Isle Of The Ape
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Isle Of The Ape
''Isle of the Ape'' is an adventure module for the ''Dungeons & Dragons'' role-playing game ''World of Greyhawk'' campaign setting, in which the events occur in a magical demiplane of the same name created by the mad archmage Zagyg Yragerne. Plot overview ''Isle of the Ape'' is a scenario in which the player characters encounter a gargantuan ape on an isolated island. The module includes two new magic spells, and uses rules from the ''Unearthed Arcana'' rulebook. According to '' From the Ashes'', this adventure was set in a demiplane accessed via Castle Tenser. Publication history ''Isle of the Ape'', also referred to by its module code ''WG6'', was written by Gary Gygax as a module for the '' 1st Edition Advanced Dungeons & Dragons'' role-playing game. It was published by TSR, Inc. in 1985 as a 48-page booklet with a two-color map and an outer folder. Because it is one of the ''WG'' modules, it is a module intended for the ''World of Greyhawk'' campaign setting. Its prod ...
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Isle Of The Ape
''Isle of the Ape'' is an adventure module for the ''Dungeons & Dragons'' role-playing game ''World of Greyhawk'' campaign setting, in which the events occur in a magical demiplane of the same name created by the mad archmage Zagyg Yragerne. Plot overview ''Isle of the Ape'' is a scenario in which the player characters encounter a gargantuan ape on an isolated island. The module includes two new magic spells, and uses rules from the ''Unearthed Arcana'' rulebook. According to '' From the Ashes'', this adventure was set in a demiplane accessed via Castle Tenser. Publication history ''Isle of the Ape'', also referred to by its module code ''WG6'', was written by Gary Gygax as a module for the '' 1st Edition Advanced Dungeons & Dragons'' role-playing game. It was published by TSR, Inc. in 1985 as a 48-page booklet with a two-color map and an outer folder. Because it is one of the ''WG'' modules, it is a module intended for the ''World of Greyhawk'' campaign setting. Its prod ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Return Of The Eight
''Return of the Eight'' is an adventure module for the ''Dungeons & Dragons'' fantasy roleplaying game, set in the game's ''World of Greyhawk'' campaign setting. The module was published by Wizards of the Coast in 1998 under its recently acquired "TSR" imprint for the second edition ''Advanced Dungeons & Dragons'' rules. The 64-page module was written by Roger E. Moore and involves several iconic Greyhawk figures and legends, such as Tenser the Archmage. Plot summary An enemy of the Circle of Eight, "a group of powerful magicians dedicated to preserving the balance between good and evil", has captured one of the Circle's members, Jallarzi Sallavarian. The player characters become embroiled in the Circle's machinations as they try to rescue her. The characters move from the shantytowns of Greyhawk City, to the fortress-tower of the archmage Tenser, a member of the Circle of Eight who was slain some years ago. The characters will ultimately uncover a conspiracy which threatens th ...
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Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with ''Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR (company), TSR and increased its success by publishing the licensed ''Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, Renton, Washington (state), Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-pl ...
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Carl Sargent
Carl Lynwood Sargent (11 December 1952 – 12 September 2018) was a British parapsychologist and author of several roleplaying game-based products and novels, who used the pen name Keith Martin to write ''Fighting Fantasy'' gamebooks. Early life and education Sargent was schooled in South Wales and the West of England. He then attended Churchill College, Cambridge, majoring in the natural sciences, and graduated with honours in psychology in 1974. He received a PhD in 1979 for a work which bore on parapsychology, and went on to undertake post-doctoral research in parapsychology at the Psychological Laboratory of the University of Cambridge. Sargent was the first parapsychologist to obtain a Cambridge doctorate. He taught psychology at the same university. Many of his experiments were made using students from the science and geography departments opposite the Psychology department on the Downing Site, paying £2-3 per experiment; the main task would be to guess the colour or value ...
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Magic Item (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, a magic item is any object that has magic powers that inherit it. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition. In addition to jewels and gold coins, they form part of the treasure that the players often seek in a dungeon. Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item is the object of a quest. Development 1st edition ''Advanced Dungeons & Dragons'' In the first edition, all artifacts are classed as miscellaneous magic items, even ones that are weapons, armor, or rings. Each artifact has a certain number of Minor, Major, and Prime Powers, and of Minor, Major, and Side Effects which trigger when the item is acquired, or its Major and Prime Powers are used. The po ...
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Crook Of Rao
This is a list of deities from the Greyhawk campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. A Al'Akbar Al'Akbar is the Baklunish demigod of dignity, duty, faithfulness, and guardianship. His symbol is a cup and eight-pointed star, images of the legendary '' Cup and Talisman'' that now bear his name. Al'Akbar is subordinate to the other Baklunish gods, remaining a mere demigod out of respect for them. His faithful oppose the sadistic elemental cults of Ull. Al'Akbar is allied with Heironeous. Al'Akbar's priests use the Cup and Talisman as metaphors for the good life, urging their flocks to be vessels of kindness and emblems of devotion. Al'Akbar was the most exalted high priest in what are now the lands of the Paynims. After the Invoked Devastation, during that time of misery and suffering, he was given the ''Cup and Talisman'' by Al'Asran to help heal his people's ills and return them to the traditional Baklunish faith. Al'Akbar founded the ci ...
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Campaign (role-playing Games)
In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth (or degeneration) of the characters. In a campaign, a single session becomes a scene or an act within an overall story arc. At its inception, a campaign may or may not have a defined conclusion. A campaign, by definition, spans multiple playing sessions. Some game aspects commonly remain constant throughout a campaign: the campaign setting, the players, and the gamemaster. The gamemaster for a campaign is said to ''run'' the campaign. Aspects of a campaign A campaign is characterized by the following: * Rules – What underlying game system is used? What changes, additions, or subtractions has the game master made to the rules? How will the game master interpret those rules? * Setting – Where do the adventures take place? W ...
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Magic Of Dungeons & Dragons
The magic in ''Dungeons & Dragons'' consists of the spells and magic systems used in the settings of the role-playing game ''Dungeons & Dragons'' (''D&D''). ''D&D'' defined the genre of fantasy role-playing games, and remains the most popular table-top version. Many of the original concepts have become widely used in the role-playing community across many different fictional worlds, as well as across all manner of popular media including books, board games, video games, and films. The specific effects of each spell, and even the names of some spells, vary from edition to edition of the ''Dungeons & Dragons'' corpus. Development Origins In 1974, the 36-page " Volume 1: Men & Magic" pamphlet was published as part of the original ''Dungeons & Dragons'' boxed set and included 12 pages about magic. It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier ''C ...
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King Kong
King Kong is a fictional giant monster resembling a gorilla, who has appeared in various media since 1933. He has been dubbed The Eighth Wonder of the World, a phrase commonly used within the franchise. His first appearance was in the novelization of the 1933 film ''King Kong (1933 film), King Kong'' from RKO Pictures, with the film premiering a little over two months later. Upon its initial release and subsequent re-releases, the film received universal acclaim. A sequel quickly followed that same year with ''Son of Kong, The Son of Kong'', featuring Little Kong. Toho produced ''King Kong vs. Godzilla'' (1962) featuring a giant Kong battling Toho's Godzilla and ''King Kong Escapes'' (1967), a film loosely based on Rankin/Bass Animated Entertainment, Rankin/Bass' ''The King Kong Show'' (1966-1969). In 1976, Dino De Laurentiis produced a King Kong (1976 film), modern remake of the original film directed by John Guillermin. A sequel, ''King Kong Lives'', followed a decade later fea ...
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Skull Island
Skull Island is the name most often used to describe a fictional island that first appeared in the 1933 film ''King Kong'' and later appearing in its sequels, the three remakes, and any other King Kong-based media. It is the home of the eponymous King Kong and several other species of creatures, mostly prehistoric and in some cases species that should have been extinct long before the rise of mammalian creatures, along with a primitive society of humans. In the 1962 film ''King Kong vs. Godzilla'' and the 1967 film ''King Kong Escapes'', the comparable islands are called "Farou Island" and "Mondo Island", respectively. Kong plays a similar role in these islands as the god-like being of the land, a role he plays in all versions of the King Kong story. Skull Island's origins are unknown, but Kong appears to be the only giant gorilla known to exist on the island. However, the 2005 remake shows other skeletons of Kong-sized gorillas, indicating that there was once a group of such ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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