Interrupts In 65xx Processors
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Interrupts In 65xx Processors
The 65xx family of microprocessors, consisting of the MOS Technology 6502 and its derivatives, the WDC 65C02, WDC 65C802 and WDC 65C816, and CSG 65CE02, all handle interrupts in a similar fashion. There are three hardware interrupt signals common to all 65xx processors and one software interrupt, the instruction. The WDC 65C816 adds a fourth hardware interrupt—, useful for implementing virtual memory architectures—and the software interrupt instruction (also present in the 65C802), intended for use in a system with a coprocessor of some type (e.g., a floating point processor). Interrupt types The hardware interrupt signals are all active low, and are as follows: :;RESET:a reset signal, level-triggered :;NMI:a non-maskable interrupt, edge-triggered :;IRQ:a maskable interrupt, level-triggered :;ABORT:a special-purpose, non-maskable interrupt (65C816 only, see below), level-triggered The detection of a signal causes the processor to enter a system initializatio ...
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Microprocessor
A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circuitry required to perform the functions of a computer's central processing unit. The integrated circuit is capable of interpreting and executing program instructions and performing arithmetic operations. The microprocessor is a multipurpose, clock-driven, register-based, digital integrated circuit that accepts binary data as input, processes it according to instructions stored in its memory, and provides results (also in binary form) as output. Microprocessors contain both combinational logic and sequential digital logic, and operate on numbers and symbols represented in the binary number system. The integration of a whole CPU onto a single or a few integrated circuits using Very-Large-Scale Integration (VLSI) greatly reduced the cost of ...
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Maskable Interrupt
In digital computers, an interrupt (sometimes referred to as a trap) is a request for the processor to ''interrupt'' currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted, the processor will suspend its current activities, save its state, and execute a function called an ''interrupt handler'' (or an ''interrupt service routine'', ISR) to deal with the event. This interruption is often temporary, allowing the software to resume normal activities after the interrupt handler finishes, although the interrupt could instead indicate a fatal error. Interrupts are commonly used by hardware devices to indicate electronic or physical state changes that require time-sensitive attention. Interrupts are also commonly used to implement computer multitasking, especially in real-time computing. Systems that use interrupts in these ways are said to be interrupt-driven. Types Interrupt signals may be issued in response to ...
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Software Bug
A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs is termed " debugging" and often uses formal techniques or tools to pinpoint bugs. Since the 1950s, some computer systems have been designed to deter, detect or auto-correct various computer bugs during operations. Bugs in software can arise from mistakes and errors made in interpreting and extracting users' requirements, planning a program's design, writing its source code, and from interaction with humans, hardware and programs, such as operating systems or libraries. A program with many, or serious, bugs is often described as ''buggy''. Bugs can trigger errors that may have ripple effects. The effects of bugs may be subtle, such as unintended text formatting, through to more obvious effects such as causing a program to crash, freezing th ...
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Binary-coded Decimal
In computing and electronic systems, binary-coded decimal (BCD) is a class of binary encodings of decimal numbers where each digit is represented by a fixed number of bits, usually four or eight. Sometimes, special bit patterns are used for a sign or other indications (e.g. error or overflow). In byte-oriented systems (i.e. most modern computers), the term ''unpacked'' BCD usually implies a full byte for each digit (often including a sign), whereas ''packed'' BCD typically encodes two digits within a single byte by taking advantage of the fact that four bits are enough to represent the range 0 to 9. The precise 4-bit encoding, however, may vary for technical reasons (e.g. Excess-3). The ten states representing a BCD digit are sometimes called '' tetrades'' (for the nibble typically needed to hold them is also known as a tetrade) while the unused, don't care-states are named , ''pseudo-decimals'' or ''pseudo-decimal digits''. BCD's main virtue, in comparison to binary posit ...
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NMOS Logic
N-type metal-oxide-semiconductor logic uses n-type (-) MOSFETs (metal-oxide-semiconductor field-effect transistors) to implement logic gates and other digital circuits. These nMOS transistors operate by creating an inversion layer in a p-type transistor body. This inversion layer, called the n-channel, can conduct electrons between n-type "source" and "drain" terminals. The n-channel is created by applying voltage to the third terminal, called the gate. Like other MOSFETs, nMOS transistors have four modes of operation: cut-off (or subthreshold), triode, saturation (sometimes called active), and velocity saturation. For many years, NMOS circuits were much faster than comparable PMOS and CMOS circuits, which had to use much slower p-channel transistors. It was also easier to manufacture NMOS than CMOS, as the latter has to implement p-channel transistors in special n-wells on the p-substrate. The major drawback with NMOS (and most other logic families) is that a DC current mus ...
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Machine Cycle
The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage. In simpler CPUs, the instruction cycle is executed sequentially, each instruction being processed before the next one is started. In most modern CPUs, the instruction cycles are instead executed concurrently, and often in parallel, through an instruction pipeline: the next instruction starts being processed before the previous instruction has finished, which is possible because the cycle is broken up into separate steps. Role of components The program counter (PC) is a special register that holds the memory address of the next instruction to be executed. During the fetch stage, the address stored in the PC is copied into the memory addres ...
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Segmentation Fault
In computing, a segmentation fault (often shortened to segfault) or access violation is a fault, or failure condition, raised by hardware with memory protection, notifying an operating system (OS) the software has attempted to access a restricted area of memory (a memory access violation). On standard x86 computers, this is a form of general protection fault. The operating system kernel will, in response, usually perform some corrective action, generally passing the fault on to the offending process by sending the process a signal. Processes can in some cases install a custom signal handler, allowing them to recover on their own,''Expert C programming: deep C secrets'' By Peter Van der Linden, page 188 but otherwise the OS default signal handler is used, generally causing abnormal termination of the process (a program crash), and sometimes a core dump. Segmentation faults are a common class of error in programs written in languages like C that provide low-level memory access and ...
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Page Fault
In computing, a page fault (sometimes called PF or hard fault) is an exception that the memory management unit (MMU) raises when a process accesses a memory page without proper preparations. Accessing the page requires a mapping to be added to the process's virtual address space. Besides, the actual page contents may need to be loaded from a backing store, such as a disk. The MMU detects the page fault, but the operating system's kernel handles the exception by making the required page accessible in the physical memory or denying an illegal memory access. Valid page faults are common and necessary to increase the amount of memory available to programs in any operating system that uses virtual memory, such as Windows, macOS, and the Linux kernel. Types Minor If the page is loaded in memory at the time the fault is generated, but is not marked in the memory management unit as being loaded in memory, then it is called a minor or soft page fault. The page fault handler in the ...
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WAI And STP Instructions
Wai or WAI may refer to : Places * Wai, Maharashtra, a small town in India ** Wai (Vidhan Sabha constituency), a Maharashtra Legislative Assembly constituency centered around the town * Wao State (Vav, Wai, Way), a former princely state in Banas Katha, Gujarat, India * Wa (Japan) (倭), the Cantonese pronunciation of an ancient name of Japan, sometimes transcribed as ''Wai'' * Koh Wai, also known as Poulo Wai or the Wai Islands, is a group of two small uninhabited islands in the Gulf of Siam, Cambodia Other * Wai, a term referring to the walled villages of Hong Kong * ''Wai'', Māori word for "water" or "river", used as a common prefix in New Zealand place names * Wai, a form of Thai greeting * Web Accessibility Initiative, an effort to improve the accessibility of the World Wide Web (WWW or Web) for people with disabilities * NO WAI, a phrase that is part of the O RLY? Internet meme See also * Wai-Wai (other) Wai-Wai may refer to: *Wai-wai people, an ethnic group in Br ...
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Index Register
An index register in a computer's CPU is a processor register (or an assigned memory location) used for pointing to operand addresses during the run of a program. It is useful for stepping through strings and arrays. It can also be used for holding loop iterations and counters. In some architectures it is used for read/writing blocks of memory. Depending on the architecture it maybe a dedicated index register or a general-purpose register. Some instruction sets allow more than one index register to be used; in that case additional instruction fields may specify which index registers to use. Generally, the contents of an index register is added to (in some cases subtracted from) an ''immediate'' address (that can be part of the instruction itself or held in another register) to form the "effective" address of the actual data (operand). Special instructions are typically provided to test the index register and, if the test fails, increments the index register by an immediate con ...
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Accumulator (computing)
In a computer's central processing unit (CPU), the accumulator is a register in which intermediate arithmetic logic unit results are stored. Without a register like an accumulator, it would be necessary to write the result of each calculation (addition, multiplication, shift, etc.) to main memory, perhaps only to be read right back again for use in the next operation. Access to main memory is slower than access to a register like an accumulator because the technology used for the large main memory is slower (but cheaper) than that used for a register. Early electronic computer systems were often split into two groups, those with accumulators and those without. Modern computer systems often have multiple general-purpose registers that can operate as accumulators, and the term is no longer as common as it once was. However, to simplify their design, a number of special-purpose processors still use a single accumulator. Basic concept Mathematical operations often take place i ...
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Stack (data Structure)
In computer science, a stack is an abstract data type that serves as a collection of elements, with two main operations: * Push, which adds an element to the collection, and * Pop, which removes the most recently added element that was not yet removed. Additionally, a peek operation can, without modifying the stack, return the value of the last element added. Calling this structure a ''stack'' is by analogy to a set of physical items stacked one atop another, such as a stack of plates. The order in which an element added to or removed from a stack is described as last in, first out, referred to by the acronym LIFO. As with a stack of physical objects, this structure makes it easy to take an item off the top of the stack, but accessing a datum deeper in the stack may require taking off multiple other items first. Considered as a linear data structure, or more abstractly a sequential collection, the push and pop operations occur only at one end of the structure, referred to ...
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