Jam With The Band
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Jam With The Band
''Jam with the Band'', known in Japan as , is a music video game developed and published by Nintendo for the Nintendo DS handheld game console. It is the sequel to the Japan-exclusive ''Daigasso! Band Brothers'', which was released at the DS' launch. ''Jam with the Band'' was released in Japan in June 2008 and in Europe in May 2010. It uses the largest save capacity for a Nintendo DS game at eight megabytes. Its release was accompanied by a Wii Channel for the Wii console called the ''Live Channel'', known in Japan as the ''Speaker Channel'', that allows players to hear the game's sound through their television. It features the character Barbara Bat, who was also in the predecessor. It has been very well received commercially. It sold more than 120,000 copies in Japan in its first four days of release; at approximately 424,477 units, it sold well enough to become the 24th best-selling game of 2008 in Japan. It has also received positive reception. ''Jam with the Band'' features mo ...
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Nintendo SPD
commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: ''Software Planning & Development Department'', which primarily co-produced games with external developers; and ''Software Development & Design Department'', which primarily developed experimental and system software. The division was created during a corporate restructuring in September 2003, with the abolition of the Nintendo R&D1 and Nintendo R&D2 departments. The group had the task of independently developing innovative games, assisting other development teams on projects, and managing overseas production of first-party franchises. Both SPD and SDD departments were divided into four separate groups, which worked concurrently on different projects.Cassidy, KevinNCL Team Structure work in progress June 7, 2006. Retrieved October 26, 2007. In September 2015, Nintendo SPD merged with Ni ...
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Highway Star (song)
"Highway Star" is a song by the English rock band Deep Purple. It is the opening track on the band's sixth studio album ''Machine Head'' (1972) and is the fastest song in tempo on the album. It is characterised by long, classically-inspired guitar and organ solos. History This song was born on a tour bus going to Portsmouth in 1971 when a reporter asked the band how they wrote songs. To demonstrate, guitarist Ritchie Blackmore grabbed an acoustic guitar and began playing a riff consisting of a single "G" repeated over and over, while vocalist Ian Gillan improvised lyrics over the top. The song was refined and was performed that same night. The song first appears on the 1972 LP ''Machine Head''. The track remains one of the band's staples in live concerts, and was the set opener even before it was released on any album. The very first live version released, recorded live for German TV program ''Beat-Club'' in September 1971, is featured on the '' History, Hits & Highlights '6 ...
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Nintendo Games
Lists of games on Nintendo consoles covers video games provided by Nintendo. The lists include lists of games for home consoles, handheld consoles, hybrid and others. For Nintendo games and other products, see List of Nintendo products. Home consoles *List of Famicom games **List of Famicom Disk System games *List of Nintendo Entertainment System games *List of Super Nintendo Entertainment System games *List of Nintendo 64 games *List of GameCube games *List of Wii games *List of Wii U games Handheld consoles *List of Game & Watch games#Games, List of Game & Watch games *List of Game Boy games *List of Virtual Boy games *List of Game Boy Color games *List of Game Boy Advance games *List of Nintendo DS games *List of Nintendo 3DS games Hybrid *List of Nintendo Switch games Other

*List of Super Game Boy games {{DEFAULTSORT:Nintendo games Nintendo-related lists, Games Video game lists by company ...
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Nintendo DS-only Games
is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Switch. It has created numerous major franchises, including ''Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', ''Kirby'', '' Metroid'', ''Fire Emblem'', ''Animal Crossing'', ''Splatoon'', ''Star Fox'', ...
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Music Video Games
A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a variety of forms and are often grouped with puzzle games due to their common use of "rhythmically generated puzzles". Music video games are distinct from purely audio games (e.g. the 1997 Sega Saturn release '' Real Sound: Kaze no Regret'') in that they feature a visual feedback, to lead the player through the game's soundtrack, although eidetic music games can fall under both categories. Overview Music video games are games where there is typically some type of interactivity of the gameplay with the game's music. This may be where the music is generated in response to the player's actions, or where the player reacts to the beats and notes of the music. As the genre has gained popularity and expanded, music video games have demonstrated ...
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Games With Wii-DS Connectivity
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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2008 Video Games
2008 has seen many sequels and prequels in video games. New intellectual properties (IPs) include ''Army of Two'', ''Dead Space'', ''iRacing'', ''Left 4 Dead'', ''LittleBigPlanet'', ''Mirror's Edge'', '' Race Driver: Grid'', and ''Spore''. Events Business Open to the public Hardware and software sales Worldwide The following are the best-selling games of 2008 in terms of worldwide retail sales. These games sold at least units worldwide in 2008. Canada * Based on figures from the NPD Group: Video game console sales in Canada (first seven months of 2008) Japan * Based on figures from Enterbrain: Video game console sales of 2008 in Japan (December 31, 2007 – December 28, 2008) Best-selling video games of 2008 in Japan (December 31, 2007 – December 28, 2008) * Based on figures from '' Dengeki'': Best-selling video games of 2008 in Japan (December 31, 2007 – December 21, 2008) United States * Based on figures from the NPD Group: Video game console sales in the ...
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Mario Kart Wii
is a kart racing game developed and published by Nintendo for the Wii. It is the sixth installment in the ''Mario Kart'' series, and was released in April 2008. Like its previous installments, ''Mario Kart Wii'' incorporates player character, playable characters from the Mario (franchise), ''Mario'' series, who participate in races on over 30 different race tracks using specialized items to hinder opponents or gain advantages. The game features multiple single-player video game, single-player and multiplayer video game, multiplayer game modes including two to four person Split screen (video games), split screen. Online multiplayer was supported until the discontinuation of Nintendo Wi-Fi Connection in May 2014. ''Mario Kart Wii'' uses the Wii Remote Motion controller, motion-controls to provide intuitive and conventional steering controls. Each copy of the game was Product bundling, bundled with the Wii Wheel accessory to augment this feature and mimic a steering wheel. The game ...
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Wii Fit
is an exergaming video game designed by Nintendo's Hiroshi Matsunaga for the Wii home video game console, featuring a variety of yoga, strength training, aerobics, and balance (ability), balance mini-games for use with the Wii Balance Board peripheral. Matsunaga described the game as a "way to help get families exercising together". It has since been adopted by various health clubs around the world, and has previously been used for Physical therapy, physiotherapy rehabilitation in children and in nursing homes to improve Neutral spine, posture in the elderly. The game has received generally positive reviews, despite criticism over the lack of intensity in some of its workout activities. , ''Wii Fit'' was the List of best-selling video games#Top 20 console games of all time, third best selling console game not to be packaged with a console, having sold 22.67 million copies. an enhanced version featuring additional games, activities, and features, was released for the Wii in O ...
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Through The Fire And Flames
"Through the Fire and Flames", often abbreviated as TTFAF, is a song by English power metal band DragonForce. The song is acclaimed as the most successful song by the band. The song was the lead single and opening track from DragonForce's third album, ''Inhuman Rampage''. It is known primarily for its rapid twin guitar solos by Herman Li and Sam Totman. The song peaked at #86 on the ''Billboard'' Hot 100 and #61 on the Canadian Hot 100 in 2008, making it the band's only single to reach either chart. It also enjoyed briefly renewed popularity in March 2015 when a cover version (Tina S.) uploaded to YouTube became popular, sending the song to number 13 on the Rock Songs chart. It has sold 1.1 million copies in the United States alone and has been certified platinum by the Recording Industry Association of America. While the song had appeared as a background track in several video games, the inclusion of a playable version of "Through the Fire and Flames" in the rhythm game '' Gui ...
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Guitar Hero
''Guitar Hero'' is a series of music rhythm game video games first released in November 2005, in which players use a guitar-shaped game controller to simulate playing primarily lead, bass guitar, and rhythm guitar across numerous songs. Players match notes that scroll on-screen to colored fret buttons on the controller, strumming the controller in time to the music in order to score points, and keep the virtual audience excited. The games attempt to mimic many features of playing a real guitar, including the use of fast-fingering hammer-ons and pull-offs and the use of the whammy bar to alter the pitch of notes. Most games support, single player modes, typically a Career mode to play through all the songs in the game, and both competitive and cooperative multiplayer modes. With the introduction of ''Guitar Hero World Tour'' in 2008, the game includes support for a four-player band including vocals and drums. The series initially used mostly cover versions of songs created by W ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ...
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