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Iostream
In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. It is an object-oriented alternative to C's FILE-based streams from the C standard library. History Bjarne Stroustrup, the creator of C++, wrote the first version of the stream I/O library in 1984, as a type-safe and extensible alternative to C's I/O library. The library has undergone a number of enhancements since this early version, including the introduction of manipulators to control formatting, and templatization to allow its use with character types other than char. Standardization in 1998 saw the library moved into the std namespace, and the main header changed from to . It is this standardized version that is covered in the rest of the article. In the C++23 revision, the header was added, which adds std::print() and std::println(), allowing for formatted printing to ...
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Programming Language
A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, Variable (computer science), variables, and mechanisms for Exception handling (programming), error handling. An Programming language implementation, implementation of a programming language is required in order to Execution (computing), execute programs, namely an Interpreter (computing), interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type (imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. ...
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Object (computer Science)
In software development, an object is an entity that has state, behavior, and identity. An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior. Put another way, an object represents an individual, identifiable item, unit, or entity, either real or abstract, with a well-defined role in the problem domain. A programming language can be classified based on its support for objects. A language that provides an encapsulation construct for state, behavior, and identity is classified as object-based. If the language also provides polymorphism and inheritance it is classified as object-oriented. A language that supports creating an object from a class is classified as class-based. A language that supports object creation via a template object is classified as prototype-based. The concept of object is used in many different software contexts, ...
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"Hello, World!" Program
A "Hello, World!" program is usually a simple computer program that emits (or displays) to the screen (often the Console application, console) a message similar to "Hello, World!". A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic Syntax (programming languages), syntax. Such a program is often the first written by a student of a new programming language, but it can also be used as a sanity check to ensure that the computer software intended to Compiler, compile or run source code is correctly installed, and that its operator understands how to use it. History While several small test programs have existed since the development of programmable computers, the tradition of using the phrase "Hello, World!" as a test message was influenced by an example program in the 1978 book ''The C Programming Language'', with likely earlier use in BCPL. The example program from the book prints , and was inherited from a 197 ...
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Locale (computer Software)
In computing, a locale is a set of parameters that defines the user's language, region and any special variant preferences that the user wants to see in their user interface. Usually a locale identifier consists of at least a language code and a country/region code. Locale is an important aspect of i18n. General locale settings These settings usually include the following display (output) format settings: * Number format setting (LC_NUMERIC, C/C++) * Character classification, case conversion settings (LC_CTYPE, C/C++) * Date-time format setting (LC_TIME, C/C++) * String collation setting (LC_COLLATE, C/C++) * Currency format setting (LC_MONETARY, C/C++) * Paper size setting (LC_PAPER, ISO 30112) * Color temperature setting * UI font setting (especially for CJKV language) * Location setting (country or region) * ANSI character set setting (for Microsoft Windows) The locale settings are about formatting output given a locale. So, the time zone information and daylight saving ...
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Constructor (computer Science)
In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables. A constructor resembles an instance method, but it differs from a method in that it has no explicit return type, it is not implicitly inherited and it usually has different rules for scope modifiers. Constructors often have the same name as the declaring class. They have the task of initializing the object's data members and of establishing the invariant of the class, failing if the invariant is invalid. A properly written constructor leaves the resulting object in a ''valid'' state. Immutable objects must be initialized in a constructor. Most languages allow overloading the constructor in that there can be more than one constructor for a class, with differing parameters. Some languages take consideration of s ...
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Dead Code
The term dead code has multiple definitions. Some use the term to refer to code (i.e. instructions in memory) which can never be executed at run-time. In some areas of computer programming, dead code is a section in the source code of a program which is executed but whose result is never used in any other computation. The execution of dead code wastes computation time and memory. While the result of a dead computation may never be used, it may raise exceptions or affect some global state, thus removal of such code may change the output of the program and introduce unintended bugs. Compiler optimizations are typically conservative in their approach to dead-code removal if there is any ambiguity as to whether removal of the dead code will affect the program output. The programmer may aid the compiler in this matter by making additional use of static and/or inline functions and enabling the use of link-time optimization. Example int foo (int iX, int iY) In the above exampl ...
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Iomanip
#REDIRECT C++ Standard Library The C standard library, sometimes referred to as libc, is the standard library for the C programming language, as specified in the ISO C standard.ISO/ IEC (2018). '' ISO/IEC 9899:2018(E): Programming Languages - C §7'' Starting from the origina ...
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Fluent Interface
In software engineering, a fluent interface is an object-oriented API whose design relies extensively on method chaining. Its goal is to increase code legibility by creating a domain-specific language (DSL). The term was coined in 2005 by Eric Evans and Martin Fowler. Implementation A fluent interface is normally implemented by using method chaining to implement method cascading (in languages that do not natively support cascading), concretely by having each method return the object to which it is attached, often referred to as this or self. Stated more abstractly, a fluent interface relays the instruction context of a subsequent call in method chaining, where generally the context is * Defined through the return value of a called method * Self-referential, where the new context is equivalent to the last context * Terminated through the return of a void context Note that a "fluent interface" means more than just method cascading via chaining; it entails designing an inter ...
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Method Cascading
In object-oriented programming, method cascading is syntax which allows multiple methods to be called on the same object. This is particularly applied in fluent interfaces. For example, in Dart, the cascade: a..b() ..c(); is equivalent to the individual calls: a.b(); a.c(); Method cascading is much less common than method chaining – it is found only in a handful of object-oriented languages, while chaining is very common. A form of cascading can be implemented using chaining, but this restricts the interface; see comparison with method chaining, below. Application Cascading is syntactic sugar that eliminates the need to list the object repeatedly. This is particularly used in fluent interfaces, which feature many method calls on a single object. This is particularly useful if the object is the value of a lengthy expression, as it eliminates the need to either list the expression repeatedly or use a temporary variable. For example, instead of either listing an expression ...
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Bitwise Operations
In computer programming, a bitwise operation operates on a bit string, a bit array or a binary numeral (considered as a bit string) at the level of its individual bits. It is a fast and simple action, basic to the higher-level arithmetic operations and directly supported by the processor. Most bitwise operations are presented as two-operand instructions where the result replaces one of the input operands. On simple low-cost processors, typically, bitwise operations are substantially faster than division, several times faster than multiplication, and sometimes significantly faster than addition. While modern processors usually perform addition and multiplication just as fast as bitwise operations due to their longer instruction pipelines and other architectural design choices, bitwise operations do commonly use less power because of the reduced use of resources. Bitwise operators In the explanations below, any indication of a bit's position is counted from the right (least si ...
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Operator (programming)
In computer programming, an operator is a programming language construct that provides functionality that may not be possible to define as a user-defined function (i.e. sizeof in C) or has syntax different than a function (i.e. infix addition as in a+b). Like other programming language concepts, ''operator'' has a generally accepted, although debatable meaning among practitioners while at the same time each language gives it specific meaning in that context, and therefore the meaning varies by language. Some operators are represented with symbols characters typically not allowed for a function identifier to allow for presentation that is more familiar looking than typical function syntax. For example, a function that tests for greater-than could be named gt, but many languages provide an infix symbolic operator so that code looks more familiar. For example, this: if gt(x, y) then return Can be: if x > y then return Some languages allow a language-defined operator to ...
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Bitwise Operations
In computer programming, a bitwise operation operates on a bit string, a bit array or a binary numeral (considered as a bit string) at the level of its individual bits. It is a fast and simple action, basic to the higher-level arithmetic operations and directly supported by the processor. Most bitwise operations are presented as two-operand instructions where the result replaces one of the input operands. On simple low-cost processors, typically, bitwise operations are substantially faster than division, several times faster than multiplication, and sometimes significantly faster than addition. While modern processors usually perform addition and multiplication just as fast as bitwise operations due to their longer instruction pipelines and other architectural design choices, bitwise operations do commonly use less power because of the reduced use of resources. Bitwise operators In the explanations below, any indication of a bit's position is counted from the right (least si ...
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