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Jazz Jackrabbit
''Jazz Jackrabbit'' is a series of platform games featuring the eponymous character, Jazz Jackrabbit, a green anthropomorphic hare, who fights with his nemesis, Devan Shell, in a science fiction parody of the fable, ''The Tortoise and the Hare''. Created by Arjan Brussee and Cliff Bleszinski and developed by Epic Games, the series debuted on MS-DOS in 1994 with '' Jazz Jackrabbit''. The series consists of two computer games and a 2002 Game Boy Advance game. Games ''Jazz Jackrabbit'' (1994) The first Jazz Jackrabbit game was developed and published by Epic MegaGames and released in 1994 for MS-DOS. Jazz had to rescue Carrotus princess Eva Earlong, who was kidnapped by his nemesis, Devan Shell. The shareware edition was extremely popular and the game was named Arcade Game of the Year by PC Format. ''Jazz Jackrabbit 2'' (1998) A sequel, ''Jazz Jackrabbit 2'' was developed by Orange Games and Epic MegaGames, published worldwide by Gathering of Developers and released in ...
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Jazz Jackrabbit (1994 Video Game)
''Jazz Jackrabbit'' is a 1994 platform game developed and published by Epic MegaGames. It was released for MS-DOS-based computers. On November 30, 2017, the game was re-released on GOG.com along with ''Jazz Jackrabbit 2'', with support for Windows, macOS, and Linux. Gameplay ''Jazz Jackrabbit'' is a 2D platform game. The game is divided into six episodes. Each episode has three planets (worlds), with every planet itself consisting of two Level (video gaming), levels (some planets have an additional secret level). The final level of every episode features a Boss (video gaming), boss that the player must deal with in order to complete the level. Episodes are tied by a single storyline usually progressing after each episode is finished. Gameplay mechanics in ''Jazz'' are very similar to ''Zools, with the exception of not being able to destroy the enemies by simply jumping at them (which was not added until the second game). Jazz will run faster and jump higher the longer he runs, ...
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Jazz Jackrabbit
''Jazz Jackrabbit'' is a series of platform games featuring the eponymous character, Jazz Jackrabbit, a green anthropomorphic hare, who fights with his nemesis, Devan Shell, in a science fiction parody of the fable, ''The Tortoise and the Hare''. Created by Arjan Brussee and Cliff Bleszinski and developed by Epic Games, the series debuted on MS-DOS in 1994 with '' Jazz Jackrabbit''. The series consists of two computer games and a 2002 Game Boy Advance game. Games ''Jazz Jackrabbit'' (1994) The first Jazz Jackrabbit game was developed and published by Epic MegaGames and released in 1994 for MS-DOS. Jazz had to rescue Carrotus princess Eva Earlong, who was kidnapped by his nemesis, Devan Shell. The shareware edition was extremely popular and the game was named Arcade Game of the Year by PC Format. ''Jazz Jackrabbit 2'' (1998) A sequel, ''Jazz Jackrabbit 2'' was developed by Orange Games and Epic MegaGames, published worldwide by Gathering of Developers and released in ...
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GameFAQs
GameFAQs is a website that hosts FAQs and walkthroughs for video games. It was created in November 1995 by Jeff Veasey and was bought by CNET Networks in May 2003. It is currently owned by Fandom, Inc. since October 2022. The site has a database of video game information, cheat codes, reviews, game saves, box art images, and screenshots, almost all of which are submitted by volunteer contributors. The systems covered include the 8-bit Atari platform through modern consoles, as well as computer games and mobile games. Submissions made to the site are reviewed by the site's current editor, Allen "SBAllen" Tyner. GameFAQs hosts an active message board community, which has a separate discussion board for each game in the site's database, along with a variety of other boards. From 2004 to 2012, most of the game-specific boards were shared between GameFAQs and GameSpot, another CBS Interactive website. However, on March 23, 2012, it was announced the sites will once again star ...
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Jaleco
was a corporate brand name that was used by two previously connected video game developers and publishers based in Japan. The original Jaleco company was founded in 1974 as Japan Leisure Company, founded by Yoshiaki Kanazawa, before being renamed to simply Jaleco in the early 1980s. This company was later acquired in 2000 by PCCW, who rebranded it as their Japanese game division, PCCW Japan, before reverting it to Jaleco in 2002. In 2006, Jaleco became independent from PCCW and renamed to Jaleco Holding, having their video game operations spun off into a new company, also called Jaleco. This new spin-off company was sold to mobile developer Game Yarou in 2009, with Jaleco Holding renaming itself to Encom Holdings shortly after. Jaleco is known for its arcade and home console video games produced in the 1980s and early 1990s, including '' City Connection'', '' Bases Loaded'', '' Ninja JaJaMaru-kun'', '' Exerion'', '' Idol Janshi Suchie-Pai'' and '' Rushing Beat''. Jaleco also pr ...
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Game Titan
Game Titan was an American Video Game development studio that was founded in 1999 by Eric Kinkead. They were a small team primarily focused on making handheld games for the Game Boy Advance. The studio was shut down in 2005 for unknown reasons. Games Developed * Frogger 2: Swampy's Revenge : Game Boy Color *Earthworm Jim (video game) : Game Boy Advance * Jazz Jackrabbit (2002 video game) : Game Boy Advance * Spy Kids Challenger : Game Boy Advance *The Cat in the Hat 2005 : Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ... References {{reflist Video game companies of the United States ...
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Super Metroid
is an action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System in 1994. It is the third installment in the ''Metroid'' series, following the events of the Game Boy game '' Metroid II: Return of Samus'' (1991). Players control bounty hunter Samus Aran, who travels to planet Zebes to retrieve an infant Metroid creature stolen by the Space Pirate leader Ridley. Following the established gameplay model of its predecessors, ''Super Metroid'' focuses on exploration, with the player searching for power-ups used to reach previously inaccessible areas. It introduced new concepts to the series, such as the inventory screen, an automap, and the ability to fire in all directions. The development staff from previous ''Metroid'' games—including Yoshio Sakamoto, Makoto Kano and Gunpei Yokoi—returned to develop ''Super Metroid'' over the course of two years. The developers wanted to make a true action game, ...
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Level (computer And Video Games)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multi ...
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Computer Keyboard
A computer keyboard is a peripheral input device modeled after the typewriter keyboard which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches. Replacing early punched cards and paper tape technology, interaction via teleprinter-style keyboards have been the main input method for computers since the 1970s, supplemented by the computer mouse since the 1980s. Keyboard keys (buttons) typically have a set of characters engraved or printed on them, and each press of a key typically corresponds to a single written symbol. However, producing some symbols may require pressing and holding several keys simultaneously or in sequence. While most keys produce characters (letters, numbers or symbols), other keys (such as the escape key) can prompt the computer to execute system commands. In a modern computer, the interpretation of key presses is generally left to the software: the information sent to the computer, the scan code, tells it ...
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Mouse (computing)
A computer mouse (plural mice, sometimes mouses) is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer on a display, which allows a smooth control of the graphical user interface of a computer. The first public demonstration of a mouse controlling a computer system was in 1968. Mice originally used two separate wheels to track movement across a surface: one in the X-dimension and one in the Y. Later, the standard design shifted to utilize a ball rolling on a surface to detect motion. Most modern mice use optical sensors that have no moving parts. Though originally all mice were connected to a computer by a cable, many modern mice are cordless, relying on short-range radio communication with the connected system. In addition to moving a cursor, computer mice have one or more buttons to allow operations such as the selection of a menu item on a display. Mice often also feat ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games ( text and graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include '' Zork'', '' King's Quest'', '' Monkey Island'', and '' Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text c ...
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Third-person Shooter
Third-person shooter (TPS) is a subgenre of 3D computer graphics, 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D computer graphics, 2D shoot 'em up games also employ a third-person perspective, the TPS genre is distinguished by having the game presented with the player's avatar as a primary focus of the camera's view. Definition A third-person shooter is a game structured around shooting,Nate Garrets, ''The Meaning and Culture of Grand Theft Auto: critical essays'' (McFarland, 2006)159 and in which the player can see the Avatar (computing), avatar on-screen in a Virtual camera system#Third-person view, third-person view.Anne-Marie Schreiner,Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games ''Leonardo (journal), Leonardo Journal'', Vol. 34, No. 3 (2001): 222. Third-person shooters are distingu ...
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Alpha Version
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as speed/performan ...
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