Jamuraa
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Jamuraa
''Mirage'' was the first official block structure in ''Magic: The Gathering''. This new block structure consisted of three expansion sets and would continue for nearly two decades, finally ending with Khans of Tarkir in 2014. The new block structure also set up the precedent that the first set in the block also became the name for the entire block. Mirage block consisted of three sets: ''Mirage'', ''Visions'' and ''Weatherlight''. Storyline The story concerns three of the most powerful nations of Jamuraa (a tropical continent modeled after Africa) — the militaristic kingdom of the Zhalfirins, the religious state of Femeref, and the trading province of the Suq'Ata empire. Zhalfir was the warrior nation, based mainly on red. Femeref was mainly white, and featured clerics and healers, while the seafaring traders of Suq'Ata were mostly blue. Mirage concerned these three nations and their struggle against the evil wizard Kaervek. Kaervek has imprisoned the powerful wizard and dipl ...
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Zhalfir
The Multiverse is the shared fictional universe depicted on '' Magic: The Gathering'' cards, novels, comics, and other supplemental products. Though ''Magic'' is a strategy game, an intricate storyline underlies the cards released in each expansion. On the cards, elements of this multiverse are shown in the card art and through quotations and descriptions on the bottom of most cards (called flavor text). Novels and anthologies published by HarperPrism and Wizards of the Coast (WOTC), and the comic books published by Armada Comics expand upon the settings and characters hinted at on the cards. WOTC also publishes a weekly story (most often related to the plane explored in the current expansion set) in the Magic Fiction column, previously known as Official Magic Fiction and Uncharted Realms. In the early days of the game, the name 'Dominia' was used to describe the story universe but, due to confusion with the name of the plane/planet where the central events of ''Magic'' occur ...
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Jamuraa
''Mirage'' was the first official block structure in ''Magic: The Gathering''. This new block structure consisted of three expansion sets and would continue for nearly two decades, finally ending with Khans of Tarkir in 2014. The new block structure also set up the precedent that the first set in the block also became the name for the entire block. Mirage block consisted of three sets: ''Mirage'', ''Visions'' and ''Weatherlight''. Storyline The story concerns three of the most powerful nations of Jamuraa (a tropical continent modeled after Africa) — the militaristic kingdom of the Zhalfirins, the religious state of Femeref, and the trading province of the Suq'Ata empire. Zhalfir was the warrior nation, based mainly on red. Femeref was mainly white, and featured clerics and healers, while the seafaring traders of Suq'Ata were mostly blue. Mirage concerned these three nations and their struggle against the evil wizard Kaervek. Kaervek has imprisoned the powerful wizard and dipl ...
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Hero's Journey
In narratology and comparative mythology, the hero's journey, or the monomyth, is the common template of stories that involve a hero who goes on an adventure, is victorious in a decisive crisis, and comes home changed or transformed. Earlier figures had proposed similar concepts, including psychologist Otto Rank and amateur anthropologist Lord Raglan. Eventually, hero myth pattern studies were popularized by Joseph Campbell, who was influenced by Carl Jung's analytical psychology. Campbell used the monomyth to analyze and compare religions. In his famous book ''The Hero with a Thousand Faces'' (1949), he describes the narrative pattern as follows: A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man. Campbell's theories regarding the concept of a "monomyth" have been the s ...
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Donato Giancola
Donato Giancola is an American artist specializing in narrative realism with science fiction and fantasy content. Biography Donato Giancola was born and raised in Colchester, near Burlington, in the state of Vermont. He currently resides in Brooklyn with his wife and two daughters.Troy, Jeanne (July 18, 2007). "Sci-fi painter Donato Giancola's work on display at SVAC", ''Bennington Banner''. Giancola first majored in electrical engineering at the University of Vermont, but left for Syracuse University to seriously pursue painting in 1989. He graduated with a BFA in 1992. Giancola describes himself and his work as a 'classical-abstract-realist working with science fiction and fantasy' and lists Hans Memling, Jan van Eyck, Velázquez, Caravaggio, Vermeer, Piet Mondrian, Rembrandt, Rubens and Titian as his favorite artists. Giancola has illustrated cards for the ''Magic: The Gathering'' collectible card game. He has been described as a "cult hero" among fantasy collectible card ...
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John Avon
John Avon (born 1961) is a Welsh fantasy and science fiction illustrator. His work has been compiled in the book ''Journeys to Somewhere Else'' and used for book covers, CD covers, games, toys and advertising campaigns.Avon, John.John Avon – Fantasy Art – Biography". Retrieved September 22, 2010. Avon is best known for his artworks for the collectible card game ''Magic: The Gathering'', for which he has produced over 200 paintings.Magic: The Gathering card search for John Avon


Life and work

Avon was born in ,

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The Gathering Keywords
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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Return To Ravnica
Return to Ravnica is a ''Magic: The Gathering'' block, consisting of ''Return to Ravnica'' (October 5, 2012), ''Gatecrash'' (February 1, 2013), and ''Dragon's Maze'' (May 3, 2013). It is the second block set on the Plane (Magic: The Gathering)#Ravnica, plane of Ravnica, after the Ravnica block, and again focuses on the multicolor cards and ten guilds of Ravnica. ''Return to Ravnica'' focuses on five guilds: the Izzet League, Cult of Rakdos, Golgari Swarm, Azorius Senate, and Selesnya Conclave. ''Gatecrash'' focuses on the other five guilds: the Boros Legion, House Dimir, The Orzhov Syndicate, The Gruul Clans, and The Simic Combine. All ten guilds appear in ''Dragon's Maze''. Storyline The story told vaguely in the cards deals with the Izzet League searching for something deep within Ravnica's bowels and the other guilds responding to their mysterious actions. This is largely due to the collapse of the Guildpact, which kept the guilds in relative peace for almost 10,000 year ...
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Future Sight
The future is the time after the past and present. Its arrival is considered inevitable due to the existence of time and the laws of physics. Due to the apparent nature of reality and the unavoidability of the future, everything that currently exists and will exist can be categorized as either permanent, meaning that it will exist forever, or temporary, meaning that it will end. In the Occidental view, which uses a linear conception of time, the future is the portion of the projected timeline that is anticipated to occur. In special relativity, the future is considered absolute future, or the future light cone. In the philosophy of time, presentism is the belief that only the present exists and the future and the past are unreal. Religions consider the future when they address issues such as karma, life after death, and eschatologies that study what the end of time and the end of the world will be. Religious figures such as prophets and diviners have claimed to see into th ...
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Mark Rosewater
Mark Rosewater (born May 25, 1967) is the head designer for ''Magic: The Gathering'', a position he has held since 2003. Biography Rosewater grew up in Pepper Pike, Ohio. In his youth, he worked as a professional magician. Rosewater has described his young self as a "social outcast" whose intelligence and small size led to bullying, and he never naturally lost his baby teeth, which had to be surgically removed. Despite these difficulties, he became a successful high school student at Orange High School with numerous scholarship offers. He attended Boston University, where he earned a Bachelor of Science in Communication. Career Television After graduating, Rosewater started his career in television as a runner. He then found work as a writer. Before 1994 he was on the writing staff of ''Roseanne''.Chalk, T. (2013) ''So Do Your Wear A Cape. The Unofficial Story of Magic: The Gathering'' He is credited for two Roseanne episodes: "Vegas, Vegas" and "Take My Bike, Please", both ...
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The Gathering Formats
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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