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Jōseki
In go and '' shōgi'', a ''jōseki'' or ''jouseki'' (''kanji'' characters for go, for ''shōgi'') is the studied sequences of moves for which the result is considered ''balanced'' for both black and white sides. Go ''jōseki'' In go, because games typically start with plays in the corners, go ''jōseki'' are usually about corner play as the players try to gain local advantages there in order to obtain a better overall position. Though less common, there are also ''jōseki'' for the middle game. In Japanese, ''jō'' () means "fixed" or "set" and ''seki'' () means stones, giving the literal meaning "set stones", as in "set pattern". In Chinese, the term for joseki is ''dìngshì'' (). The concept of "balance", here, often refers to an equitable trade-off between securing territory in the corner versus making good ''thickness'' toward the sides and the center. In application, these concepts are very dynamic, and, often, deviations from a ''jōseki'' depend upon the needs of ...
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Shogi Opening
A shogi opening ( ) is the sequence of initial moves of a shogi game before the middle game. The more general Japanese term for the beginning of the game is ()''.'' A '' jōseki'' () is the especially recommended sequence of moves for a given opening that was considered balanced play at one point in time for both sides by professional players. (However, some ''s'' have become outdated when they are reevaluated to no longer give balanced play.) ''s'' also typically include commentary about the possible reasons to deviate from the especially regarding blunders. Note that not all openings have ''s''. For example, trap openings like Demon Slayer, while they may have standard moves, are considered to favor one player and are not balanced play. Thus, the Demon Slayer opening is not a jōseki. Introduction The very first opening moves in most games are pawn pushes. In particular, most games start with two types of pawn pushes. A player can move the rook pawn forward (P-26) ...
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Go Concepts
Players of Go (board game), the game of Go often use jargon to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages. Many of these terms have been borrowed from Japanese language, Japanese, mostly when no short equivalent English term could be found. This article gives an overview of the most important terms. Use of Japanese terms Although Go originated in China, the current English language, English and Western technical vocabulary borrows a high proportion of terms from the Japanese language because it was through Japan that the Western world, West was introduced to Go (game), Go. Many of these terms are from a jargon used for technical Go writing and are to some extent specially developed for Go journalism. Some authors of English-language Go materials avoid use of Japanese technical terms, and the way they are applied can differ in subtle ways from the ...
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Saginomiya Joseki
In shogi, the Saginomiya joseki (鷺宮定跡 ''saginomiya jōseki'') is a joseki for a Left Silver-5g Rapid Attack (Static Rook) vs Fourth File Rook (Ranging Rook) opening. It was originally conceived by Teruichi Aono between 1975 and 1985, and further popularized in title matches by Kunio Yonenaga. The name ''Saginomiya'' comes from the fact that both Aono and Yonenaga lived in the Saginomiya District of Nakano in Tokyo. See also * Yamada joseki * Left Silver-57 Rapid Attack * Fourth File Rook * Static Rook Static Rook (居飛車 ''ibisha'') openings in shogi typically have the player's rook at its start position, which is the second file (on the 28 square) for Black and the eighth file (on the 82 square) for White. Explanation Static Rook is a ... Bibliography * External links * YouTube: HIDETCHI's Shogi Openings: *Saginomiya Jouseki #1*Saginomiya Jouseki #2*Saginomiya Jouseki #3*Saginomiya Jouseki #4 (New Saginomiya)*Saginomiya Jouseki #5 (New Saginomiya)*Sa ...
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Hoshi (Go)
Players of the game of Go often use jargon to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages. Many of these terms have been borrowed from Japanese, mostly when no short equivalent English term could be found. This article gives an overview of the most important terms. Use of Japanese terms Although Go originated in China, the current English and Western technical vocabulary borrows a high proportion of terms from the Japanese language because it was through Japan that the West was introduced to Go. Many of these terms are from a jargon used for technical Go writing and are to some extent specially developed for Go journalism. Some authors of English-language Go materials avoid use of Japanese technical terms, and the way they are applied can differ in subtle ways from the original meanings. A few Korean-language terms have come into use (e.g., '' ...
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Komoku
Players of the game of Go often use jargon to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages. Many of these terms have been borrowed from Japanese, mostly when no short equivalent English term could be found. This article gives an overview of the most important terms. Use of Japanese terms Although Go originated in China, the current English and Western technical vocabulary borrows a high proportion of terms from the Japanese language because it was through Japan that the West was introduced to Go. Many of these terms are from a jargon used for technical Go writing and are to some extent specially developed for Go journalism. Some authors of English-language Go materials avoid use of Japanese technical terms, and the way they are applied can differ in subtle ways from the original meanings. A few Korean-language terms have come into use (e.g ...
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:Category:Japanese Words And Phrases
{{Commons Words and phrases by language Words Words A word is a basic element of language that carries an objective or practical meaning, can be used on its own, and is uninterruptible. Despite the fact that language speakers often have an intuitive grasp of what a word is, there is no consen ... Words ...
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Rui Naiwei
Rui Naiwei (; born December 28, 1963) is a Chinese professional Go player, once active in South Korea. She is probably the strongest recorded female Go player, and is the only woman to have won one of the major open Go titles. She achieved this by winning the 1999 Guksu title (the oldest and one of the most prestigious Go competitions in Korea), on the way beating Lee Chang-Ho and Cho Hun-hyun, the two strongest players in the world at the time. Biography Rui was born in Shanghai, China. After starting to play around 1975 (at the age of 11—the age some other players go pro) she became a pro for the Zhongguo Qiyuan in 1985, being promoted all the way to 7-dan that year. She reached 9-dan in 1988, becoming the first woman ever to achieve that rank. After that, Chinese Feng Yun (Go player), Feng Yun and Korean Park Jieun (Go player), Park Jieun became the second and third female go players to reach 9 dan, following Rui Naiwei. Leaving China in 1989, she moved to Japan. W ...
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Go Opening Theory
A Go opening refers to the initial moves of a game of Go. On the traditional 19×19 board the opening phase of the game usually lasts between 15 and 40 plies. There is some specialised terminology for go openings. The precise meanings of Japanese language terms is often misunderstood. A go whole-board opening refers to an opening sequence of plays, almost always laid out the standard 19×19 go board. Because of the symmetry of the board (eight-fold), there are certain conventions about displaying opening moves traditional in Japan. These do not necessarily apply in China or Korea, but naturally in speaking of an 'opening' one never needs to distinguish openings related by symmetry. The Japanese term for the opening phase of the game is ''joban'', but this is not used in English. Instead it is very common to use ''fuseki'', a Japanese term that has a literal meaning of 'scattering of stones'. This really refers, therefore, to the way the initial plays are distributed around ...
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Yamada Joseki
In shogi, the Yamada joseki is a joseki for a Rapid Attack Static Rook vs Fourth File Rook opening. It is named after Michiyoshi Yamada. The Yamada joseki starts after the Static Rook player has developed a Left Silver-57 Rapid Attack formation with a Boat castle and the Ranging Rook player has constructed a Mino castle and kept their bishop diagonal closed. After this position, the joseki details balanced play for four different responses to the Static Rook formation initiated by the Fourth File Rook opponent. See also * Left Silver-57 Rapid Attack * Saginomiya Joseki * Fourth File Rook In shogi, Fourth File Rook (四間飛車 ''shikenbisha'') is a class of Ranging Rook openings in which the rook is initially positioned on the fourth file if played by White or the sixth file if played by Black. History The earlie ... Bibliography * External links * YouTube: HIDETCHI's Shogi Openings: *Yamada's Jouseki: Oblique Climbing Silver #1*Yamada's Jouseki: O ...
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Kimura Joseki
In shogi, the Kimura joseki (木村定跡) is a joseki for a Bishop Exchange Reclining Silver (Double Static Rook) opening. It was developed by lifetime Meijin Yoshio Kimura. Development Basic Diagram From the first move: 1. P-76, P-84; 2. P-26, G-32; 3. G-78, P-85; 4. B-77, P-34; 5. S-88, Bx77+; 6. Sx77, S-42; 7. S-38, S-72; 8. P-46, P-64; 9. S-47, S-63; 10. P-66, G-52; 11. G-58, K-41; 12. K-68, S-54; 13. S-56, K-31; 14. K-79, P-14; 15. P-16, P-94; 16. P-96, P-74; 17. P-36, P-44; 18. N-37, N-73; 19. P-25, S-33 (Diagram 2). From here, it'll go later with K-88, K-22 (Diagram 1), and hostilities will start with Black's pushing and sacrificing the pawn at the 4th file with P-45. Intermediate Diagram From Diagram 1, following 20. P-45, Px45, the odds fall on Black with the push of the pawn 21. P-35. From there 21... S-44; 22. P-75, Px75; 23. P-15, Px15; P-24, Px24; 24. Rx24, P*23; 25. R-28, B*63; 26. P*13, Lx13; 27. N-25 (Diagram 3), L-14; 28. Px34, P-24; 29 ...
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Professional Shogi Player
A professional shogi player (将棋棋士 ''shōgi kishi'' or プロ棋士 ''puro kishi'' "professional player") is a shogi player who is usually a member of a professional guild of shogi players. There are two categories of professional players: regular professional and women's professional. All regular professional shogi players are members of the Japan Shogi Association (JSA). However, only regular professional players, who are all male, are considered to be full-fledged members. Women's professional players belong to groups distinct from regular professional players. In Japanese, the term 棋士 ''kishi'' only refers to regular professional players to the exclusion of women's professionals, who are termed 女流棋士 ''joryū kishi.'' History During the Edo period (1603-1868), shogi followed an iemoto system centered around three families (schools): the , the and the . Titles such as Meijin were hereditary and could only be held by members of these three families. These ...
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Yoshiharu Habu
is a professional shogi player and a chess FIDE Master. His master is Tatsuya Futakami. He is the only person to simultaneously hold seven major professional shogi titles at the same time and is also the only person to qualify as a lifetime title holder for seven major titles. In January 2018, Habu became the first professional shogi player to be awarded Japan's People's Honour Award. Early life Yoshiharu Habu was born in Tokorozawa, Saitama in 1970 and moved to Hachioji, Tokyo before entering kindergarten. Habu first encountered shogi in his first year of elementary school, when his classmates taught him how the shogi pieces move. He was so fascinated by the game that his mother entered him in a shogi tournament held at the Hachioji Shogi Club in the summer of 1978. Although Habu was eliminated during the preliminary rounds with a record of 1 win and 2 losses, his parents took him to the shogi club every weekend from October 1978. Habu improved so rapidly that he was promote ...
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