James Desborough (game Designer)
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James Desborough (game Designer)
James "Grim" Desborough is a British game designer, author and blogger who has worked primarily on role-playing games, as well as card games, board games and social computer games. Career James Desborough wrote ''The Munchkin's Guide to Powergaming'' in 2000/2001, winning an Origins Award for that work along with his co-authors Steve Mortimer and Phil Masters. Desborough was a co-author of ''CS1: Cannibal Sector One'' he also briefly worked as the line editor for ''SLA Industries''. Desborough is also the owner of Postmortem Studios. Postmortem Studios was one of Cubicle 7's first company partnerships due to Desborough's connections with Angus Abranson. He later became creative director at Chronicle City, Abranson's new venture but this partnership ended in July 2021. In 2017 he released a licensed role-playing game based on John Norman's fantasy series Gor, which also included art by Michael Manning. Desborough's work was included in ''Red Phone Box'', and in ''The Mammoth ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Living People
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Dungeons & Dragons Game Designers
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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The Stream (news Programme)
''The Stream'' is a TV and online programme that airs from Monday to Thursday, simultaneously live on Al Jazeera English and on YouTube. It is branded as the space where “Al Jazeera's global audience becomes a global community” and is the only show on the channel that features real-time interaction with its audience. The show is hosted by Femi Oke, a British-Nigerian journalist who has previously worked for CNN and the BBC. About the show ''The Stream'' covers international news and culture, and features heavy audience interaction. Viewers may watch live on YouTube, where they can speak directly to a producer in a live chat that runs throughout the show. Presenter Femi Oke brings questions and comments from YouTube into the live show and puts them directly to show guests. The programme also hosts daily live conversations on itInstagram account often featuring guests who have strong Instagram followings. The audience can also ask questions of those guests. The show has more th ...
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Harassment Campaign
Harassment covers a wide range of behaviors of offensive nature. It is commonly understood as behavior that demeans, humiliates or embarrasses a person, and it is characteristically identified by its unlikelihood in terms of social and moral reasonableness. In the legal sense, these are behaviors that appear to be disturbing, upsetting or threatening. Traditional forms evolve from discriminatory grounds, and have an effect of nullifying a person's rights or impairing a person from benefiting from their rights. When these behaviors become repetitive, it is defined as bullying. The continuity or repetitiveness and the aspect of distressing, alarming or threatening may distinguish it from insult. Etymology Attested in English from 1753, ''harassment'' derives from the English verb ''harass'' plus the suffix ''-ment''. The verb ''harass'', in turn, is a loan word from the French, which was already attested in 1572 meaning ''torment, annoyance, bother, trouble'' and later as of 16 ...
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Satanic Panic
The Satanic panic is a moral panic consisting of over 12,000 unsubstantiated cases of Satanic ritual abuse (SRA, sometimes known as ritual abuse, ritualistic abuse, organized abuse, or sadistic ritual abuse) starting in the United States in the 1980s, spreading throughout many parts of the world by the late 1990s, and persisting today. The panic originated in 1980 with the publication of ''Michelle Remembers'', a book co-written by Canadian psychiatrist Lawrence Pazder and his patient (and future wife), Michelle Smith, which used the discredited practice of recovered-memory therapy to make sweeping lurid claims about satanic ritual abuse involving Smith. The allegations which afterwards arose throughout much of the United States involved reports of physical and sexual abuse of people in the context of occult or Satanic rituals. In its most extreme form, allegations involve a conspiracy of a global Satanic cult that includes the wealthy and powerful world elite in which children ...
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Social Revolt
Social revolutions are sudden changes in the structure and nature of society. These revolutions are usually recognized as having transformed society, economy, culture, philosophy, and technology along with but more than just the political systems. Overview Theda Skocpol in her article "France, Russia, China: A Structural Analysis of Social Revolutions" states that social revolution is a "combination of thoroughgoing structural transformation and massive class upheavals".Skocpol, Theda. 1979. States and Social Revolutions: A Comparative Analysis of France, Russia and China. Cambridge: Cambridge University Press., p. 173 She comes to this definition by combining Samuel P. Huntington's definition that it "is a rapid, fundamental, and violent domestic change in the dominant values and myths of society, in its political institutions, social structure, leadership, and government activities and policies" and Vladimir Lenin's, which is that revolutions are "the festivals of the oppres ...
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Culture War
A culture war is a cultural conflict between social groups and the struggle for dominance of their values, beliefs, and practices. It commonly refers to topics on which there is general societal disagreement and polarization in societal values. Its contemporary use refers to a social phenomenon in which multiple social groups, holding distinct values and ideologies, attempt to steer public policy in opposition to each other, thus a culture war now describes "hot button" or "polarizing" social issues in politics and public policy. Contemporary wedge issues include abortion, homosexuality, transgender rights, pornography, multiculturalism, racism and other cultural conflicts based on values, morality, and lifestyle which are described as the major political cleavage. Etymology The term ''culture war'' is a loan translation (calque) of the German '' Kulturkampf'' ('culture struggle'). In German, ''Kulturkampf'', a term coined by Rudolf Virchow, refers to the clash between ...
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Gamergate (harassment Campaign)
Gamergate or GamerGate (GG) was a loosely organized misogynistic online harassment campaign and a right-wing backlash against feminism, diversity, and progressivism in video game culture. It was conducted using the hashtag "#Gamergate" primarily in 2014 and 2015. Beginning in August 2014, Gamergate targeted women in the video game industry, most notably feminist media critic Anita Sarkeesian and video game developers Zoë Quinn and Brianna Wu, among others. The harassment campaign included doxing, rape threats, and death threats. Gamergate proponents ("Gamergaters") stated that they were a social movement, but lacked well-defined goals, a coherent message, and leaders, making Gamergate difficult to define. Gamergaters claimed to promote ethics in video games journalism, claimed to be protecting the "gamer" identity, and opposed what they asserted as " political correctness" in video games. Gamergaters created conspiracy theories falsely accusing Quinn of an unethical relatio ...
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Self-published
Self-publishing is the publication of media by its author at their own cost, without the involvement of a publisher. The term usually refers to written media, such as books and magazines, either as an ebook or as a physical copy using POD (print on demand) technology. It may also apply to albums, pamphlets, brochures, games, video content, artwork, and zines. Web fiction is also a major medium for self-publishing. Definitions Although self-publishing is not a new phenomenon, dating back to the 18th century, it has transformed during the internet age with new technologies and services providing increasing alternatives to traditional publishing, becoming a $1 billion market.Jennifer Alsever, Fortune magazine, 30 December 2016The Kindle Effect Retrieved 9 November 2017, "...has become a $1 billion industry..." However, with the increased ease of publishing and the range of services available, confusion has arisen as to what constitutes self-publishing. In 2022, the Society o ...
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Cyberpunk Red
''Cyberpunk'' is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, ''Cyberpunk 2020'' and ''Cyberpunk Red'', in order to distinguish it from the cyberpunk, cyberpunk genre after which it is named. Setting ''Cyberpunk'' exists within its own fictional timeline, which splits from the real world in 1990. The timeline has been extended with each major edition of the game, from the first edition set in 2013 to Cyberpunk Red set in 2045. The backstory begins with the USA becoming embroiled in a major conflict in Central America in the 1980s, causing a significant economic collapse ending in a military coup resulting in the European single market, European Common Market and Japan as superpowers and the Soviet Union not collapsing. This is coupled with the development of orbital habitats that become independent states and the ...
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