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JCIFS
Server Message Block (SMB) is a communication protocol originally developed in 1983 by Barry A. Feigenbaum at IBM and intended to provide shared access to files and printers across nodes on a network of systems running IBM's OS/2. It also provides an authenticated inter-process communication (IPC) mechanism. In 1987, Microsoft and 3Com implemented SMB in LAN Manager for OS/2, at which time SMB used the NetBIOS service atop the NetBIOS Frames protocol as its underlying transport. Later, Microsoft implemented SMB in Windows NT 3.1 and has been updating it ever since, adapting it to work with newer underlying transports: TCP/IP and NetBT. SMB implementation consists of two vaguely named Windows services: "Server" (ID: LanmanServer) and "Workstation" (ID: LanmanWorkstation). It uses NTLM or Kerberos protocols for user authentication. In 1996, Microsoft published a version of SMB 1.0 with minor modifications under the Common Internet File System (CIFS ) moniker. CIFS was compatib ...
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LAN Manager
LAN Manager is a discontinued network operating system (NOS) available from multiple vendors and developed by Microsoft in cooperation with 3Com Corporation. It was designed to succeed 3Com's 3+Share network server software which ran atop a heavily modified version of MS-DOS. History The LAN Manager OS/2 operating system was co-developed by IBM and Microsoft, using the Server Message Block (SMB) protocol. It originally used SMB atop either the NetBIOS Frames (NBF) protocol or a specialized version of the Xerox Network Systems (XNS) protocol. These legacy protocols had been inherited from previous products such as MS-Net for MS-DOS, Xenix-NET for MS-Xenix, and the afore-mentioned 3+Share. A version of LAN Manager for Unix-based systems called LAN Manager/X was also available. Lan Manager/X was the basis for Digital Equipment Corporation's Pathworks product for OpenVMS, Ultrix and Tru64. In 1990, Microsoft announced LAN Manager 2.0 with a host of improvements, including suppor ...
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Communication Protocol
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any kind of variation of a physical quantity. The protocol defines the rules, syntax, semantics (computer science), semantics and synchronization of communication and possible Error detection and correction, error recovery methods. Protocols may be implemented by Computer hardware, hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses pre-determined for that particular situation. The specified behavior is typically independent of how it is to be Implementation, implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, ...
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Kerberos (protocol)
Kerberos () is a computer-network authentication protocol that works on the basis of ''tickets'' to allow nodes communicating over a non-secure network to prove their identity to one another in a secure manner. Its designers aimed it primarily at a client–server model, and it provides mutual authentication—both the user and the server verify each other's identity. Kerberos protocol messages are protected against eavesdropping and replay attacks. Kerberos builds on symmetric-key cryptography and requires a trusted third party, and optionally may use public-key cryptography during certain phases of authentication.RFC 4556, abstract. Kerberos uses UDP port 88 by default. The protocol was named after the character '' Kerberos'' (or ''Cerberus'') from Greek mythology, the ferocious three-headed guard dog of Hades. History and development Massachusetts Institute of Technology (MIT) developed Kerberos in 1988 to protect network services provided by Project Athena. The protocol is ...
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IEEE 802
IEEE 802 is a family of Institute of Electrical and Electronics Engineers (IEEE) standards for local area networks (LAN), personal area network (PAN), and metropolitan area networks (MAN). The IEEE 802 LAN/MAN Standards Committee (LMSC) maintains these standards. The IEEE 802 family of standards has had twenty-four members, numbered 802.1 through 802.24, with a working group of the LMSC devoted to each. However, not all of these working groups are currently active. The IEEE 802 standards are restricted to computer networks carrying variable-size packets, unlike cell relay networks, for example, in which data is transmitted in short, uniformly sized units called cells. Isochronous signal networks, in which data is transmitted as a steady stream of octets, or groups of octets, at regular time intervals, are also outside the scope of the IEEE 802 standards. The number 802 has no significance: it was simply the next number in the sequence that the IEEE used for standards projects. ...
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Port (computer Networking)
In computer networking, a port is a number assigned to uniquely identify a connection endpoint and to direct data to a specific service. At the software level, within an operating system, a port is a logical construct that identifies a specific process or a type of network service. A port is identified for each transport protocol and address combination by a 16-bit unsigned number, known as the port number. The most common transport protocols that use port numbers are the Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP). A port number is always associated with an IP address of a host and the type of transport protocol used for communication. It completes the destination or origination network address of a message. Specific port numbers are reserved to identify specific services so that an arriving packet can be easily forwarded to a running application. For this purpose, port numbers lower than 1024 identify the historically most commonly used services ...
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Client–server Model
The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server host runs one or more server programs, which share their resources with clients. A client usually does not share any of its resources, but it requests content or service from a server. Clients, therefore, initiate communication sessions with servers, which await incoming requests. Examples of computer applications that use the client–server model are email, network printing, and the World Wide Web. Client and server role The "client–server" characteristic describes the relationship of cooperating programs in an application. The server component provides a function or service to one or many clients, which initiate requests for s ...
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Internetworking
Internetworking is the practice of interconnecting multiple computer networks, such that any pair of hosts in the connected networks can exchange messages irrespective of their hardware-level networking technology. The resulting system of interconnected networks are called an ''internetwork'', or simply an ''internet''. The most notable example of internetworking is the Internet, a network of networks based on many underlying hardware technologies. The Internet is defined by a unified global addressing system, packet format, and routing methods provided by the Internet Protocol. The term ''internetworking'' is a combination of the components ''inter'' (between) and ''networking''. An earlier term for an internetwork is catenet, a short-form of ''(con)catenating networks''. Interconnection of networks Internetworking started as a way to connect disparate types of networking technology, but it became widespread through the developing need to connect two or more local area network ...
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Internet Protocol
The Internet Protocol (IP) is the network layer communications protocol in the Internet protocol suite for relaying datagrams across network boundaries. Its routing function enables internetworking, and essentially establishes the Internet. IP has the task of delivering packets from the source host to the destination host solely based on the IP addresses in the packet headers. For this purpose, IP defines packet structures that encapsulate the data to be delivered. It also defines addressing methods that are used to label the datagram with source and destination information. IP was the connectionless datagram service in the original Transmission Control Program introduced by Vint Cerf and Bob Kahn in 1974, which was complemented by a connection-oriented service that became the basis for the Transmission Control Protocol (TCP). The Internet protocol suite is therefore often referred to as ''TCP/IP''. The first major version of IP, Internet Protocol Version 4 (IPv4), is the do ...
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Transmission Control Protocol
The Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol (IP). Therefore, the entire suite is commonly referred to as TCP/IP. TCP provides reliable, ordered, and error-checked delivery of a stream of octets (bytes) between applications running on hosts communicating via an IP network. Major internet applications such as the World Wide Web, email, remote administration, and file transfer rely on TCP, which is part of the Transport Layer of the TCP/IP suite. SSL/TLS often runs on top of TCP. TCP is connection-oriented, and a connection between client and server is established before data can be sent. The server must be listening (passive open) for connection requests from clients before a connection is established. Three-way handshake (active open), retransmission, and error detection adds to reliability but lengthens latency. Applica ...
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Distributed File System (Microsoft)
Distributed File System (DFS) is a set of client and server services that allow an organization using Microsoft Windows servers to organize many distributed SMB file shares into a distributed file system. DFS has two components to its service: Location transparency (via the namespace component) and Redundancy (via the file replication component). Together, these components enable data availability in the case of failure or heavy load by allowing shares in multiple different locations to be logically grouped under one folder, the "DFS root". Microsoft's DFS is referred to interchangeably as 'DFS' and 'Dfs' by Microsoft and is unrelated to the DCE Distributed File System, which held the 'DFS' trademark but was discontinued in 2005. It is also called "MS-DFS" or "MSDFS" in some contexts, e.g. in the Samba user space project. Overview There is no requirement to use the two components of DFS together; it is perfectly possible to use the logical namespace component without using D ...
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Computer Network
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications pro ...
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Named Pipe
In computing, a named pipe (also known as a FIFO for its behavior) is an extension to the traditional pipe concept on Unix and Unix-like systems, and is one of the methods of inter-process communication (IPC). The concept is also found in OS/2 and Microsoft Windows, although the semantics differ substantially. A traditional pipe is " unnamed" and lasts only as long as the process. A named pipe, however, can last as long as the system is up, beyond the life of the process. It can be deleted if no longer used. Usually a named pipe appears as a file, and generally processes attach to it for IPC. In Unix Instead of a conventional, unnamed, shell pipeline, a named pipeline makes use of the filesystem. It is explicitly created using mkfifo() or mknod(), and two separate processes can access the pipe by name — one process can open it as a reader, and the other as a writer. For example, one can create a pipe and set up gzip to compress things piped to it: mkfifo my_pipe gzip -9 ...
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