Jane's WWII Fighters
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Jane's WWII Fighters
''Jane's World War II Fighters'' is the 1998 combat flight simulation video game. Set in the European theatre of operations during World War II, it is part of the ''Jane's Combat Simulations'' franchise. The game was considered a commercial failure, and contributed to the end of the ''Jane's Combat Simulations'' line. Gameplay The game is set during the Battle of the Bulge in late 1944 and early 1945. The game features famous fighter aircraft from World War II. It also included a virtual museum, where aircraft profiles and interviews with fighter pilots such as George Unwin, Günther Rall, and others could be viewed. Reception Critical reviews The game received favorable reviews according to the review aggregation website GameRankings. Sales The game was released in direct competition with ''Microsoft Combat Flight Simulator'', and became a commercial flop. In 1999, ''Computer Gaming World'' reported that the game "appears to have been murdered by Microsoft's brand recognition ...
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Jane's Combat Simulations
''Jane's Combat Simulations'' was a brand of PC flight and combat flight simulators released by Electronic Arts (EA). The Jane's Information Group branding was licensed by Electronic Arts to lend authenticity and accuracy to their growing line of combat games. The license was announced in 1995, and games were released over the next 5 years, although Jane's Combat Simulations branded games had been released by Electronic Arts since 1994. In late 2000, Electronic Arts dropped ''Jane's Combat Simulations'', leading to them being licensed by different companies. The creative leads behind the ''Jane's Combat Simulations'' line were Andy Hollis and Paul Grace, designers who previously worked on games such as ''F-19 Stealth Fighter'' and '' Chuck Yeager's Advanced Flight Trainer''. '' U.S. Navy Fighters'' is a predecessor game to the franchise. It was released in 1994 by Electronic Arts as part of the ''Air Combat'' series. An updated version, '' Jane's US Navy Fighters 97'', was releas ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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European Air War
''European Air War'' is a combat flight simulator developed and published by MicroProse and published for Microsoft Windows in 1998. It is a sequel to '' 1942: The Pacific Air War''. It simulates the Battle of Britain, and the Allied Air offensives in Western Europe during World War II in 1943–1945. Gameplay ''European Air War'' has three modes: a Quick Start option, which allows immediate undefined play; a Single Mission option, which allows selection of aircraft and mission type, and a campaign mode called Pilot Career. The Pilot Career mode, allows the user to take the role of a pilot in the RAF, Luftwaffe or USAAF and play in any of three time eras, the Battle of Britain in 1940, the Allied Air offensives in 1943, and the Air offensives before and after D-Day until the end of the war in 1944–45. During a Pilot Career player actions will directly affect the progress of the war, including delaying or bringing forward the invasion of Europe. Players may also rise up the ran ...
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Hot Pursuit
Hot pursuit is a legal term. Hot Pursuit may also refer to: Film and television * ''Hot Pursuit'' (1984 TV series), a 1984 NBC television series * ''Hot Pursuit'' (2006 TV series), a 2006 Court TV television series * ''Hot Pursuit'' (1987 film), a 1987 American action comedy film starring John Cusack * ''Hot Pursuit'' (2015 film), a 2015 American comedy film starring Reese Witherspoon and Sofía Vergara Video games *'' Need for Speed III: Hot Pursuit'', a racing video game, by EA Canada, released in 1998 *'' Need for Speed: Hot Pursuit 2'', the sequel, by EA Black Box, released in 2002 *'' Need for Speed: Hot Pursuit'', by Criterion Games, released in 2010 Comics *Hot Pursuit, a DC Comics character who is a future version of Barry Allen (Flash) See also * * * Need for Speed: Hot Pursuit (other) * Pursuit (other) Pursuit may refer to: Arts and entertainment Films * ''Pursuit'' (1935 film), a 1935 American action film * ''Pursuit'' (1972 Amer ...
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Academy Of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards. History AIAS was originally founded in 1992 by Andrew Zucker, a lawyer in the entertainment industry. AIAS co-promoted numerous events with organizations such as the Academy of Television Arts and Sciences, the Directors Guild of America and Women in Film. Their first awards show program, "Cybermania '94", which was hosted by Leslie Nielsen and Jonathan Taylor Thomas, was broadcast on TBS. While a second show was run in 1995, and was the first awards program to be streamed over the Web, it drew far less audiences as the first. Video game industry leaders decided that they wanted to reform AIAS as a non-profit organization for the video game industry. The effort was backed by Peter Main of Nintendo, Tom Kalins ...
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Tom Chick
Tom W. Chick (born August 14, 1966) is an American actor and independent journalist. His most prominent TV roles were as Oscar's boyfriend Gil in the U.S. version of ''The Office'', and the hard-hitting reporter Gordon in ''The West Wing''. Early life and education Chick attended Harvard Divinity School and received a Master of Theological Studies with a focus on the Old Testament. Career Deciding not to pursue the ministry, he later moved to Hollywood, California, where he pursued a career in writing about video games and occasionally acting for television roles. He is also the co-founder and administrator of a web-based site for games discussion, Quarter to Three. Chick is an independent journalist whose columns on video games have appeared online and in print. As a freelance columnist, he has written for a number of sites, including Firing Squad, Yahoo Games, GameSpy, GameSpot, Xtreme Gamer, 1Up, Rotten Tomatoes and others. His articles have also appeared in magazines such ...
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PC Data
PC Data was an American market research and point of sale tracking firm founded in 1991 and based in Reston, Virginia. Its founder, Ann Stephens, had worked previously as the head researcher for the Software Publishers Association. Initially, the firm tracked only the United States' computer software market, but later expanded to include hardware sales and, in 1999, Internet traffic. By 1996, ''The Washington Post'' described PC Data as "the preeminent tabulator of facts and figures of the monthly sales of consumer software in the United States". Its coverage of the United States retail software sales market had grown to 80% by September 1998. In March 2001, The NPD Group purchased PC Data's point-of-sale research branch and merged it with its Intelect Market Tracking division. Following a legal settlement with the rival company Jupiter Media Matrix regarding patent infringement Patent infringement is the commission of a prohibited act with respect to a patented invention wi ...
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Looking Glass Studios
Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Productions in 1990, and merged with Lerner's Lerner Research in 1992 to become LookingGlass Technologies. Between 1997 and 1999, the company was part of AverStar, where it was renamed Looking Glass Studios. Following financial issues at Looking Glass, the studio shut down in May 2000. Notable productions by Looking Glass include the ''Ultima Underworld'', '' System Shock'' and ''Thief'' series. History Foundation and ''Ultima Underworld'' (1990–1992) Prior to founding Looking Glass, Paul Neurath worked with developer Origin Systems, while it was located in Southern New Hampshire, where he led the design on '' Space Rogue''. Following the release of the game, Origin moved back to Texas, from which it originated, leaving Neurath with a stu ...
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Jane's Attack Squadron
''Jane's Attack Squadron'' is a 2002 combat flight simulator developed by Looking Glass Studios and Mad Doc Software and published by Xicat Interactive. Based on World War II, the game allows players to pilot fifteen reproductions of that era's military aircraft and to carry out missions for the Axis or Allies. Although it contains dogfights, the game focuses largely on air-to-ground combat, hence the title. ''Jane's Attack Squadron'' was first conceived by Looking Glass employee Seamus Blackley as ''Flight Combat'', a combat-based sequel to '' Flight Unlimited''. The company continued designing the game after Blackley was fired in 1995, and it entered production under Electronic Arts in 1998. The team experienced problems with deadlines and funding during development, with the game eventually being heavily redesigned and renamed ''Jane's Attack Squadron'' at the request of the publisher. These issues contributed to Looking Glass's bankruptcy and closure in 2000. In 2001 and ...
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Microsoft Combat Flight Simulator
''Microsoft Combat Flight Simulator: WWII Europe Series'' is the first version of all three combat flight simulation games from Microsoft. It was released on 28 October 1998 and it is set in the European Theatre of World War II, European Theatre of World War II. This game spawned two sequels: ''Combat Flight Simulator 2'' in 2000 and ''Combat Flight Simulator 3: Battle for Europe'' in 2002. Gameplay ''Combat Flight Simulator'' features 6 modes, Free Flight, Quick Combat, Single Missions, Campaigns, Multiplayer, and Training Missions. Free Flight allows players to fly around the entirety of Europe. Quick Combat puts the player into the air against waves of AI opponents. Single Missions are missions where you have to take-off to complete tasks, before landing. Campaigns are more elaborate mission sequences. Multiplayer was a mode that allowed you to fly online with other players, fly in formations, and engage in dog-fights. Training Missions are missions that teach you dogfighting ...
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Review Aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as h ...
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