at a site known as "Cataraqui" (generally pronounced /kætə'ɹɑkweɪ/, "kah-tah-ROCK-way") in 1673. This outpost, called Fort Cataraqui, and later Fort Frontenac, became a focus for settlement. Since 1760, the site of Kingston, Ont ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Big Eyes, Small Mouth
''Big Eyes, Small Mouth'' (''BESM'') is a tabletop role-playing game originally produced by Guardians of Order in 1997 that was designed to simulate the action of anime and manga. The title alludes to the common anime drawing style of characters with large expressive eyes and comparatively small mouths. Gameplay BESM uses a point-based character creation system. Players roll two 6-sided dice, add 10 to the total and then divide the resultant sum between Mind, Body, and Soul, against which all action checks are made. These are supplemented by Attributes, which can be positive (Acrobatics) or negative (Easily Distracted), giving the characters unique abilities. First edition The initial edition, designed by Mark C. MacKinnon, was released by Guardians of Order in 1997. Soon after that, RPG writer David L. Pulver began writing supplements for what was essentially a fairly simple game, adding a detailed system for the creation of mecha with his book ''Big Robots, Cool Starships''. ...
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Guardians Of Order
Guardians of Order was a Canadian company founded in 1996 by Mark C. MacKinnon in Guelph, Ontario. The company's business output consisted of role-playing games (RPGs). Their first game is the anime inspired ''Big Eyes, Small Mouth''. In 2006 Guardians of Order ceased operations due to overwhelming debt. Publication history The ''Big Eyes, Small Mouth'' game used the Tri-Stat System. The system would later be modified for use in other games and be more generally named the ''Tri-Stat dX'' system. Most of Guardians of Order's games use some form of the ''Tri-Stat dX'' system. After ''Big Eyes, Small Mouth'', Guardians of Order would go on to achieve significant success with '' The Sailor Moon Role-Playing Game and Resource Book''. The game was built on ''Big Eyes, Small Mouth'' but featured an extensive reference to the ''Sailor Moon'' universe. Guardians of Order acquired licenses and published ''Big Eyes, Small Mouth''-based RPGs for a number of other anime series including '' ...
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Silver Age Sentinels
''Silver Age Sentinels'' is a superhero role-playing game (RPG) published in 2002 by Guardians of Order, creators of ''Big Eyes, Small Mouth'', an anime-themed RPG. History Guardians of Order moved into the d20 market beginning with their new superhero role-playing game, ''Silver Age Sentinels'' (2002), which was written by Mark C. MacKinnon, Jeff Mackintosh, and Jesse Scoble, with Steve Kenson and was developed by Lucien Soulban. ''Silver Age Sentinels'' was produced in both a Tri-Stat edition in July 2002 and then a d20 edition released at GenCon 35 later that year. James Lowder, who had experience with packaging fiction for Green Knight Publishing, moved to assembling book packages for other game companies, including some ''Silver Age Sentinels'' fiction for Guardians of Order (2003-2004). After Guardians of Order went out of business in 2006, White Wolf bought the IPs for some of the company's games, including ''Silver Age Sentinels''. White Wolf's ArtHaus imprint holds t ...
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Mark C
Mark may refer to: Currency * Bosnia and Herzegovina convertible mark, the currency of Bosnia and Herzegovina * East German mark, the currency of the German Democratic Republic * Estonian mark, the currency of Estonia between 1918 and 1927 * Finnish markka ( sv, finsk mark, links=no), the currency of Finland from 1860 until 28 February 2002 * Mark (currency), a currency or unit of account in many nations * Polish mark ( pl, marka polska, links=no), the currency of the Kingdom of Poland and of the Republic of Poland between 1917 and 1924 German * Deutsche Mark, the official currency of West Germany from 1948 until 1990 and later the unified Germany from 1990 until 2002 * German gold mark, the currency used in the German Empire from 1873 to 1914 * German Papiermark, the German currency from 4 August 1914 * German rentenmark, a currency issued on 15 November 1923 to stop the hyperinflation of 1922 and 1923 in Weimar Germany * Lodz Ghetto mark, a special currency for Lodz Ghetto. * ...
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Jesse Scoble
Jesse Scoble is a Canadian game designer who has worked primarily on role-playing games. Career Jesse Scoble was Mark C. MacKinnon's game master, and Scoble became an employee of Guardians of Order a few years after MacKinnon started the game company. Scoble designed the ''El-Hazard Role-Playing Game'' (2001), another licensed property for Guardians of Order. The superhero role-playing game ''Silver Age Sentinels'' (2002) was written by MacKinnon, Jeff Mackintosh and Scoble, with Steve Kenson and developed by Lucien Soulban. He wrote the world bible for the ''Silver Age Sentinels'' superhero game line. Scoble oversaw the development of the role-playing game based on ''A Song of Ice and Fire'', which was published as ''A Game of Thrones'' (2005). He was creative director on the award-winning ''A Game of Thrones RPG''. He has contributed to more than two dozen books, including two short-story anthologies (based on ''Silver Age Sentinels''), and several books for White Wolf. He has ...
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Adam Jury
Adam Jury is a Canadian game designer and graphic designer working in the hobby games industry. He is the co-founder of Posthuman Studios. History Adam Jury is a graphic designer. Jury began his career as a freelance writer working with FASA Corporation on the ''Shadowrun'' roleplaying game in 2000, and moved to a design and layout role when he began working for Guardians of Order (GoO) full-time in 2002. Jury took over working on the licensed '' Big Eyes, Small Mouth'' supplements in 2002 from Jeff Mackintosh, and '' Uresia: Grave of Heaven'' (2003) is one of the earlier books that included art from Jury. In 2004, when GoO began scaling down their operations and output, Jury helped GoO finish and publish some of their last products while returning to work as a freelancer with other publishers While working as a graphic designer at Catalyst Game Labs, Jury created the game design studio Posthuman Studios in 2009 with Rob Boyle and ''Shadowrun'' writer Brian Cross. Jury resigne ...
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Glioblastoma Multiforme
Glioblastoma, previously known as glioblastoma multiforme (GBM), is one of the most aggressive types of cancer that begin within the brain. Initially, signs and symptoms of glioblastoma are nonspecific. They may include headaches, personality changes, nausea, and symptoms similar to those of a stroke. Symptoms often worsen rapidly and may progress to unconsciousness. The cause of most cases of glioblastoma is not known. Uncommon risk factors include genetic disorders, such as neurofibromatosis and Li–Fraumeni syndrome, and previous radiation therapy. Glioblastomas represent 15% of all brain tumors. They can either start from normal brain cells or develop from an existing low-grade astrocytoma. The diagnosis typically is made by a combination of a CT scan, MRI scan, and tissue biopsy. There is no known method of preventing the cancer. Treatment usually involves surgery, after which chemotherapy and radiation therapy are used. The medication temozolomide is frequently used ...
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1971 Births
* The year 1971 had three partial solar eclipses ( February 25, July 22 and August 20) and two total lunar eclipses (February 10, and August 6). The world population increased by 2.1% this year, the highest increase in history. Events January * January 2 – 66 people are killed and over 200 injured during a crush in Glasgow, Scotland. * January 5 – The first ever One Day International cricket match is played between Australia and England at the Melbourne Cricket Ground. * January 8 – Tupamaros kidnap Geoffrey Jackson, British ambassador to Uruguay, in Montevideo, keeping him captive until September. * January 9 – Uruguayan president Jorge Pacheco Areco demands emergency powers for 90 days due to kidnappings, and receives them the next day. * January 12 – The landmark United States television sitcom ''All in the Family'', starring Carroll O'Connor as Archie Bunker, debuts on CBS. * January 14 – Seventy Brazilian political prisoners ar ...
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