Java Keywords
   HOME
*



picture info

Java Keywords
In the Java programming language, a keyword is any one of 67 reserved words that have a predefined meaning in the language. Because of this, programmers cannot use keywords in some contexts, such as names for variables, methods, classes, or as any other identifier. Of these 67 keywords, 16 of them are only contextually reserved, and can sometimes be used as an identifier, unlike standard reserved words. Due to their special functions in the language, most integrated development environments for Java use syntax highlighting to display keywords in a different colour for easy identification. List of JAVA keywords ;_ :Added in Java 9, the underscore has become a keyword and cannot be used as a variable name anymore. ; abstract : A method with no definition must be declared as abstract and the class containing it must be declared as abstract. Abstract classes cannot be instantiated. Abstract methods must be implemented in the sub classes. The abstract keyword cannot be used with vari ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Java Keywords Highlighted
Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's List of islands by population, most populous island, home to approximately 56% of the Demographics of Indonesia, Indonesian population. Indonesia's capital city, Jakarta, is on Java's northwestern coast. Many of the best known events in Indonesian history took place on Java. It was the centre of powerful Hindu-Buddhist empires, the Islamic sultanates, and the core of the colonial Dutch East Indies. Java was also the center of the History of Indonesia, Indonesian struggle for independence during the 1930s and 1940s. Java dominates Indonesia politically, economically and culturally. Four of Indonesia's eight UNESCO world heritage sites are located in Java: Ujung Kulon National Park, Borobudur Temple, Prambanan Temple, and Sangiran Early Man Site. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Switch Statement
In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map. Switch statements function somewhat similarly to the if statement used in programming languages like C/C++, C#, Visual Basic .NET, Java and exists in most high-level imperative programming languages such as Pascal, Ada, C/C++, C#, Visual Basic .NET, Java, and in many other types of language, using such keywords as switch, case, select or inspect. Switch statements come in two main variants: a structured switch, as in Pascal, which takes exactly one branch, and an unstructured switch, as in C, which functions as a type of goto. The main reasons for using a switch include improving clarity, by reducing otherwise repetitive coding, and (if the heuristics permit) also offering the potential for faster execution through easier compiler optimization in many cases. His ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Do While Loop
In most computer programming languages a do while loop is a control flow statement that executes a block of code and then either repeats the block or exits the loop depending on a given boolean condition. The ''do while'' construct consists of a process symbol and a condition. First the code within the block is executed. Then the condition is evaluated. If the condition is true the code within the block is executed again. This repeats until the condition becomes false. Do while loops check the condition after the block of code is executed. This control structure can be known as a post-test loop. This means the do-while loop is an exit-condition loop. However a while loop will test the condition before the code within the block is executed. This means that the code is always executed first and then the expression or test condition is evaluated. This process is repeated as long as the expression evaluates to true. If the expression is false the loop terminates. A while loop ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Java Annotation
In the Java computer programming language, an annotation is a form of syntactic metadata that can be added to Java source code. Classes, methods, variables, parameters and Java packages may be annotated. Like Javadoc tags, Java annotations can be read from source files. Unlike Javadoc tags, Java annotations can also be embedded in and read from Java class files generated by the Java compiler. This allows annotations to be retained by the Java virtual machine at run-time and read via reflection. It is possible to create meta-annotations out of the existing ones in Java. History The Java platform has various ''ad-hoc'' annotation mechanisms—for example, the ''transient'' modifier, or the ''@Deprecated'' javadoc tag. The Java Specification Request JSR-175 introduced the general-purpose annotation (also known as ''metadata'') facility to the Java Community Process in 2002; it gained approval in September 2004. Annotations became available in the language itself beginning w ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Continue (Java)
In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an ''imperative programming'' language from a ''declarative programming'' language. Within an imperative programming language, a ''control flow statement'' is a statement that results in a choice being made as to which of two or more paths to follow. For non-strict functional languages, functions and language constructs exist to achieve the same result, but they are usually not termed control flow statements. A set of statements is in turn generally structured as a block, which in addition to grouping, also defines a lexical scope. Interrupts and signals are low-level mechanisms that can alter the flow of control in a way similar to a subroutine, but usually occur as a response to some external stimulus or event (that can occur asynchronously), ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Const
In some programming languages, const is a type qualifier (a keyword applied to a data type) that indicates that the data is read-only. While this can be used to declare constants, in the C family of languages differs from similar constructs in other languages in being part of the ''type,'' and thus has complicated behavior when combined with pointers, references, composite data types, and type-checking. In other languages, the data is not in a single memory location, but copied at compile time on each use. Languages which utilize it include C, C++, D, JavaScript, Julia, and Rust. Introduction When applied in an object declaration, it indicates that the object is a constant: its value may not be changed, unlike a variable. This basic use – to declare constants – has parallels in many other languages. However, unlike in other languages, in the C family of languages the const is part of the ''type'', not part of the ''object''. For example, in C, declares an object x of ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Superclass (computer Science)
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object" , with the exception of: constructors, destructor, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors ( realizing an interface), to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give ris ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Interface (computer Science)
In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. Some computer hardware devices, such as a touchscreen, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system. Hardware interfaces Hardware interfaces exist in many components, such as the various buses, storage devices, other I/O devices, etc. A hardware interface is described by the mechanical, electrical, and logical signals at the interface and the protocol for sequencing them (sometimes called signaling). See also: A standard interface, such as SCSI, decouples the design and introduction of computing hardware, such as I/O devices, from the design and introduction of other components of a computing system, thereby allo ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Inner Class
In object-oriented programming (OOP), an inner class or nested class is a class declared entirely within the body of another class or interface. It is distinguished from a subclass. Overview An instance of a normal or top-level class can exist on its own. By contrast, an instance of an inner class cannot be instantiated without being bound to a top-level class. Let us take the abstract notion of a Car with four Wheels. Our Wheels have a specific feature that relies on being part of our Car. This notion does not represent the Wheels as Wheels in a more general form that could be part of any vehicle. Instead, it represents them as specific to a Car. We can model this notion using inner classes as follows: We have the top-level class Car. Instances of class Car are composed of four instances of the class Wheel. This particular implementation of Wheel is specific to a car, so the code does not model the general notion of a wheel that would be better represented as a top-level class. T ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Field (computer Science)
In computer science, data that has several parts, known as a '' record,'' can be divided into fields (data fields). Relational databases arrange data as sets of database records, so called rows. Each record consists of several ''fields''; the fields of all records form the columns. Examples of fields: name, gender, hair colour. In object-oriented programming, a ''field'' (also called ''data member'' or ''member variable'') is a particular piece of data encapsulated within a class or object. In the case of a regular field (also called ''instance variable''), for each instance of the object there is an instance variable: for example, an Employee class has a Name field and there is one distinct name per employee. A static field (also called ''class variable'') is one variable, which is shared by all instances. Fields are abstracted by properties, which allow them to be read and written as if they were fields, but these can be translated to getter and setter method calls. Fixed l ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Object (computer Science)
In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, they contain value and are referenced by identifiers. In the object-oriented programming paradigm, ''object'' can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm it refers to a particular instance of a class. In the relational model of database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person). Object-based languages An important distinction in programming languages is the difference between an object-oriented language and an object-based language. A language is usually considered object-based if it includes the basic capabilities for an object: identity, properties, and attributes. A language is considered object-oriented if it is object-based and also has the capability of polymorphism, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Character (computing)
In computer and machine-based telecommunications terminology, a character is a unit of information that roughly corresponds to a grapheme, grapheme-like unit, or symbol, such as in an alphabet or syllabary in the written form of a natural language. Examples of characters include letters, numerical digits, common punctuation marks (such as "." or "-"), and whitespace. The concept also includes control characters, which do not correspond to visible symbols but rather to instructions to format or process the text. Examples of control characters include carriage return and tab as well as other instructions to printers or other devices that display or otherwise process text. Characters are typically combined into strings. Historically, the term ''character'' was used to denote a specific number of contiguous bits. While a character is most commonly assumed to refer to 8 bits (one byte) today, other options like the 6-bit character code were once popular, and the 5-bit Baudot ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]