Iron Soldier
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Iron Soldier
''Iron Soldier'' is an open world first-person mecha simulation video game developed by Eclipse Software Design and published by Atari Corporation for the Atari Jaguar in North America and Europe on December 22, 1994, then in Europe in January 1995 and later in Japan on March 24 of the same year, where it was instead published by Mumin Corporation. The first installment in the eponymous franchise, the game is set in a dystopian future where industries and machinery has overrun most of the surface on Earth, as players assume the role of a resistance member taking control of the titular mech in an attempt to overthrow the dictatorship of Iron Fist Corporation, who have conquered the world through usage of military force. Conceived by ''Cybermorph'' co-producer Sean Patten during his time working at Atari Corp., ''Iron Soldier'' began development in late 1993 during the console's launch and was jointly written by ''Lethal Xcess'' authors Marc Rosocha and Michael Bittner. Eclipse Sof ...
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Iron Soldier 2
''Iron Soldier 2'' is an open world first-person mecha simulation video game developed by Eclipse Software Design and published by Telegames for the Atari Jaguar and Atari Jaguar CD on December 30, 1997. It is the sequel to ''Iron Soldier''. Set after the events of the first game, players assume the role of an elite defense pilot taking control of the titular mech in order to complete tasks and protect areas that conforms the United Republic from attacks of the PENTA corporation, a former rival of the now-disbanded Iron Fist Corporation. Conceived after release of the original title and originally announced in 1995, ''Iron Soldier 2'' went almost unreleased after Atari discontinued both platforms and merged with JT Storage in 1996 until it was eventually picked up by Telegames, making it one of the last licensed titles for each system. ''Iron Soldier 2'' received very positive reception from critics with praise towards the graphics, soundtrack, controls, gameplay and variety, ...
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Atari Corporation
Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when WarnerMedia, Warner Communications sold the home computing and game console assets of Atari, Inc. to Tramiel. Its chief products were the Atari ST, Atari 8-bit family#XE series, Atari XE, Atari 7800, Atari Lynx and Atari Jaguar. The company Reverse takeover, reverse merged with JT Storage, JTS Inc. in 1996, becoming a small division which itself closed after JTS sold all Atari assets to Hasbro Interactive in 1998. History The company was founded by Commodore International's founder Jack Tramiel soon after his resignation from Commodore in January 1984. Initially named Tramel Technology, Ltd., the company's goal was to design and sell a next-generation home computer. On July 1, 1984, TTL bought the Consumer Division assets of Atari, Inc. from Warner, and T ...
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Game Save
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Cruise Missile
A cruise missile is a guided missile used against terrestrial or naval targets that remains in the atmosphere and flies the major portion of its flight path at approximately constant speed. Cruise missiles are designed to deliver a large warhead over long distances with high precision. Modern cruise missiles are capable of travelling at high subsonic, supersonic, or hypersonic speeds, are self-navigating, and are able to fly on a non-ballistic, extremely low-altitude trajectory. History The idea of an "aerial torpedo" was shown in the British 1909 film ''The Airship Destroyer'' in which flying torpedoes controlled wirelessly are used to bring down airships bombing London. In 1916, the American aviator Lawrence Sperry built and patented an "aerial torpedo", the Hewitt-Sperry Automatic Airplane, a small biplane carrying a TNT charge, a Sperry autopilot and a barometric altitude control. Inspired by the experiments, the United States Army developed a similar flying bomb cal ...
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Gatling Gun
The Gatling gun is a rapid-firing multiple-barrel firearm invented in 1861 by Richard Jordan Gatling. It is an early machine gun and a forerunner of the modern electric motor-driven rotary cannon. The Gatling gun's operation centered on a cyclic multi-barrel design which facilitated cooling and synchronized the firing-reloading sequence. As the handwheel is cranked, the barrels rotate and each barrel sequentially loads a single cartridge from a top-mounted magazine, fires off the shot when it reaches a set position (usually at 4 o'clock), then ejects the spent casing out of the left side at the bottom, after which the barrel is empty and allowed to cool until rotated back to the top position and gravity-fed another new round. This configuration eliminated the need for a single reciprocating bolt design and allowed higher rates of fire to be achieved without the barrels overheating quickly. One of the best-known early rapid-fire firearms, the Gatling gun saw occasional use ...
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Rocket Launcher
A rocket launcher is a weapon that launches an unguided, rocket-propelled projectile. History The earliest rocket launchers documented in imperial China consisted of arrows modified by the attachment of a rocket motor to the shaft a few inches behind the arrowhead. The rocket was propelled by the burning of the black powder in the motor; these should not be confused with early fire arrows, which were conventional arrows carrying small tubes of black powder as an incendiary that ignited only after the arrow hit its target. The rocket launchers were constructed of wood, basketry, and bamboo tubes. The launchers divided the rockets with frames meant to keep them separated, and the launchers were capable of firing multiple rockets at once. Textual evidence and illustrations of various early rocket launchers are found in the 1510 edition of the ''Wujing Zongyao'' translated by Needham and others at Princeton University. (The original ''Wujing Zongyao'' was compiled between 1040 ...
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Metal Head
is a first-person shooter mech simulation video game developed and published by Sega, and released in 1995 for the Sega Genesis, Genesis/Mega Drive's Sega 32X, 32X add-on, allowing for fully Texture mapping, texture-mapped 3D computer graphics, 3D polygons. Gameplay The game's North American box states "1 or 2 Players", but Sega has confirmed that this was a typographical error and that ''Metal Head'' is single player only. Metal Head's levels are broken down into missions, though most of the missions are to destroy all of the enemies in that particular area using the Mech's various projectile weapons. The time the user have remaining for each mission will count down and is displayed below the power gauge health bar. Before each mission a talking head appears of presumably one of the superior commanders in the Federation Armed Forces/Federation Police, and will instruct the user of the objective of the mission, which includes full voice-acting. A summary of the current mi ...
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