It Came From The Desert
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It Came From The Desert
''It Came from the Desert'' is a 1989 action-adventure game by Cinemaware. It was originally released for the Amiga, but later ported to MS-DOS, as well as released in distinctly different forms to consoles. The TurboGrafx-16 release is distinctly different from the computer versions, in terms of gameplay and presentation. An expansion set ''Antheads: It Came from the Desert II'' was released in 1990. The game is inspired by dozens of 1950s monster movies especially the 1954 mutant-ant classic ''Them!'', with the title referencing the 1953 horror film, ''It Came from Outer Space''. The game is a non-linear combination of dialogue boxes and several types of action scenes, typical of contemporary Cinemaware releases. Premise The player assumes the role of Dr. Greg Bradley who comes to remote Lizard Breath, California on June 1, 1951. As a geologist, he wants to study a meteor crash site somewhere in the desert south-west of the small town. Early in the game he learns that the rad ...
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Cinemaware
Cinemaware was a video game developer and publisher that released several titles in the 1980s based on various film themes. The company was resurrected in 2000, before being acquired by eGames in 2005. Cinemaware Corp. (1986–1991) The company was founded in January 1986 by Phyllis and Robert “Bob” Jacob. Cinemaware's first title was ''Defender of the Crown'', a strategy computer game originally released for the Commodore Amiga. Bob Jacob was a film buff, and Cinemaware released other popular games based on classic film genres that emphasized action, graphics, and ease of play. Its games generally debuted on the most graphically powerful home computers of the era, the Amiga, Apple IIGS, and Atari ST, and then ported to others, such as the Commodore 64, PC (running under MS-DOS), and the Nintendo Entertainment System. ''Defender of the Crown'' is the most ported Cinemaware game. Cinemaware expanded to sports games, with its "TV Sports" line, which featured elements ...
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Queen Ant
A queen ant (formally known as a gyne) is an adult, reproducing female ant in an ant colony; generally she will be the mother of all the other ants in that colony. Some female ants, such as the '' Cataglyphis'', do not need to mate to produce offspring, reproducing through asexual parthenogenesis or cloning, and all of those offspring will be female. Others, like those in the genus ''Crematogaster'', mate in a nuptial flight. Queen offspring ants develop from larvae specially fed in order to become sexually mature among most species. Depending on the species, there can be either a single mother queen, or potentially hundreds of fertile queens in some species. A queen of ''Lasius niger'' was held in captivity by German entomologist Hermann Appel for 28 years; also a ''Pogonomyrmex owyheei'' has a maximum estimated longevity of 30 years in the field. Life cycle Development Ants go through four stages of development: egg, larva, pupa (sometimes cocoon, called metamorphosis depending ...
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Dynamite
Dynamite is an explosive made of nitroglycerin, sorbents (such as powdered shells or clay), and Stabilizer (chemistry), stabilizers. It was invented by the Swedish people, Swedish chemist and engineer Alfred Nobel in Geesthacht, Northern Germany, and patented in 1867. It rapidly gained wide-scale use as a more robust alternative to gun powder, black powder. History Dynamite was invented by Swedish chemist Alfred Nobel in the 1860s and was the first safely manageable explosive stronger than black powder. Alfred Nobel's father, Immanuel Nobel, was an industrialist, engineer, and inventor. He built bridges and buildings in Stockholm and founded Sweden's first rubber factory. His construction work inspired him to research new methods of blasting rock that were more effective than black powder. After some bad business deals in Sweden, in 1838 Immanuel moved Nobel family, his family to Saint Petersburg, where Alfred and his brothers were educated privately under Swedish and Russi ...
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Top-down Perspective
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less process ...
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Chicken (game)
The game of chicken, also known as the hawk–dove game or snowdrift game, is a model of conflict for two players in game theory. The principle of the game is that while the ideal outcome is for one player to yield (to avoid the worst outcome if neither yields), the individuals try to avoid it out of pride for not wanting to look like a "chicken". Each player taunts the other to increase the risk of shame in yielding. However, when one player yields, the conflict is avoided, and the game is for the most part over. The name "chicken" has its origins in a game in which two drivers drive toward each other on a collision course: one must swerve, or both may die in the crash, but if one driver swerves and the other does not, the one who swerved will be called a "chicken", meaning a coward; this terminology is most prevalent in political science and economics. The name "hawk–dove" refers to a situation in which there is a competition for a shared resource and the contestants can choo ...
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Greaser (subculture)
Greasers are a youth subculture that emerged in the 1950s and early 1960s from predominantly working class and lower-class teenagers and young adults in the United States. The subculture remained prominent into the mid-1960s and was particularly embraced by certain ethnic groups in urban areas, particularly Italian Americans and Latino Americans. History Etymology of the term greaser The etymology for the term ''greaser'' is unknown. It is speculated that the word originated in the late 19th century in the United States as a derogatory label for poor laborers, specifically those of Italian, Greek or Mexican descent. The similar term "greaseball" is a slur for individuals of Italian or Greek descent, though to a lesser extent it has also been used more generally to refer to all Mediterranean, Latino, or Hispanic people. By the time of the Civil War, the word was understood to carry racist and segregationist meanings. It was later used to reference automotive mechanics. It w ...
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First-person (video Games)
In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typical ...
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Ace Attorney
''Ace Attorney'' is a series of adventure video game legal dramas developed by Capcom. The first entry in the series, '' Phoenix Wright: Ace Attorney'', was released in 2001; since then, five further main series games, as well as various spin-offs and high-definition remasters for newer game consoles, have been released. Additionally, the series has seen adaptations in the form of a live-action film and an anime, and has been the base for manga series, drama CDs, musicals and stage plays. The player takes the roles of various defense attorneys, including Phoenix Wright, his mentor Mia Fey, and his understudies Apollo Justice and Athena Cykes, and investigates cases and defends their clients in court; they find the truth by cross-examining witnesses and finding inconsistencies between the testimonies and the evidence they have collected. The cases all last a maximum of three days, with the judge determining the outcome based on evidence presented by the defense attorney and th ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (List of text-based computer games, text and List of graphic adventure games, graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better grap ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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Types Of Fiction With Multiple Endings
A narrative typically ends in one set way, but certain kinds of narrative allow for multiple endings. Comics * ''The Death-Ray'' by Daniel Clowes. * ''Cliff Hanger A cliffhanger or cliffhanger ending is a plot device in fiction which features a main character in a precarious or difficult dilemma or confronted with a shocking revelation at the end of an episode or a film of serialized fiction. A cliffhange ...''. Literature * The ''Choose Your Own Adventure'' series. * ''Fighting Fantasy'' * ''Life's Lottery'' * ''The French Lieutenant's Woman'' Theater *Ayn Rand's 1934 play ''Night of January 16th'' allowed the audience to affect the ending by acting as the "jury" and voting the defendant "innocent" or "guilty". *The 1985 musical ''Drood, The Mystery of Edwin Drood''. *Dario Fo's 1970 play, ''Accidental Death of an Anarchist''. *The long-running play ''Shear Madness'' has multiple, audience-selected endings Films DVDs and Blu-ray discs may include an alternate ending as ...
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Nonlinear Narrative
Nonlinear narrative, disjointed narrative, or disrupted narrative is a narrative technique, sometimes used in literature, film, video games, and other narratives, where events are portrayed, for example, out of chronological order or in other ways where the narrative does not follow the direct causality pattern of the events featured, such as parallel distinctive plot lines, dream immersions or narrating another story inside the main plot-line. Most of the time, it is used to mimic the structure and recall of a character, but has been used for other reasons as well. Literature Beginning a non-linear narrative ''in medias res'' (Latin: "into the middle of things") began in ancient times and was used as a convention of epic poetry, including Homer's ''Iliad'' in the 8th century BC. The technique of narrating most of the story in flashback is also seen in epic poetry, like the Indian epic the ''Mahabharata''. Several medieval '' Arabian Nights'' tales such as "The City of Brass" a ...
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