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Javassist
Javassist (Java programming assistant) is a Java library providing a means to manipulate the Java bytecode of an application. In this sense Javassist provides the support for structural reflection, i.e. the ability to change the implementation of a class at run time. Bytecode manipulation is performed at load-time through a provided class loader. Javassist enables Java programs to define a new class at runtime and to modify a class file when the JVM loads it. Unlike other similar bytecode editors, Javassist provides two levels of API: source level and bytecode level. Using the source-level API, programmers can edit a class file without knowledge of the specifications of the Java bytecode; the whole API is designed with only the vocabulary of the Java language. Programmers can even specify inserted bytecode in the form of Java source text; Javassist compiles it on the fly. On the other hand, the bytecode-level API allows the users to directly edit a class file as other editors. Us ...
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Byte Code Engineering Library
The Byte Code Engineering Library (BCEL) is a project sponsored by the Apache Foundation previously under their Jakarta charter to provide a simple API for decomposing, modifying, and recomposing binary Java classes (I.e. bytecode). The project was conceived and developed by Markus Dahm prior to officially being donated to the Apache Jakarta foundation on 27 October 2001. Uses BCEL provides a simple library that exposes the internal aggregate components of a given Java class through its API as object constructs (as opposed to the disassembly of the lower-level opcodes). These objects also expose operations for modifying the binary bytecode, as well as generating new bytecode (via injection of new code into the existing code, or through generation of new classes altogether.) The BCEL library has been used in several diverse applications, such as: *Java Bytecode Decompiling, Obfuscation, and Refactoring *Performance and Profiling :Instrumentation calls that capture performance metric ...
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Bytecode
Bytecode (also called portable code or p-code) is a form of instruction set designed for efficient execution by a software interpreter. Unlike human-readable source code, bytecodes are compact numeric codes, constants, and references (normally numeric addresses) that encode the result of compiler parsing and performing semantic analysis of things like type, scope, and nesting depths of program objects. The name bytecode stems from instruction sets that have one-byte opcodes followed by optional parameters. Intermediate representations such as bytecode may be output by programming language implementations to ease interpretation, or it may be used to reduce hardware and operating system dependence by allowing the same code to run cross-platform, on different devices. Bytecode may often be either directly executed on a virtual machine (a p-code machine, i.e., interpreter), or it may be further compiled into machine code for better performance. Since bytecode instructions ar ...
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ObjectWeb ASM
The ASM library is a project of the OW2 consortium. It provides a simple API for decomposing, modifying, and recomposing binary Java classes (i.e. bytecode). The project was originally conceived and developed by Eric Bruneton. ASM is Java-centric at present, and does not currently have a backend that exposes other bytecode implementations (such as .NET bytecode, Python bytecode, etc.). The name "ASM" is not an acronym: it is just a reference to the asm keyword of C, which allows some functions to be implemented in assembly language. Uses ASM provides a simple library that exposes the internal aggregate components of a given Java class through its visitor oriented API. ASM also provides, on top of this visitor API, a tree API that represents classes as object constructs. Both APIs can be used for modifying the binary bytecode, as well as generating new bytecode (via injection of new code into the existing code, or through generation of new classes altogether.) The ASM library has ...
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Aspect-oriented Programming
In computing, aspect-oriented programming (AOP) is a programming paradigm that aims to increase modularity by allowing the separation of cross-cutting concerns. It does so by adding behavior to existing code (an advice) ''without'' modifying the code itself, instead separately specifying which code is modified via a "pointcut" specification, such as "log all function calls when the function's name begins with 'set. This allows behaviors that are not central to the business logic (such as logging) to be added to a program without cluttering the code core to the functionality. AOP includes programming methods and tools that support the modularization of concerns at the level of the source code, while aspect-oriented software development refers to a whole engineering discipline. Aspect-oriented programming entails breaking down program logic into distinct parts (so-called ''concerns'', cohesive areas of functionality). Nearly all programming paradigms support some level of groupi ...
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Loader (computing)
In computer systems a loader is the part of an operating system that is responsible for loading programs and libraries. It is one of the essential stages in the process of starting a program, as it places programs into memory and prepares them for execution. Loading a program involves memory-mapping the contents of the executable file containing the program instructions into memory, and then carrying out other required preparatory tasks to prepare the executable for running. Once loading is complete, the operating system starts the program by passing control to the loaded program code. All operating systems that support program loading have loaders, apart from highly specialized computer systems that only have a fixed set of specialized programs. Embedded systems typically do not have loaders, and instead, the code executes directly from ROM or similar. In order to load the operating system itself, as part of booting, a specialized boot loader is used. In many operating system ...
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Java RMI
In computing, the Java Remote Method Invocation (Java RMI) is a Java API that performs remote method invocation, the object-oriented equivalent of remote procedure calls (RPC), with support for direct transfer of serialized Java classes and distributed garbage-collection. The original implementation depends on Java Virtual Machine (JVM) class-representation mechanisms and it thus only supports making calls from one JVM to another. The protocol underlying this Java-only implementation is known as Java Remote Method Protocol (JRMP). In order to support code running in a non-JVM context, programmers later developed a CORBA version. Usage of the term RMI may denote solely the programming interface or may signify both the API and JRMP, IIOP, or another implementation, whereas the term RMI-IIOP (read: RMI over IIOP) specifically denotes the RMI interface delegating most of the functionality to the supporting CORBA implementation. The basic idea of Java RMI, the distributed garbage-co ...
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Remote Invocation
In a distributed computing environment, distributed object communication realizes communication between distributed objects. The main role is to allow objects to access data and invoke methods on remote objects (objects residing in non-local memory space). Invoking a method on a remote object is known as remote method invocation (RMI) or remote invocation, and is the object-oriented programming analog of a remote procedure call (RPC). Class stubs and skeletons The widely used approach on how to implement the communication channel is realized by using stubs and skeletons. They are generated objects whose structure and behavior depends on chosen communication protocol, but in general provide additional functionality that ensures reliable communication over the network. In RMI, a stub (which is the bit on the client) is defined by the programmer as an interface. The rmic (rmi compiler) uses this to create the class stub. The stub performs type checking. The skeleton is defined in a ...
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Reflection (computer Science)
In computer science, reflective programming or reflection is the ability of a process to examine, introspect, and modify its own structure and behavior. Historical background The earliest computers were programmed in their native assembly languages, which were inherently reflective, as these original architectures could be programmed by defining instructions as data and using self-modifying code. As the bulk of programming moved to higher-level compiled languages such as Algol, Cobol, Fortran, Pascal, and C, this reflective ability largely disappeared until new programming languages with reflection built into their type systems appeared. Brian Cantwell Smith's 1982 doctoral dissertation introduced the notion of computational reflection in procedural programming languages and the notion of the meta-circular interpreter as a component of 3-Lisp. Uses Reflection helps programmers make generic software libraries to display data, process different formats of data, perform seri ...
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Class Loader
The Java Class Loader is a part of the Java Runtime Environment that dynamically loads Java classes into the Java Virtual Machine. Usually classes are only loaded on demand. The Java run time system does not need to know about files and file systems as this is delegated to the class loader. A software library is a collection of related object code. In the Java language, libraries are typically packaged in JAR files. Libraries can contain objects of different types. The most important type of object contained in a Jar file is a Java class. A class can be thought of as a named unit of code. The class loader is responsible for locating libraries, reading their contents, and loading the classes contained within the libraries. This loading is typically done "on demand", in that it does not occur until the class is called by the program. A class with a given name can only be loaded once by a given class loader. Each Java class must be loaded by a class loader. Furthermore, Java program ...
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Cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, t ...
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Run Time (program Lifecycle Phase)
In computer science, runtime, run time, or execution time is the final phase of a computer programs life cycle, in which the code is being executed on the computer's central processing unit (CPU) as machine code. In other words, "runtime" is the running phase of a program. A runtime error is detected after or during the execution (running state) of a program, whereas a compile-time error is detected by the compiler before the program is ever executed. Type checking, register allocation, code generation, and code optimization are typically done at compile time, but may be done at runtime depending on the particular language and compiler. Many other runtime errors exist and are handled differently by different programming languages, such as division by zero errors, domain errors, array subscript out of bounds errors, arithmetic underflow errors, several types of underflow and overflow errors, and many other runtime errors generally considered as software bugs which may or may ...
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Java (programming Language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally developed ...
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