Internet In South Korea
   HOME
*





Internet In South Korea
It is recorded that Kilnam Chon played a major role in the introduction of the Internet to South Korea. Kilnam Chon said in an interview that in 1982 he started a South Korean network development project. The first Internet message sent from South Korea to the world was done by Hyunje Park in 1990. It is recorded that the e-mail—"I am Hyunje Park from Korea. Anyone who sees this e-mail, please reply."—sent by Hyunje Park received a reply—"I am Torben at the University of Hawaiʻi, United States. Congratulations. You are now connected to the Internet."—soon after. About 46 million people in South Korea (or 95.1% of the population) use the Internet. The country has the world's fastest average internet connection speed. South Korea has consistently ranked first in the UN ICT Development Index since the index's launch. The government established policies and programs that facilitated the rapid expansion and use of broadband. The country has 97.6% of the population owning a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Kilnam Chon
Kilnam Chon (Hangul: 전길남; born 3 January 1943) is a South Korean computer scientist. As a result of his contributions, South Korea became the second country in the world to have the IPv4 network (the Internet), after the United States. Born in apan in 1943. He graduated from Osaka University with a Bachelor of Science degree in electrical engineering in 1965, and then a Ph.D in Systems Engineering from UCLA in 1974. He worked as a computer system designer at Rockwell International and a member of technical staff at the Jet Propulsion Laboratory until 1979. After returning to South Korea at the age of 36 in 1979, he worked as a researcher at the Korea Institute of Electronics Technology which became Electronics and Telecommunications Research Institute later. From 1982 to 2008, he was a professor of computer science at KAIST. Chon produced many talents in the System Architecture Lab (SA Lab) he directed. In May 1982, he helped develop IPv4 network (the internet) between Seou ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Mbit/s
In telecommunications, data-transfer rate is the average number of bits (bitrate), characters or symbols (baudrate), or data blocks per unit time passing through a communication link in a data-transmission system. Common data rate units are multiples of bits per second (bit/s) and bytes per second (B/s). For example, the data rates of modern residential high-speed Internet connections are commonly expressed in megabits per second (Mbit/s). Standards for unit symbols and prefixes Unit symbol The ISQ symbols for the bit and byte are ''bit'' and ''B'', respectively. In the context of data-rate units, one byte consists of 8 bits, and is synonymous with the unit octet. The abbreviation bps is often used to mean bit/s, so that when a ''1 Mbps'' connection is advertised, it usually means that the maximum achievable bandwidth is 1 Mbit/s (one million bits per second), which is 0.125 MB/s (megabyte per second), or about 0.1192 MiB/s (mebibyte per second). The Insti ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Livestream
Livestreaming is streaming media simultaneously recorded and broadcast in real-time over the internet. It is often referred to simply as streaming. Non-live media such as video-on-demand, vlogs, and YouTube videos are technically streamed, but not live-streamed. Livestream services encompass a wide variety of topics, from social media to video games to professional sports. Platforms such as Facebook Live, Periscope, Kuaishou, Douyu, bilibili and 17 include the streaming of scheduled promotions and celebrity events as well as streaming between users, as in videotelephony. Sites such as Twitch have become popular outlets for watching people play video games, such as in esports, Let's Play-style gaming, or speedrunning. Live coverage of sporting events is a common application. User interaction via chat rooms forms a major component of livestreaming. Platforms often include the ability to talk to the broadcaster or participate in conversations in chat. Many chat rooms also consist ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


AfreecaTV
AfreecaTV ( ko, 아프리카TV, short for "Any FREE broadCAsting") () is a P2P technology-based video streaming service. It is now owned and operated by AfreecaTV Co., Ltd. in South Korea after Nowcom's AfreecaTV Co., Ltd and ZettaMedia split in 2011. As of July, 2019 AfreecaTV was listed 4th in the "Asia's 200 Best Under A Billion" list by Forbes. History AfreecaTV initially started as a W beta service on May 11, 2005, and was officially named "AFREECA” on March 9, 2006. The site mainly re-transmits TV channels but also allows users to upload their own videos and shows. Functions such as broadcasting, viewing, channel listing, live chatting, and discussion boards are provided. Users are required to install 'Afreeca Player' for grid delivery. Independent broadcasters called broadcasting jockeys (BJs) deliver live broadcasts to viewers, who can add them to their list of favorite channels using an Afreeca Player tool. Some channels have tens of thousands of viewers at any given t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Internet Troll
In slang, a troll is a person who posts or makes inflammatory, insincere, digressive, extraneous, or off-topic messages online (such as in social media, a newsgroup, a forum, a chat room, a online video game), or in real life, with the intent of provoking others into displaying emotional responses, or manipulating others' perception. The behavior is typically for the troll's amusement, or to achieve a specific result such as disrupting a rival's online activities or purposefully causing confusion or harm to other users online. In this context, both the noun and the verb forms of "troll" are frequently associated with Internet discourse. Media attention in recent years has equated trolling with online harassment. ''The Courier-Mail'' and ''The Today Show'' have used "troll" to mean "a person who defaces Internet tribute sites with the aim of causing grief to families". In addition, depictions of trolling have been included in popular fictional works, such as the HBO televis ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Live Streaming
Livestreaming is streaming media simultaneously recorded and broadcast in real-time over the internet. It is often referred to simply as streaming. Non-live media such as video-on-demand, vlogs, and YouTube videos are technically streamed, but not live-streamed. Livestream services encompass a wide variety of topics, from social media to video games to professional sports. Platforms such as Facebook Live, Periscope, Kuaishou, Douyu, bilibili and 17 include the streaming of scheduled promotions and celebrity events as well as streaming between users, as in videotelephony. Sites such as Twitch have become popular outlets for watching people play video games, such as in esports, Let's Play-style gaming, or speedrunning. Live coverage of sporting events is a common application. User interaction via chat rooms forms a major component of livestreaming. Platforms often include the ability to talk to the broadcaster or participate in conversations in chat. Many chat rooms also consist ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Virtual Community
A virtual community is a social network of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual communities are online communities operating under social networking services. Howard Rheingold discussed virtual communities in his book, '' The Virtual Community'', published in 1993. The book's discussion ranges from Rheingold's adventures on The WELL, computer-mediated communication, social groups and information science. Technologies cited include Usenet, MUDs (Multi-User Dungeon) and their derivatives MUSHes and MOOs, Internet Relay Chat (IRC), chat rooms and electronic mailing lists. Rheingold also points out the potential benefits for personal psychological well-being, as well as for society at large, of belonging to a virtual community. At the same time, it showed that job engagement positively influences virtual communities of practice ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Posthumanism
Posthumanism or post-humanism (meaning "after humanism" or "beyond humanism") is an idea in continental philosophy and critical theory responding to the presence of anthropocentrism in 21st century thought. It encompasses a wide variety of branches, including: #Antihumanism: a branch of theory that is critical of traditional humanism and traditional ideas about the human condition, vitality and agency. #Cultural posthumanism: a branch of Culture theory, cultural theory critical of the foundational assumptions of humanism and its legacy that examines and questions the historical notions of "human" and "human nature", often challenging typical notions of human subjectivity and embodimentMiah, A. (2008) A Critical History of Posthumanism. In Gordijn, B. & Chadwick R. (2008) Medical Enhancement and Posthumanity. Springer, pp.71-94. and strives to move beyond archaic concepts of "human nature" to develop ones which constantly adapt to contemporary technoscientific knowledge. #Posthuma ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Technoculture
Technoculture is a neologism that is not in standard dictionaries but that has some popularity in academia, popularized by editors Constance Penley and Andrew Ross in a book of essays bearing that title. It refers to the interactions between, and politics of, Technology and society, technology and culture. Programs of study "Technoculture" is used by a number of universities to describe subject areas or courses of study. University of California, Davis, UC Davis, for instance, has a program of technocultural studies. In 2012, the major merged with Film Studies to form Cinema and Techno-Cultural Studies (CaTS), but in 2013 is being reviewed to become Cinema and Technoculture (see below); the University of Western Ontario offers a degree in Media, Information and Technoculture (which they refer to as MIT, offering an "MIT BA"). University of California, Riverside, UC Riverside is in the process of creating a program in technocultural studies beginning with the creation of a graduate ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Internet Culture
Internet culture is a culture based on the many way people have used computer networks and their use for communication, entertainment, business, and recreation. Some features of Internet culture include online communities, gaming, and social media. Due to the massive adoption and widespread use of the Internet, the impact of Internet culture on society and non-digital cultures has been extensive. The encompassing nature of the Internet culture has led to the study of different elements such as social media, gaming and specific communities, and has also raised questions about identity and privacy on the Internet. The cultural history of the Internet is a story of rapid change. The Internet evolved in parallel with rapid and sustained technological advances in computing and data communication, and widespread access as the cost of infrastructure dropped by several orders of magnitude. As technology advances, Internet culture changes; in particular, the introduction of smartphones ha ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Cyberculture
Internet culture is a culture based on the many way people have used computer networks and their use for communication, entertainment, business, and recreation. Some features of Internet culture include online communities, gaming, and social media. Due to the massive adoption and widespread use of the Internet, the impact of Internet culture on society and non-digital cultures has been extensive. The encompassing nature of the Internet culture has led to the study of different elements such as social media, gaming and specific communities, and has also raised questions about identity and privacy on the Internet. The cultural history of the Internet is a story of rapid change. The Internet evolved in parallel with rapid and sustained technological advances in computing and data communication, and widespread access as the cost of infrastructure dropped by several orders of magnitude. As technology advances, Internet culture changes; in particular, the introduction of smartphones ha ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Net Neutrality
Network neutrality, often referred to as net neutrality, is the principle that Internet service providers (ISPs) must treat all Internet communications equally, offering users and online content providers consistent rates irrespective of content, website, platform, application, type of equipment, source address, a destination address, or method of communication. Supporters of net neutrality argue that it prevents cable companies from filtering Internet content without a court order, fosters freedom of speech and democratic participation, promotes competition and innovation, prevents dubious services, maintains the end-to-end principle, and that users would be intolerant of slow-loading websites. Opponents of net neutrality argue that it reduces investment, deters competition, increases taxes, imposes unnecessary regulations, prevents the Internet from being accessible to poor people, prevents Internet traffic from being allocated to the most needed users, that large Intern ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]