John O'Neill (artist)
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John O'Neill (artist)
John O'Neill (born 1948) is a British artist and video game designer best known for developing the games '' Lifespan'' and ''The Dolphin's Rune''. He is one of the earliest art game designers, and his work has been compared to that of contemporary game designer, Jaron Lanier. Career Early life and founding of Admacadiam John O'Neill grew up in Northern England and began to experiment with painting at a young age. His interest in art continued throughout the 1960s, his academic career eventually leading him to study art at the Bath School of Art and Design and at London's Chelsea College of Art and Design where he would exhibit his work publicly. O'Neill's approach to art in his 20s was experimental in nature and he explored diverse media including painting, sculpture, and music. His experiences in exhibiting his work in London in 1971 at the age of 23, however, led him to make dramatic changes in the interest of gaining as broad an audience as possible. Turning to consumer c ...
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Lifespan (video Game)
''Lifespan'' is a video game written by John O'Neill for the Atari 8-bit family which was published on cartridge by Roklan in 1983. It was released on disk in 1985 by Antic Software Antic Software was a software company associated with '' Antic'', a magazine for the Atari 8-bit family of computers. Bound into issues of the magazine, the Antic Software catalog initially sold Atari 8-bit games, applications, and utilities from .... Gameplay ''Lifespan'' is a slow-paced and surrealistic pastiche of five episodes. Reception George Kopp for '' Electronic Fun with Computers & Games'' said "As it stands, ''Lifespans gameplay doesn't quite live up to expectations (or Expectations). I think it will have a lot of fans, though, and if you're looking to buy your shrink a birthday present, consider it." References {{reflist External linksReviewin '' Electronic Games''''1984 Software Encyclopedia''from ''Electronic Games''Reviewin ''Video Games''Reviewin ''Videogaming and Computer Gaming ...
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John C
John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Second Epistle of John, often shortened to 2 John * Third Epistle of John, often shortened to 3 John People * John the Baptist (died c. AD 30), regarded as a prophet and the forerunner of Jesus Christ * John the Apostle (lived c. AD 30), one of the twelve apostles of Jesus * John the Evangelist, assigned author of the Fourth Gospel, once identified with the Apostle * John of Patmos, also known as John the Divine or John the Revelator, the author of the Book of Revelation, once identified with the Apostle * John the Presbyter, a figure either identified with or distinguished from the Apostle, the Evangelist and John of Patmos Other people with the given name Religious figures * John, father of Andrew the Apostle and Saint Peter * Pope Jo ...
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Apple II
The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-molded plastic case, Rod Holt developed the switching power supply, while Steve Jobs's role in the design of the computer was limited to overseeing Jerry Manock's work on the plastic case. It was introduced by Jobs and Wozniak at the 1977 West Coast Computer Faire, and marks Apple's first launch of a personal computer aimed at a consumer market—branded toward American households rather than businessmen or computer hobbyists. ''Byte'' magazine referred to the Apple II, Commodore PET 2001, and TRS-80 as the "1977 Trinity". As the Apple II had the defining feature of being able to display color graphics, the Apple logo was redesigned to have a spectrum of colors. The Apple II is the first model in the Apple II series, followed by Apple ...
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Mindscape (company)
Mindscape was a video game developer and publisher. The company was founded by Roger Buoy in October 1983 in Northbrook, Illinois, originally as part of SFN Companies until a management buyout was completed in 1987. Mindscape went public in 1988 and was subsequently acquired in 1990 by The Software Toolworks, eyeing Mindscape's Nintendo license. When Toolworks was acquired by Pearson plc in 1994, Mindscape became the primary identity for the development group. Mindscape was then sold to The Learning Company in 1998 and bought out by Jean-Pierre Nordman in 2001, becoming headquartered in Boulogne-Billancourt, France. Following the poor performance of its products, Mindscape exited the video game industry in August 2011. Notable titles released by Mindscape include the MacVenture series, '' Balance of Power'', '' Moonstone: A Hard Days Knight'', ''Legend'', '' Warhammer: Shadow of the Horned Rat'', '' Warhammer: Dark Omen'' and ''Lego Island''. History Early years (1983–1 ...
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Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for . Preceded by the VIC-20 and Commodore PET, the C64 took its name from its of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK and Japan, lasting only about six months in Japan) for most of the later years of the 1980s. For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two mil ...
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Atari 8-bit Family
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, and Atari XEGS, the last discontinued in 1992. They differ primarily in packaging, each based on the MOS Technology 6502 central processing unit, CPU at and the same custom coprocessor chips. As the first home computer architecture with coprocessors, it has graphics and sound more advanced than most contemporary machines. Video games were a major draw, and first-person space combat simulator ''Star Raiders'' is considered the platform's killer app. The plug-and-play peripherals use the Atari SIO serial bus, with one developer eventually also co-patenting USB. While using the same internal technology, the Atari 800 was sold as a high-end model, while the 400 was more affordable. The 400 has a pressure-sensitive, spillproof membrane keyboar ...
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Atari, Inc
Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunnyvale, California, area in the center of Silicon Valley, the company was initially formed to develop arcade games, launching with ''Pong'' in 1972. As computer technology matured with low-cost integrated circuits, Atari ventured into the consumer market, first with dedicated home video game console, home versions of ''Pong'' and other arcade successes around 1975, and into programmable consoles using game cartridges with the Atari Video Computer System (Atari VCS or later branded as the Atari 2600) in 1977. To bring the Atari VCS to market, Bushnell sold Atari to Warner Communications in 1976. In 1978, Warner brought in Ray Kassar to help run the company, but over the next few years, gave Kassar more of a leadership role in the company. Bushn ...
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American International Toy Fair
The North American International Toy Fair (formerly the American International Toy Fair and also known as Toy Fair New York) is an annual toy industry trade show held in mid-February in New York City's Jacob K. Javits Convention Center and at toy showrooms around the city. The event is open to the toy trade only – toy industry professionals, retailers, and press representatives. It is produced by The Toy Association. Toy Fair New York's promoters describe it as the largest toy trade show in the Western hemisphere. History Toy Fair began in February 1903. The first event featured less than ten toy companies with Lionel trains among the featured products. As the event expanded, more space was needed which led to toy companies occupying 200 Fifth Avenue, a former hotel site, in 1910. By 1925, it was renamed the International Toy Center. The 117th annual Toy Fair, held February 22–25, 2020 at the Jacob K. Javits Convention Center, attracted tens of thousands of play innovato ...
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The Ultimate Haunted House
Gahan Wilson's ''The Ultimate Haunted House'' is a computer adventure game developed by Byron Preiss Multimedia/Brooklyn Multimedia, published and distributed by Microsoft Home, and directed by Judson Rosebush. The game is designed by Walt Freitag and Barbara Lanza and published in 1993 and 1994. The game places the player in the middle of a bizarrely humorous and eerie haunted house populated by Wilson's wacky characters. The player must explore 13 rooms and find 13 hidden keys before 13 hours on the mystery clock run out. The game runs on Mac OS 7 and Microsoft Windows 3.1. Gameplay Game play consists of interacting with a cast of ghoulish residents who populate the house and move about it, and in collecting and exchanging an inventory of items with them. All of the main characters, as well as the house itself, contain artificial personalities that react to the actions of the player; the moody characters and the opportunity to explore the house in any order creates near-infinit ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including ''Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two'', ''Apex Legends'', and '' Star Wars'', as well as the EA Sports titles '' FIFA'', ''Madden NFL'', ''NBA Live'', ''NHL'', an ...
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Gahan Wilson
Gahan Allen Wilson (February 18, 1930 – November 21, 2019) was an American author, cartoonist and illustrator known for his cartoons depicting horror-fantasy situations. Biography Wilson was born in Evanston, Illinois, and was inspired by the work of the satiric '' Mad'' and ''Punch'' cartoonists, and 1950s science fiction films. His cartoons and prose fiction appeared regularly in ''Playboy'', ''Collier's'' and ''The New Yorker'' for nearly 50 years. He published cartoons and film reviews for ''The Magazine of Fantasy & Science Fiction''. From 1992 through end of publication, he prepared all the front covers for the annual book ''Passport to World Band Radio''. Wilson was a movie review columnist for ''The Twilight Zone Magazine'' and a book critic for ''Realms of Fantasy'' magazine. Wilson wrote and illustrated a short story for Harlan Ellison's anthology ''Again, Dangerous Visions'' (1972). He also contributed short stories to other publications; including "M1" and "The Zo ...
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Time–Life
Time Life, with sister subsidiaries StarVista Live and Lifestyle Products Group, a holding of Direct Holdings Global LLC, is an American production company and direct marketer conglomerate, that is known for selling books, music, video/DVD, and multimedia products. The current focus of the group is music, video, and entertainment experiences (such as the StarVista cruises) as the Time Life book division closed in 2001. Its products have been sold throughout North America, Europe, Australia, and Asia through television, print, retail, the Internet, telemarketing, and direct sales. Current operations are focused in the US and Canada with limited retail distribution overseas. Overview Time Life was founded in 1961 as the book marketing division of Time, Incorporated. It took its name from Time Inc.'s cornerstone magazines, ''Time'' and ''Life'', two of the most popular magazines of the era, but remained independent from both. Starting in 1967, Time Life combined its book offe ...
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