Java Collections Framework
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Java Collections Framework
The Java collections framework is a set of classes and interfaces that implement commonly reusable collection data structures. Although referred to as a framework, it works in a manner of a library. The collections framework provides both interfaces that define various collections and classes that implement them. Differences from Arrays Collections and arrays are similar in that they both hold references to objects and they can be managed as a group. However, unlike arrays, collections do not need to be assigned a certain capacity when instantiated. Collections can also grow and shrink in size automatically when objects are added or removed. Collections cannot hold basic data type elements (primitive types) such as int, long, or double; instead, they hold Wrapper Classes such as Integer, Long, or Double. History Collection implementations in pre- JDK 1.2 versions of the Java platform included few data structure classes, but did not contain a collections framework. The standar ...
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Java
Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's List of islands by population, most populous island, home to approximately 56% of the Demographics of Indonesia, Indonesian population. Indonesia's capital city, Jakarta, is on Java's northwestern coast. Many of the best known events in Indonesian history took place on Java. It was the centre of powerful Hindu-Buddhist empires, the Islamic sultanates, and the core of the colonial Dutch East Indies. Java was also the center of the History of Indonesia, Indonesian struggle for independence during the 1930s and 1940s. Java dominates Indonesia politically, economically and culturally. Four of Indonesia's eight UNESCO world heritage sites are located in Java: Ujung Kulon National Park, Borobudur Temple, Prambanan Temple, and Sangiran Early Man Site. ...
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Concurrency (computer Science)
In computer science, concurrency is the ability of different parts or units of a program, algorithm, or problem to be executed out-of-order or in partial order, without affecting the outcome. This allows for parallel execution of the concurrent units, which can significantly improve overall speed of the execution in multi-processor and multi-core systems. In more technical terms, concurrency refers to the decomposability of a program, algorithm, or problem into order-independent or partially-ordered components or units of computation. According to Rob Pike, concurrency is the composition of independently executing computations, and concurrency is not parallelism: concurrency is about dealing with lots of things at once but parallelism is about doing lots of things at once. Concurrency is about structure, parallelism is about execution, concurrency provides a way to structure a solution to solve a problem that may (but not necessarily) be parallelizable. A number of mathema ...
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External Links
An internal link is a type of hyperlink on a web page to another page or resource, such as an image or document, on the same website or domain. Hyperlinks are considered either "external" or "internal" depending on their target or destination. Generally, a link to a page outside the same domain or website is considered external, whereas one that points at another section of the same web page or to another page of the same website or domain is considered internal. These definitions become clouded, however, when the same organization operates multiple domains functioning as a single web experience, e.g. when a secure commerce website is used for purchasing things displayed on a non-secure website. In these cases, links that are "external" by the above definition can conceivably be classified as "internal" for some purposes. Ultimately, an internal link points to a web page or resource in the same root directory. Similarly, seemingly "internal" links are in fact "external" for ...
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Java ConcurrentMap
The Java programming language's Java Collections Framework version 1.5 and later defines and implements the original regular single-threaded Maps, and also new thread-safe Maps implementing the interface among other concurrent interfaces. In Java 1.6, the interface was added, extending , and the interface was added as a subinterface combination. Java Map Interfaces The version 1.8 Map interface diagram has the shape below. Sets can be considered sub-cases of corresponding Maps in which the values are always a particular constant which can be ignored, although the Set API uses corresponding but differently named methods. At the bottom is the java.util.concurrent.ConcurrentNavigableMap, which is a multiple-inheritance. * ** *** **** ***** *** **** Implementations ConcurrentHashMap For unordered access as defined in the java.util.Map interface, the java.util.concurrent.ConcurrentHashMap implements java.util.concurrent.ConcurrentMap. The mechanism is a hash access to ...
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Container (abstract Data Type)
In computer science, a container is a class or a data structureEntry ''data structure'' in the Encyclopædia Britannica (2009Online entryAccessed 4 Oct 2011. whose instances are collections of other objects. In other words, they store objects in an organized way that follows specific access rules. The size of the container depends on the number of objects (elements) it contains. Underlying (inherited) implementations of various container types may vary in size, complexity and type of language, but in many cases they provide flexibility in choosing the right implementation for any given scenario. Container data structures are commonly used in many types of programming languages. Function and properties Containers can be characterized by the following three properties: * ''access'', that is the way of accessing the objects of the container. In the case of arrays, access is done with the array index. In the case of stacks, access is done according to the LIFO (last in, first o ...
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Collection (abstract Data Type)
In computer programming, a collection is a grouping of some variable number of data items (possibly zero) that have some shared significance to the problem being solved and need to be operated upon together in some controlled fashion. Generally, the data items will be of the same type or, in languages supporting inheritance, derived from some common ancestor type. A collection is a concept applicable to abstract data types, and does not prescribe a specific implementation as a concrete data structure, though often there is a conventional choice (see Container for type theory discussion). Examples of collections include lists, sets, multisets, trees and graphs. Fixed-size arrays (or tables) are usually not considered a collection because they hold a fixed number of data items, although they commonly play a role in the implementation of collections. Variable-size arrays are generally considered collections. Linear collections Many collections define a particular linear ordering, ...
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Google Guava
Google Guava is an open-source set of common libraries for Java, mainly developed by Google engineers. Overview Google Guava can be roughly divided into three components: basic utilities to reduce manual labor to implement common methods and behaviors, an extension to the Java collections framework (JCF) formerly called the Google Collections Library, and other utilities which provide convenient and productive features such as functional programming, graphs, caching, range objects, and hashing. The creation and architecture of the collection component were partly motivated by generics introduced in JDK 1.5. Although generics improve the productivity of programmers, the standard JCF does not provide sufficient functionality, and its complement Apache Commons Collections had not adopted generics in order to maintain backward compatibility. This fact led two engineers Kevin Bourrillion and Jared Levy to develop an extension to JCF, which provides additional generic classes such as ...
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Apache Commons
The Apache Commons is a project of the Apache Software Foundation, formerly under the Jakarta Project. The purpose of the Commons is to provide reusable, open source Java software. The Commons is composed of three parts: proper, sandbox, and dormant. Commons Proper The Commons Proper is dedicated to creating and maintaining reusable Java components. The Commons Proper is a place for collaboration and sharing, where developers from throughout the Apache community can work together on projects to be shared by Apache projects and Apache users. Commons developers will make an effort to ensure that their components have minimal dependencies on other software libraries, so that these components can be deployed easily. In addition, Commons components will keep their interfaces as stable as possible, so that Apache users, as well as other Apache projects, can implement these components without having to worry about changes in the future. Commons Sandbox The Commons Sandbox provid ...
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Doubly Linked List
In computer science, a doubly linked list is a linked data structure that consists of a set of sequentially linked record (computer science), records called node (computer science), nodes. Each node contains three field (computer science), fields: two link fields (reference (computer science), references to the previous and to the next node in the sequence of nodes) and one data field. The beginning and ending nodes' previous and next links, respectively, point to some kind of terminator, typically a sentinel node or null pointer, null, to facilitate traversal of the list. If there is only one sentinel node, then the list is circularly linked via the sentinel node. It can be conceptualized as two linked list, singly linked lists formed from the same data items, but in opposite sequential orders. The two node links allow traversal of the list in either direction. While adding or removing a node in a doubly linked list requires changing more links than the same operations on a sin ...
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Hash Table
In computing, a hash table, also known as hash map, is a data structure that implements an associative array or dictionary. It is an abstract data type that maps keys to values. A hash table uses a hash function to compute an ''index'', also called a ''hash code'', into an array of ''buckets'' or ''slots'', from which the desired value can be found. During lookup, the key is hashed and the resulting hash indicates where the corresponding value is stored. Ideally, the hash function will assign each key to a unique bucket, but most hash table designs employ an imperfect hash function, which might cause hash ''collisions'' where the hash function generates the same index for more than one key. Such collisions are typically accommodated in some way. In a well-dimensioned hash table, the average time complexity for each lookup is independent of the number of elements stored in the table. Many hash table designs also allow arbitrary insertions and deletions of key–value pairs, ...
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Red–black Tree
In computer science, a red–black tree is a kind of self-balancing binary search tree. Each node stores an extra bit representing "color" ("red" or "black"), used to ensure that the tree remains balanced during insertions and deletions. When the tree is modified, the new tree is rearranged and "repainted" to restore the coloring properties that constrain how unbalanced the tree can become in the worst case. The properties are designed such that this rearranging and recoloring can be performed efficiently. The re-balancing is not perfect, but guarantees searching in O(\log n) time, where n is the number of entries. The insert and delete operations, along with the tree rearrangement and recoloring, are also performed in O(\log n) time. Tracking the color of each node requires only one bit of information per node because there are only two colors. The tree does not contain any other data specific to it being a red–black tree, so its memory footprint is almost identical to that of ...
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Java Concurrency
The Java programming language and the Java virtual machine (JVM) have been designed to support concurrent programming, and all execution takes place in the context of threads. Objects and resources can be accessed by many separate threads; each thread has its own path of execution but can potentially access any object in the program. The programmer must ensure read and write access to objects is properly coordinated (or " synchronized") between threads. Thread synchronization ensures that objects are modified by only one thread at a time and that threads are prevented from accessing partially updated objects during modification by another thread. The Java language has built-in constructs to support this coordination. Processes and threads Most implementations of the Java virtual machine run as a single process and in the Java programming language, concurrent programming is mostly concerned with threads (also called lightweight processes). Multiple processes can only be realize ...
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