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Japanese Games
This is a list of traditional Japanese games. Some of them are localized. Games Children's games * Beigoma * Bīdama * Daruma-san * Hide-and-seek * Kemari * Kendama * Ken-ken-pa (Hopscotch) * Menko * Nawatobi ( Jump rope) * Ohajiki * Onigokko * Oshikura Manju * Otedama Board games * Go - originates in China, important rules change (free opening) in Japan * Renju * Shogi * Sugoroku * Ninuki-renju Card games * Buta no shippo * Daifugō (another name: Daihinmin) * Hanafuda * Karuta * Oicho-Kabu * Two-ten-jack (Tsū-ten-jakku) - a Japanese trick-taking card game. * Uta-garuta - a kind of karuta (another name: Hyakunin Isshu) Tile games * Japanese Mahjong - Japanese mahjong, also called rīchi mahjong * Sudoku Dice games * Cho-han bakuchi - a gambling game * Kitsune bakuchi Word games * Dajare *Henohenomoheji * Kaibun *Shiritori * Uta-garuta See also * Japanese role-playing game *Video game Video games, also known as computer games, are electronic games tha ...
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Beigoma
The ''beigoma'' (Japanese language, Japanese: ベーゴマ) is a traditional Japanese culture, Japanese top that is approximately 3 cm in diameter and often decorated with kanji. When spun correctly, the ''beigoma'' makes a humming sound. Game play Players wrap their tops in thin, 60-cm long cords which they use to launch the tops onto the playing surface of a canvas fabric sheet partially stretched over a bucket or similar items. The winner is the player whose top spins the longest or successfully knocks the opponent's top out of the playing area. Players will modify their tops to accommodate different play-styles by methods such as filing away material to change the shape of the top, adding in material like wax or lead to change the distribution of weight, and fine tuning via sanding imperfections caused by the casting process. History The Top, koma may have come to Japan from China, popular in the Kamakura period. Well known by the 17th-century Edo period, the ''beigo ...
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Ninuki-renju
Pente is an abstract strategy board game for two or more players, created in 1977 by Gary Gabrel. A member of the m,n,k game family, Pente stands out for its custodial capture mechanic, which allows players to "sandwich" pairs of stones and capture them by flanking them on either side. This changes the overall tactical assessments players face when compared to pure placement m,n,k games such as Gomoku. Rules Pente is played on a 19x19 grid of intersections similar to a Go board. Players alternate placing stones of their color on empty intersections, with White always assuming the opening move. The goal of the game is to either align five or more stones of the same color in a row in any vertical, horizontal or diagonal direction or to make five captures. Stones are captured by custodial capture (flanking an adjacent pair of an opponent's stones directly on either side with your own stones). Captures consist of exactly two stones; flanking a single stone or three or more stone ...
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Sudoku
Sudoku (; ja, 数独, sūdoku, digit-single; originally called Number Place) is a logic-based, combinatorial number-placement puzzle. In classic Sudoku, the objective is to fill a 9 × 9 grid with digits so that each column, each row, and each of the nine 3 × 3 subgrids that compose the grid (also called "boxes", "blocks", or "regions") contain all of the digits from 1 to 9. The puzzle setter provides a partially completed grid, which for a well-posed puzzle has a single solution. French newspapers featured variations of the Sudoku puzzles in the 19th century, and the puzzle has appeared since 1979 in puzzle books under the name Number Place. However, the modern Sudoku only began to gain widespread popularity in 1986 when it was published by the Japanese puzzle company Nikoli under the name Sudoku, meaning "single number". It first appeared in a U.S. newspaper, and then ''The Times'' (London), in 2004, thanks to the efforts of Wayne Gould, who devised a ...
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Hyakunin Isshu
is a classical Japanese anthology of one hundred Japanese ''waka'' by one hundred poets. ''Hyakunin isshu'' can be translated to "one hundred people, one poem ach; it can also refer to the card game of ''uta-garuta'', which uses a deck composed of cards based on the ''Hyakunin Isshu''. The most famous and standard version was compiled by Fujiwara no Teika (1162–1241) while he lived in the Ogura district of Kyoto. It is therefore also known as . Compilation One of Teika's diaries, the ''Meigetsuki'' (明月記), says that his son Tameie asked him to arrange one hundred poems for Tameie's father-in-law, Utsunomiya Yoritsuna, who was furnishing a residence near Mount Ogura; hence the full name of ''Ogura Hyakunin Isshu''. In order to decorate screens of the residence, Fujiwara no Teika produced the calligraphy poem sheets. Hishikawa Moronobu (1618–1694) provided woodblock portraits for each of the poets included in the anthology. Katsukawa Shunshō (1726–1793) design ...
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Uta-garuta
is a type of a deck of ''karuta'', Japanese traditional playing cards. A set of ''uta-garuta'' contains 100 cards, with a ''waka (poetry), waka'' poem written on each. ''Uta-garuta'' is also the name of the game in which the deck is used. The standard collection of poems used is the ''Hyakunin Isshu'', chosen by poet Fujiwara no Teika in the Heian period, which is often also used as the name of the game. Since early 20th century the game is played mostly on Japanese New Year holidays. How to play Basic rules The game uses two types of cards. *''Yomifuda'' (lit. "Reading Cards"): One hundred cards with a figure of a person, their name, and a complete poem by them on each. *''Torifuda'' (lit. "Grabbing Cards"): One hundred cards with only the finishing phrases of the poems on each. The game is played with the players seated on the floor. At the start of a game, 100 ''torifuda'' are neatly arranged on the floor face up between the players. When the reader starts reading out a po ...
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Trick-taking
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not ...
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Japan
Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north toward the East China Sea, Philippine Sea, and Taiwan in the south. Japan is a part of the Ring of Fire, and spans Japanese archipelago, an archipelago of List of islands of Japan, 6852 islands covering ; the five main islands are Hokkaido, Honshu (the "mainland"), Shikoku, Kyushu, and Okinawa Island, Okinawa. Tokyo is the Capital of Japan, nation's capital and largest city, followed by Yokohama, Osaka, Nagoya, Sapporo, Fukuoka, Kobe, and Kyoto. Japan is the List of countries and dependencies by population, eleventh most populous country in the world, as well as one of the List of countries and dependencies by population density, most densely populated and Urbanization by country, urbanized. About three-fourths of Geography of Japan, the c ...
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Two-ten-jack
Two-ten-jack is a Japanese trick-taking card game for two players that takes its name from the three highest-scoring (and lowest-scoring) cards in the game: the 2, 10 and Jack in three different suits. Play Preliminaries The object of two-ten-jack is to get the most points by taking tricks containing positive point cards while avoiding tricks containing negative point cards. Two players receive six cards each from a standard 52-card deck ranking A K Q J 10 9 8 7 6 5 4 3 2 and the remaining undealt cards are placed between the players to form the stock. Non-dealer leads the first trick and winner of each trick leads to the next. Players replenish their hands between tricks by each drawing a card from the stock with the winner of the last trick drawing first. Play continues until all of the cards in the entire deck have been played. Points are then tallied before the deck is reshuffled and dealt anew. Following, Trumping, and Speculation In two-ten-jack a player may lead any card ...
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Oicho-Kabu
is a traditional Japanese card game that is similar to Baccarat. It is typically played with special ''kabufuda'' cards. A ''hanafuda'' deck can also be used, if the last two months are discarded, and Western playing cards can be used if the face cards are removed from the deck and aces are counted as ''one''. ''Oicho-Kabu'' means ''8-9'' and uses the Japanese kabufuda names for the numbers one to ten. As in baccarat, this game also has a dealer, whom the players try to beat. The goal of the game is to reach 9. As in baccarat, the last digit of any total over 10 makes your hand: a 15 counts as 5, a 12 as 2, and a 20 as 0. Having two of the same card makes it the card number: a 10 and a 10 = 10, 1 and a 1 = 1. The worst hand in ''oicho-kabu'' is an eight, a nine and a three, phonetically expressed as "ya-ku-za". This is the origin of the Japanese word for "gangster," ''yakuza , also known as , are members of transnational organized crime syndicates originating in J ...
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Karuta
are Japanese playing cards. Playing cards were introduced to Japan by Portuguese traders during the mid-16th century. These early decks were used for trick-taking games. The earliest indigenous ''karuta'' was invented in the town of Miike in Chikugo Province at around the end of the 16th century. The Miike karuta Memorial Hall located in Ōmuta, Fukuoka, is the only municipal museum in Japan dedicated specifically to the history of ''karuta''. ''Karuta'' packs are classified into two groups, those that are descended from Portuguese cards and those from '' e-awase''. ''E-awase'' originally derived from '' kai-awase'', which was played with shells but were converted to card format during the early 17th century. The basic idea of any ''e-awase karuta'' game is to be able to quickly determine which card out of an array of cards is required and then to grab the card before it is grabbed by an opponent. It is often played by children at elementary school and junior high-school level ...
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