Iroha (Samurai Shodown)
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Iroha (Samurai Shodown)
''Samurai Shodown VI'', known as in Japan, is the tenth iteration in the ''Samurai Shodown'' series. On December 17, 2014, the game was released as a PS2 Classic for the PlayStation 3 through the PlayStation Network, although only on the Japanese Store. On November 22, 2016, the game was released for the PlayStation 4 on North America through the PlayStation Network, with enhanced features such as trophy support and uprendered resolution. Gameplay The game features new backgrounds with 2D and 3D elements, as well as a returning cast of all 28 characters from ''Samurai Shodown V Special'', 2 sub-bosses from ''Samurai Shodown V'', as well as all 7 characters from ''Samurai Shodown'' and ''Samurai Shodown II'' that didn't appear in later games, and 4 new characters. It also features a "spirit select" system, which allows players to choose between six different fighting styles based on all previous installments. Characters Release Despite normal ''Samurai Shodown'' releases an ...
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SNK Playmore
is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 by Eikichi Kawasaki. The corporation was initially named . In 1981, the name was informally shortened to SNK Corporation, which became the company's official name in 1986. SNK is known for its creation of the Neo Geo family of arcade, home, and handheld game consoles in 1990. The Neo Geo line was halted in 2001 because financial troubles forced SNK Corporation to close in the same year. Anticipating the end of the company, Kawasaki founded Playmore Corporation in 2001, which acquired all of the intellectual property of the first iteration of SNK Corporation. In 2003, Playmore Corporation was renamed to SNK Playmore Corporation. In 2016, SNK dropped the name Playmore from its logo and reintroduced its old slogan, "The Future Is Now", offic ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Kyoshiro Senryo
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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Genjuro Kibagami
''Samurai Shodown II'', known in Japan as is a 1994 fighting game released as the second entry in SNK's ''Samurai Shodown'' series. Like the original ''Samurai Shodown'', the sequel was initially released for the Neo Geo arcade and home system. Gameplay Following up on the extremely enthusiastic fan reception of the first ''Samurai Shodown'' game, SNK rebuilt the sequel from the ground up, including almost all of its predecessor's cast, adding several new characters, and refining the overall gameplay with more responsive control, more moves (particularly the use of the POW meter as a super special move meter; these moves not only cause severe damage to the opponents but also break their weapons, forcing them to fight unarmed for a short interval before a replacement weapon is issued), and a substantial number of Easter eggs. The overall gameplay was expanded to include several movement options, such as being able to roll forward and backward, ducking to avoid high attacks, ...
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Nakoruru
is a fictional character in the ''Samurai Shodown'' (''Samurai Spirits'' in Japan) series of fighting games by SNK. She is one of the series' best known and most popular characters alongside its main protagonist Haohmaru, and has been introduced in the original ''Samurai Shodown (1993 video game), Samurai Shodown'' in 1993. Nakoruru is a good-hearted, young Ainu people, Ainu shrine maiden who loves nature and fights evil with the help of her hawk sidekick Mamahaha. She has a younger sister named Rimururu and an aggressive, and bloodthirsty darker side alter-ego known as Rera. As one of SNK's popular mascot characters, Nakoruru has also appeared in many other games and other media. Appearances ''Samurai Shodown'' games Nakoruru is featured as a player character in most game entries in the ''Samurai Shodown'' series, including ''Samurai Shodown (1993 video game), Samurai Shodown'' Samurai Shodown (1993 video game), (1993), ''Shinsetsu Samurai Spirits Bushidō Retsuden'' (a role-play ...
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Hanzo Hattori (Samurai Shodown)
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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Ukyo Tachibana
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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Haohmaru
is the titular protagonist of the ''Samurai Shodown'' series of video games, as well as one of its most known Character (arts), characters alongside Nakoruru. He was introduced in the original ''Samurai Shodown (video game), Samurai Shodown'' in 1993 and has since appeared in every title in the series. The character was based on the famed swordsman, Miyamoto Musashi, a duelist who claimed to have never lost a match. Though he is a Swordsmanship, swordsman with Rōnin, no loyalties to any lord, Haohmaru has a "samurai spirit" which is often stressed in the series. He is also often accredited to defeating most of the series' villains. Appearances ''Samurai Shodown'' Haohmaru appears in all ''Samurai Shodown'' games and their other-media adaptations. According to his backstory, at the age of fifteen he challenged the series' version of Jubei Yagyu (Samurai Shodown), Jubei Yagyu to a duel but lost due to lack of experience. Jubei, amused by the youth's bravado, brought Haohmaru to Ni ...
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Kuroko (Samurai Shodown)
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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Wan Fu
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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Neinhalt Sieger
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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Nicotine Caffeine
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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