It's A Crime (play-by-mail Game)
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It's A Crime (play-by-mail Game)
''It's a Crime'' (also known as ''It's a Crime!'') is a play-by-mail (PBM) game initially published by Adventures By Mail. On publication, it was an introductory PBM game that took place in New York City in the 1990s where players attempted to raise a gang leader to the position of Godfather. Hainly July/August 1988. p. 6. During its initial decade, gameplay was technically simple at the outset, but added additional possible turn orders if players progressed to higher levels such as "mob boss". The coordination and diplomacy among players added additional complexity to the game. The game won the Origins Award in 1986 for the Best New Play-By-Mail Game of 1986 and a second Origins Award for Best Play-by-Mail Game of 1989. In the 21st century, the game is run by the UK-based KJC Games which also offers a play-by-email option. The contemporary version is computer moderated and allows more than 100 players per game. It is largely similar to the original version, taking place in ...
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Strategy Game
A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness. Strategy games are also seen as a descendant of war games, and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in a Total War series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strate ...
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Game Manufacturers Association
The Game Manufacturers Association (GAMA) is a non-profit trade association based in Columbus, Ohio, dedicated to the advancement of the non-electronic social games Industry (economics), industry – Board/Tabletop Games, Miniatures Games, Card Games, Collectable/Tradeable Card Games, Role-Playing Games, and Live-Action Role Playing Games. Its members are game manufacturers, retailers, distributors, suppliers, conventions, clubs, and independent professionals related to the games industry. The association was formed in 1977 to protect the interests of the Origins Game Fair, and was incorporated as a non-profit venture in 1982. GAMA organizes two shows each year, the GAMA Trade Show (GTS) in Reno, Nevada – a professional trade show aimed at game retailers, and the Origins Game Fair in Columbus, Ohio – a 15,000 person consumer show that is aimed at the game-playing public. GAMA has a number of programs designed to advance hobby games as a business. The Games in Education prog ...
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List Of Play-by-mail Games
This is a list of play-by-mail (PBM) games. It includes games played only by postal mail, those played by mail with a play-by-email (PBEM) option, and games played in a turn-based format only by email or other digital format. It is unclear what the earliest play-by mail game is between chess and Go. ''Diplomacy'' was first played by mail in 1963. In the early 1970s, in the United States, Rick Loomis of Flying Buffalo Inc, began a number of play-by-mail games; this included games such as ''Nuclear Destruction'' (1970). This marked the beginning of the professional PBM industry. Other publishers followed suit, with significant expansion across the industry in the 1980s. This supported the publication of a number of newsletters from individual play-by-mail companies as well as independent publications such as '' Gaming Universal'', ''Paper Mayhem'', and ''Flagship'' which focused solely on the play-by-mail gaming industry. The sourcing of play-by-mail games in this list largely com ...
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Family Wars
''Family Wars'' is a closed-end, play-by-mail (PBM) game. It was published by Andon Games. Gameplay ''Family Wars'' was a closed-end, computer moderated play-by-mail game. Webber 1988. pp. 14–15. It was an organized crime game with players acting as the family leader. Wieck 1988. p. 54. 18 players led crime families in a 14 × 20-block city comprising multiple precincts. The setting was the 1930s. Webber 1988. p. 14. Players used "effort points" to conduct various actions. Wieck 1988. p. 55. Diplomacy was also a key part of gameplay. According to reviewer David Webber, "winning the game depend dupon your skill at recruiting family members, influencing public officials, increasing your income, and eliminating your enemy facilities". According to reviewer Patrick O. Dick, the three most important elements of gameplay were diplomacy, political influence, and warfare. Reception In a 1988 issue of ''White Wolf'', reviewer Stewart Wieck said that ''Family War''s was a "very enjoy ...
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