Java Native Interface
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Java Native Interface
In software design, the Java Native Interface (JNI) is a foreign function interface programming framework that enables Java code running in a Java virtual machine (JVM) to call and be called by native applications (programs specific to a hardware and operating system platform) and libraries written in other languages such as C, C++ and assembly. Objectives JNI enables programmers to write native methods to handle situations when an application cannot be written entirely in the Java programming language, e.g. when the standard Java class library does not support the platform-specific features or program library. It is also used to modify an existing application (written in another programming language) to be accessible to Java applications. Many of the standard library classes depend on JNI to provide functionality to the developer and the user, e.g. file I/O and sound capabilities. Including performance- and platform-sensitive API implementations in the standard library allow ...
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Software Design
Software design is the process by which an agent creates a specification of a software artifact intended to accomplish goals, using a set of primitive components and subject to constraints. Software design may refer to either "all the activity involved in conceptualizing, framing, implementing, commissioning, and ultimately modifying complex systems" or "the activity following requirements specification and before programming, as ... na stylized software engineering process." Software design usually involves problem-solving and planning a software solution. This includes both a low-level component and algorithm design and a high-level, architecture design. Overview Software design is the process of envisioning and defining software solutions to one or more sets of problems. One of the main components of software design is the software requirements analysis (SRA). SRA is a part of the software development process that lists specifications used in software engineering. If ...
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Array Data Structure
In computer science, an array is a data structure consisting of a collection of ''elements'' (values or variables), each identified by at least one ''array index'' or ''key''. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called one-dimensional array. For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten words at memory addresses 2000, 2004, 2008, ..., 2036, (in hexadecimal: 0x7D0, 0x7D4, 0x7D8, ..., 0x7F4) so that the element with index ''i'' has the address 2000 + (''i'' × 4). The memory address of the first element of an array is called first address, foundation address, or base address. Because the mathematical concept of a matrix can be represented as a two-dimensional grid, two-dimensional arrays are also sometimes called "matrices". In some cases the term "vector" is used in comp ...
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SWIG
The Simplified Wrapper and Interface Generator (SWIG) is an open-source software tool used to connect computer programs or libraries written in C or C++ with scripting languages such as Lua, Perl, PHP, Python, R, Ruby, Tcl, and other languages like C#, Java, JavaScript, Go, D, OCaml, Octave, Scilab and Scheme. Output can also be in the form of XML. Function The aim is to allow the calling of native functions (that were written in C or C++) by other programming languages, passing complex data types to those functions, keeping memory from being inappropriately freed, inheriting object classes across languages, etc. The programmer writes an interface file containing a list of C/C++ functions to be made visible to an interpreter. SWIG will compile the interface file and generate code in regular C/C++ and the target programming language. SWIG will generate conversion code for functions with simple arguments; conversion code for complex types of arguments must be written by the ...
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Platform Invocation Services
Platform Invocation Services, commonly referred to as P/Invoke, is a feature of Common Language Infrastructure implementations, like Microsoft's Common Language Runtime, that enables managed code to call native code. Managed code, such as C# or VB.NET, provides native access to classes, methods, and types defined within the libraries that make up the .NET Framework. While the .NET Framework provides an extensive set of functionality, it may lack access to many lower level operating system libraries normally written in unmanaged code or third party libraries also written in unmanaged code. P/Invoke is the technique a programmer can use to access functions in these libraries. Calls to functions within these libraries occur by declaring the signature of the unmanaged function within managed code, which serves as the actual function that can be called like any other managed method. The declaration references the library's file path and defines the function parameters and return ...
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Gluegen
GlueGen is a Java tool which automatically generates the Java and Java Native Interface (JNI) code needed to call C libraries from Java code. It reads in ANSI C header files and GlueGen configuration files, and emits C code. As JNI can be complex, Gluegen simplifies the process of binding Java to C native libraries. It was originally developed for Java OpenGL (JOGL), a Java OpenGL library, although the project has since been separated so it can be used with other libraries. As of 2010, it is also used in Java OpenAL (JOAL), which allows Java code to access OpenAL libraries. Use of GlueGen in JOGL For JOGL, GlueGen is used to bind OpenGL to Java, and to the low-level windowing system application programming interface (APIs) on the Microsoft Windows, X Window System and Mac OS X platforms. See also * SWIG is another free computer software tool used to connect programs Program, programme, programmer, or programming may refer to: Business and management * Program ma ...
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GIWS (software)
GIWS is a wrapper generator intended to simplify calling Java from C or C++ by automatically generating the necessary JNI code. GIWS is released under the CeCILL license. Example The following Java class does some simple computation. package basic_example; import java.lang.Math; public class MyComplexClass GIWS gives the capability to call it from C++. #include #include "basic_example.hxx" #include JavaVM* create_vm() using namespace basic_example; using namespace std; int main() To generate the binding, GIWS uses a XML declaration. GIWS will generate the JNI code to call the Java object. See also * SWIG The Simplified Wrapper and Interface Generator (SWIG) is an open-source software tool used to connect computer programs or libraries written in C or C++ with scripting languages such as Lua, Perl, PHP, Python, R, Ruby, Tcl, and other language ... allows one to call C or C++ from higher level languages ...
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Java Native Access
Java Native Access (JNA) is a community-developed library that provides Java programs easy access to native shared libraries without using the Java Native Interface (JNI). JNA's design aims to provide native access in a natural way with a minimum of effort. Unlike JNI, no boilerplate or generated glue code is required. Architecture The JNA library uses a small native library called foreign function interface library ( libffi) to dynamically invoke native code. The JNA library uses native functions allowing code to load a library by name and retrieve a pointer to a function within that library, and uses libffi library to invoke it, all without static bindings, header files, or any compile phase. The developer uses a Java interface to describe functions and structures in the target native library. This makes it quite easy to take advantage of native platform features without incurring the high development overhead of configuring and building JNI code. JNA is built and ...
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Visual J++
Visual J++ is Microsoft's discontinued implementation of Java. Syntax, keywords, and grammatical conventions were the same as Java's. It was introduced in 1996 and discontinued in January 2004, replaced to a certain extent by J# and C#. The implementation, MSJVM, did not pass Sun Microsystems' compliance tests leading to a lawsuit from Sun, Java's creator. Microsoft ceased such support for the MSJVM on December 31, 2007 (later Oracle bought Sun, and with it Java and its trademarks). Microsoft however, officially started distributing Java again in 2021 (though not bundled with Windows or its web browsers as before), i.e. their build of Oracle's OpenJDK, which Microsoft plans to support for at least 6 years, for LTS versions, i.e. to September 2027 for Java 17. J++ compared to Sun's Java implementation While J++ conformed to the Java language specification, Microsoft did not implement certain features of the official Sun Java implementation in its Visual J++ product line. Re ...
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Reflection (computer Programming)
In computer science, reflective programming or reflection is the ability of a process to examine, introspect, and modify its own structure and behavior. Historical background The earliest computers were programmed in their native assembly languages, which were inherently reflective, as these original architectures could be programmed by defining instructions as data and using self-modifying code. As the bulk of programming moved to higher-level compiled languages such as Algol, Cobol, Fortran, Pascal, and C, this reflective ability largely disappeared until new programming languages with reflection built into their type systems appeared. Brian Cantwell Smith's 1982 doctoral dissertation introduced the notion of computational reflection in procedural programming languages and the notion of the meta-circular interpreter as a component of 3-Lisp. Uses Reflection helps programmers make generic software libraries to display data, process different formats of data, perform serial ...
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Just-in-time Compilation
In computing, just-in-time (JIT) compilation (also dynamic translation or run-time compilations) is a way of executing computer code that involves compilation during execution of a program (at run time) rather than before execution. This may consist of source code translation but is more commonly bytecode translation to machine code, which is then executed directly. A system implementing a JIT compiler typically continuously analyses the code being executed and identifies parts of the code where the speedup gained from compilation or recompilation would outweigh the overhead of compiling that code. JIT compilation is a combination of the two traditional approaches to translation to machine code—ahead-of-time compilation (AOT), and interpretation—and combines some advantages and drawbacks of both. Roughly, JIT compilation combines the speed of compiled code with the flexibility of interpretation, with the overhead of an interpreter and the additional overhead of compil ...
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Type Conversion
In computer science, type conversion, type casting, type coercion, and type juggling are different ways of changing an expression from one data type to another. An example would be the conversion of an integer value into a floating point value or its textual representation as a string, and vice versa. Type conversions can take advantage of certain features of type hierarchies or data representations. Two important aspects of a type conversion are whether it happens ''implicitly'' (automatically) or ''explicitly'', and whether the underlying data representation is converted from one representation into another, or a given representation is merely ''reinterpreted'' as the representation of another data type. In general, both primitive and compound data types can be converted. Each programming language has its own rules on how types can be converted. Languages with strong typing typically do little implicit conversion and discourage the reinterpretation of representations, whi ...
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Plane (Unicode)
In the Unicode standard, a plane is a continuous group of 65,536 (216) code points. There are 17 planes, identified by the numbers 0 to 16, which corresponds with the possible values 00–1016 of the first two positions in six position hexadecimal format (U+''hhhhhh''). Plane 0 is the Basic Multilingual Plane (BMP), which contains most commonly used characters. The higher planes 1 through 16 are called "supplementary planes". The last code point in Unicode is the last code point in plane 16, U+10FFFF. As of Unicode version , five of the planes have assigned code points (characters), and seven are named. The limit of 17 planes is due to UTF-16, which can encode 220 code points (16 planes) as pairs of words, plus the BMP as a single word. UTF-8 was designed with a much larger limit of 231 (2,147,483,648) code points (32,768 planes), and would still be able to encode 221 (2,097,152) code points (32 planes) even under the current limit of 4 bytes. The 17 planes can accommodate 1,114,1 ...
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