J.R.R. Tolkien's The Lord Of The Rings, Vol. I (1990 Video Game)
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J.R.R. Tolkien's The Lord Of The Rings, Vol. I (1990 Video Game)
''For Interplay's later SNES game, see J.R.R. Tolkien's The Lord of the Rings, Vol. I (1994 video game).'' ''J.R.R. Tolkiens The Lord of the Rings, Vol. I'' is a role-playing video game published by Interplay Productions. It is an adaptation of ''The Fellowship of the Ring'' by J. R. R. Tolkien, being the first volume in ''The Lord of the Rings''. The game was released in 1990 for DOS, in 1991 for the Amiga and PC-98, and in 1992 for the FM Towns. It was followed by '' J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers''. It was originally designed for the Commodore 64, but the production team switched to the newer platforms. The game was designed by Troy A. Miles, Scott Bennie, Jennell Jaquays, and Bruce Schlickbernd. Overview The game is a role-playing game (RPG) in which the player, after an opening cinematic, takes control of Frodo Baggins just outside Bag End. From here, the player gradually "recruits" various members of the Fellowship, and while the game c ...
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Brothers Hildebrandt
Greg and Tim Hildebrandt, known as the Brothers Hildebrandt (born January 23, 1939), are American twin brothers who worked collaboratively as fantasy and science fiction artists for many years. They produced illustrations for comic books, movie posters, children's books, posters, novels, calendars, advertisements, and trading cards. Tim Hildebrandt died on June 11, 2006. Career Born in Detroit, Michigan, Greg and Tim Hildebrandt began painting professionally in 1959 as the Brothers Hildebrandt. The brothers both held an ambition to work as animators for Walt Disney, and although they never realized this dream, their work was heavily influenced by illustration style of Disney feature films such as ''Snow White'', ''Pinocchio'' and ''Fantasia''. They were also influenced by the artwork in comic books and science fiction books, notably the work of Norman Rockwell and Maxfield Parrish. The brothers are best known for their popular ''The Lord of the Rings'' calendar illustrations, il ...
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Quest (video Games)
A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above. Quests often fall into several types, such as kill quests, gather quests, delivery/"fetch" quests, and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have. Many types of quests are referred to as ...
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Reverse Engineering
Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accomplishes a task with very little (if any) insight into exactly how it does so. It is essentially the process of opening up or dissecting a system to see how it works, in order to duplicate or enhance it. Depending on the system under consideration and the technologies employed, the knowledge gained during reverse engineering can help with repurposing obsolete objects, doing security analysis, or learning how something works. Although the process is specific to the object on which it is being performed, all reverse engineering processes consist of three basic steps: Information extraction, Modeling, and Review. Information extraction refers to the practice of gathering all relevant information for performing the operation. Modeling refers to th ...
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End-of-life (product)
An end-of-life product (EOL product) is a product at the end of the product lifecycle which prevents users from receiving updates, indicating that the product is at the end of its useful life (from the vendor's point of view). At this stage, a vendor stops the marketing, selling, or provisioning of parts, services, or software updates for the product. The vendor may simply intend to limit or end support for the product. In the specific case of product sales, a vendor may employ the more specific term "end-of-sale" ("EOS"). All users can continue to access discontinued products, but cannot receive security updates and technical support. The time-frame after the last production date depends on the product and relates to the expected product lifetime from a customer's point of view. Different lifetime examples include toys from fast food chains (weeks or months), mobile phones (3 years) and cars (10 years). Product support Product support during EOL varies by product. For hardware ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Charles Ardai
Charles Ardai (born 1969) is an American entrepreneur, businessperson, and writer of award winning crime fiction and mysteries. He is founder and editor of Hard Case Crime, a line of pulp-style paperback crime novels. He is also an early employee of D. E. Shaw & Co. and remains a managing director of the firm. He was the former chairman of Schr枚dinger, Inc. Early life A New York native and the son of two Holocaust survivors, Ardai told NPR in a May 2008 interview that the stories his parents told him as a child "were the most grim and frightening that you can imagine" and gave him the impression "there was a darker circle around a very small bit of light," something that enabled him to relate to his own characters' sufferings. While in high school, Ardai enjoyed reading pulp fiction and worked as an intern at Isaac Asimov鈥檚 Science Fiction Magazine. After graduating from Hunter College High School in 1987, he attended Columbia University, where he graduated ''summa cum lau ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Galadriel
Galadriel (IPA: 藞ladri.蓻l is a character created by J. R. R. Tolkien in his Middle-earth writings. She appears in ''The Lord of the Rings'', ''The Silmarillion'', and ''Unfinished Tales''. She was a royal Elf of both the Noldor and the Teleri, being a grandchild of both King Finw毛 and King Olw毛. She was also close kin of King Ingw毛 of the Vanyar through her grandmother Indis. Galadriel was a leader during the rebellion of the Noldor, and present in their flight from Valinor during the First Age. Towards the end of her stay in Middle-earth, she was joint ruler of Lothl贸rien with her husband, Celeborn, when she was known as the Lady of L贸rien, the Lady of the Galadhrim, the Lady of Light, or the Lady of the Golden Wood. Her daughter Celebr铆an was the wife of Elrond and mother of Arwen, Elladan, and Elrohir. Tolkien describes Galadriel as "the mightiest and fairest of all the Elves that remained in Middle-earth" (after the death of Gil-galad) and the " ...
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Mordor
In J. R. R. Tolkien's fictional world of Middle-earth, Mordor (pronounced ; from Sindarin ''Black Land'' and Quenya ''Land of Shadow'') is the realm and base of the evil Sauron. It lay to the east of Gondor and the great river Anduin, and to the south of Mirkwood. Mount Doom, a volcano in Mordor, was the goal of the Fellowship of the Ring (characters), Fellowship of the Ring in the quest to destroy the One Ring. Mordor was surrounded by three mountain ranges, to the north, the west, and the south. These both protected the land from invasion and kept those living in Mordor from escaping. Commentators have noted that Mordor was influenced by Tolkien's own experiences in the industrial Black Country of the English Midlands, and by his time fighting in the trenches of the Western Front (World War I), Western Front in the First World War. Another forerunner that Tolkien was very familiar with is the account of the monster Grendel's unearthly landscapes in the Old English poem ''Beow ...
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Radagast (Middle-earth)
Radagast the Brown is a fictional character in J. R. R. Tolkien's legendarium. A wizard and associate of Gandalf, he appears briefly in ''The Hobbit'', ''The Lord of the Rings'', ''The Silmarillion'', and ''Unfinished Tales''. His role in Tolkien's writings is so slight that it has been described as a plot device, though scholars have noted his contribution to the evident paganism in Middle-earth. He played a more significant role in Peter Jackson's ''The Hobbit'' film series, where he was portrayed by Sylvester McCoy. Some aspects of his characterisation were invented for the films, but the core elements of his character - namely communing with animals, skill with herbs, and shamanistic ability to change his shape and colours - are all described in Tolkien's works. He is also a character in role-playing video games based on Tolkien's writings. Appearances ''Unfinished Tales'' explains that Radagast, like the other Wizards, came from Valinor around the year 1000 of the Th ...
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Lothl贸rien
In J. R. R. Tolkien's legendarium, Lothl贸rien or L贸rien is the fairest realm of the Elves remaining in Middle-earth during the Third Age. It is ruled by Galadriel and Celeborn from their city of tree-houses at Caras Galadhon. The wood-elves of the realm are known as Galadhrim. The realm, a broad woodland between the Misty Mountains and the River Anduin, is the Elven centre of resistance against the Dark Lord Sauron in ''The Lord of the Rings''. Galadriel had one of the Three Elf-Rings, and used it to keep Sauron from seeing into Lothl贸rien. The Fellowship of the Ring spent some time in Lothl贸rien after passing through Moria. Galadriel prepared them for their quest with individual gifts. Scholars have noted that Lothl贸rien represents variously an Earthly Paradise; an Elfland where time is different, reflecting the traditions of European folklore; and a land of light striving biblically with the darkness of evil. Fictional description Names Tolkien gave the forest ...
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Dol Guldur
Mirkwood is a name used for a great dark fictional forest in novels by Sir Walter Scott and William Morris in the 19th century, and by J. R. R. Tolkien in the 20th century. The critic Tom Shippey explains that the name evoked the excitement of the wildness of Europe's ancient North. At least two distinct Middle-earth forests are named Mirkwood in Tolkien's legendarium. One is in the First Age, when the highlands of Dorthonion north of Beleriand became known as Mirkwood after falling under Morgoth's control. The more famous Mirkwood was in Wilderland, east of the river Anduin. It had acquired the name Mirkwood after it fell under the influence of the Necromancer; before that it had been known as Greenwood the Great. This Mirkwood features significantly in ''The Hobbit'' and in the film '' The Hobbit: The Desolation of Smaug''. The term ''Mirkwood'' derives from the forest ''Myrkvi冒r'' of Norse mythology; that forest has been identified by scholars as representing a wooded regio ...
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