Ivy Valentine
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Ivy Valentine
, commonly called , is a fictional character in the ''Soulcalibur'' series of video games. Created by Namco's Project Soul division, she first appeared in the original ''Soulcalibur'' and its subsequent sequels, later appearing in various merchandise related to the series. She was voiced in Japanese by Yumi Tōma between ''Soulcalibur'' and ''Soulcalibur III'', Kanako Tōjō between ''Soulcalibur Legends'' and '' Soulcalibur: Broken Destiny,'' and Miyuki Sawashiro in ''Soulcalibur V'', and ''Soulcalibur VI''; in English, she was voiced by Renee Hewitt in ''Soulcalibur II'' and Lani Minella for the remainder of the series. In the game, she is the illegitimate daughter of undead pirate Cervantes de Leon who was raised by a noble family until her father became obsessed with the cursed sword, Soul Edge, leading to his death and later her mother's. Desiring to destroy the sword, she creates a segmented, animated blade-whip, only to become Soul Edge's pawn and learn that it intends to u ...
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Soulcalibur VI
''Soulcalibur VI'' is a fighting game developed by Bandai Namco Studios and Dimps and published by Bandai Namco Entertainment for the PlayStation 4, Xbox One, and Microsoft Windows in 2018. It is the seventh main installment in the ''Soulcalibur'' series. Gameplay Following the tradition of prior installments of the ''Soulcalibur'' series, ''Soulcalibur VI'' gameplay involves two weapons-wielding combatants battling against one another using a 3D system. The game kept many of the familiar gameplay elements including 8-Way Run, Guard Impact, and character creation, but adds to the traditional formula by introducing new mechanics such as Reversal Edge and the newly revamped Soul Charge. The Reversal Edge allows players to defend against an oncoming attack and quickly strike back, alongside a slow-motion effect, enabling more defensive options for the players. Characters ''Soulcalibur VI'' contains a base roster consisting of 21 fighters. Additional characters are added through DL ...
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Soulcalibur V
is a fighting video game developed and released by Namco Bandai Games for the PlayStation 3 and Xbox 360 in 2012. The sixth main installment in Namco's ''Soulcalibur'' series of fighting games, ''Soulcalibur V'' is the follow-up to ''Soulcalibur IV'' and retains the weapon-based combat that characterizes the series but follows a new character, Patroklos, who aims to rid his sister of a curse brought upon her by an ancient weapon. It is the last original ''Soul'' series timeline game. The game received positive reviews, in which it was praised for its gameplay, atmosphere and character creation, but was criticized for the removal of fan favorite characters and for its story mode. Gameplay Like the previous games in the series, ''Soulcalibur V'' is a weapon-based fighting game. Players use high and low vertical and horizontal attacks to damage opposing player characters and can block incoming attacks or parry enemies' moves to gain a tactical advantage. The game features a tweak ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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UGO Networks
UGO Entertainment, Inc. was a website that provided coverage of online media in entertainment, targeting males aged 18–34. The company was based in New York, New York, United States. History The company started in 1997 as Unified Gamers Online, billed in directories as a "hand-picked network of professionally managed gaming sites and services." In 1997, founder Chris Sherman hired Ken Margolis Associates to manage sales and marketing to the Game Industry. Chris sold UGO to Actionworld, Inc., a subsidiary of InterWorld, which incorporated the company in the state of Delaware in April, 1997. That same year, InterWorld spun off the company "in order to permit UGO Networks to build a separate management team…and to position UGO Networks to seek private parts equity financing." In 1998, UGO—then described as "the largest independent gaming community on the Internet"—created the prestigious UGO E3 Awards, now the Game Critics Awards, to recognize high quality video gam ...
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Namco Bandai
is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and Lyon, France. It is a wholly-owned subsidiary of Bandai Namco Holdings, an entertainment conglomerate. Bandai Namco Entertainment was formed on 31 March 2006, following a corporate merge between Namco and Bandai on 29 September of the previous year. Originally known as , it merged Bandai Games and Namco Networks in January to create Namco Bandai Games America. Namco Bandai Games absorbed Banpresto's video game division in 2008 and dissolved Bandai Networks in 2009. Development operations were spun off into a new company in 2012, Namco Bandai Studios (now called Bandai Namco Studios), to help create faster development time and tighter cohesion between development teams. Namco Bandai Games was renamed Bandai Namco Games in 2014 and again t ...
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Motion Capture
Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2-D or 3-D computer animation.Andrew Harris Salomon, Feb. 22, 2013, Backstage MagazineGrowth In Performance Capture Helping Gaming Actors Weather Slump Accessed June 21, 2014, "..But developments in motion-capture technology, as well as new gaming consoles expected from Sony and Microsoft within the year, indicate that this niche continues to be a growth area for actors. And for those who have thought about breaking in, the message is clear: Get busy...."Ben Child, 12 August 2011, The GuardianAndy Serkis: why won't Oscars go ape over motion-capture acting? Star of Rise of the Planet ...
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3D Model
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data ( points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by scanning. Their surfaces may be further defined with texture mapping. Outline The product is called a 3D model. Someone who works with 3D models may be referred to as a 3D artist or a 3D modeler. A 3D Model can also be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. 3D Models may be created auto ...
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Concept Artist
Concept art is a form of visual art used to convey an idea for use in films, video games, animation, comic books, or other media before it is put into the final product. Concept art usually refers to world-building artwork used to inspire the development of media products, and is not the same as visual development art, though they are often confused. Concept art is developed through several iterations. Multiple solutions are explored before settling on the final design. Concept art is not only used to develop the work but also to show the project's progress to directors, clients, and investors. Once the development of the work is complete, concept art may be reworked and used for advertising materials. History The term "concept art" was used by the Walt Disney Animation Studios as early as the 1930s. A concept artist is an individual who generates a visual design for an item, character, or area that does not yet exist. This includes, but is not limited to, film, animation, and ...
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Signature Weapon
A signature weapon (or trademark weapon or weapon of choice) is one commonly identified with a certain group or, in the case of literature, epic poems, comics, and film, where it is a popular ''trope,'' for both heroes and villains to be associated with and highly proficient in the use of specific weaponry. Examples include Robin Hood's longbow, Don Quixote's jousting lance, a wizard's wand, the Grim Reaper's scythe, Zeus' thunderbolt, Poseidon's trident, Thor's hammer, Arjuna's bow, the Monkey King's iron rod, a Jedi's lightsaber, William Tell's crossbow, David's sling and James Bond's Walther PPK. The Colt .45 SAA and Winchester are ubiquitous in Westerns. In horror cinema, there is Jason Voorhees's machete, Freddy Krueger's bladed glove and Leatherface's chainsaw. Signature weapons enable viewers of limited animation superhero cartoons, comics, fantasy anime and mecha to easily distinguish between characters who are often nearly identical in appearance (e.g., the Teenage ...
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Pin-up Model
A pin-up model (known as a pin-up girl for a female and less commonly male pin-up for a male) is a model whose mass-produced pictures see widespread appeal as part of popular culture. Pin-up models were variously glamour models, fashion models, or actresses whose pictures were intended for informal display, i.e. meant to be "''pinned-up''" on a wall, which is the basis for the etymology of the phrase. These pictures are also sometimes known as cheesecake photos. ''Cheesecake'' was an American slang word that became a publicly acceptable term for scantily-clad, semi-nude, or nude photos of women because ''pin-up'' was considered taboo in the early 20th century. The term ''pin-up'' may refer to drawings, paintings, and other illustrations as well as photographs. The term was first attested to in English in 1941 even though the practice is documented at least back to the 1890s. Pin-up images could be cut out of magazines or newspapers, or they could be on a postcard or lithograph ...
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Nobility
Nobility is a social class found in many societies that have an aristocracy (class), aristocracy. It is normally ranked immediately below Royal family, royalty. Nobility has often been an Estates of the realm, estate of the realm with many exclusive functions and characteristics. The characteristics associated with nobility may constitute substantial advantages over or relative to non-nobles or simply formal functions (e.g., Order of precedence, precedence), and vary by country and by era. Membership in the nobility, including rights and responsibilities, is typically Hereditary title, hereditary and Patrilinearity, patrilineal. Membership in the nobility has historically been granted by a monarch or government, and acquisition of sufficient power, wealth, ownerships, or royal favour has occasionally enabled commoners to ascend into the nobility. There are often a variety of ranks within the noble class. Legal recognition of nobility has been much more common in monarchies, ...
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