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Internet-related Prefixes
Internet-related prefixes such as '' e-'', '' i-'', ''cyber-'', ''info-'', ''techno-'' and ''net-'' are added to a wide range of existing words to describe new, Internet- or computer-related flavors of existing concepts, often electronic products and services that already have a non-electronic counterpart. The adjective '' virtual'' is often used in a similar manner. Cyber-, e-, i, and virtual "Cyber-" ''Cyber-'' is derived from "cybernetic", from the Greek κυβερνητικός 'skilled in steering or governing'. Examples: '' cyberspace'', ''cyberlaw'', ''cyberbullying'', ''cybercrime'', '' cyberwarfare'', ''cyberterrorism'', ''cybersex'', and ''cyberdelic''. It is commonly used for policies and politics regarding computer systems and networks (as in the above cases), but also for information technology products and services. "E-" ''E-'', standing for ''electronic'', is used in the terms ''e-mail'', ''e-commerce'', ''e-business'', ''e-banking'', ''e-sports'', '' e-paper ...
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Prefixes
A prefix is an affix which is placed before the stem of a word. Adding it to the beginning of one word changes it into another word. For example, when the prefix ''un-'' is added to the word ''happy'', it creates the word ''unhappy''. Particularly in the study of languages, a prefix is also called a preformative, because it alters the form of the words to which it is affixed. Prefixes, like other affixes, can be either inflectional, creating a new form of the word with the same basic meaning and same lexical category (but playing a different role in the sentence), or derivational, creating a new word with a new semantic meaning and sometimes also a different lexical category. Prefixes, like all other affixes, are usually bound morphemes. In English, there are no inflectional prefixes; English uses suffixes instead for that purpose. The word ''prefix'' is itself made up of the stem ''fix'' (meaning "attach", in this case), and the prefix ''pre-'' (meaning "before"), bo ...
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Cyberdelic
Cyberdelic (from " cyber-" and "psychedelic") was the fusion of cyberculture and the psychedelic subculture that formed a new counterculture in the 1980s and 1990s. Cyberdelic art was created by calculating fractal objects and representing the results as still images, animations, underground, algorithmic music, or other media. Cyberdelic rave dance parties featured psychedelic trance music alongside laser light shows, projected images, and artificial fog, while attendees often used club drugs. Advocates Timothy Leary, an advocate of psychedelic drug use who became a cult figure of the hippies in the 1960s, reemerged in the 1980s as a spokesperson of the cyberdelic counterculture, whose adherents called themselves "cyberpunks", and became one of the most philosophical promoters of personal computers (PC), the Internet, and immersive virtual reality. Leary proclaimed that the "PC is the LSD of the 1990s" and admonished bohemians to " turn on, boot up, jack in". In contra ...
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Apple Computer
Apple Inc. is an American multinational technology company headquartered in Cupertino, California, United States. Apple is the largest technology company by revenue (totaling in 2021) and, as of June 2022, is the world's biggest company by market capitalization, the fourth-largest personal computer vendor by unit sales and second-largest mobile phone manufacturer. It is one of the Big Five American information technology companies, alongside Alphabet, Amazon, Meta, and Microsoft. Apple was founded as Apple Computer Company on April 1, 1976, by Steve Wozniak, Steve Jobs and Ronald Wayne to develop and sell Wozniak's Apple I personal computer. It was incorporated by Jobs and Wozniak as Apple Computer, Inc. in 1977 and the company's next computer, the Apple II, became a best seller and one of the first mass-produced microcomputers. Apple went public in 1980 to instant financial success. The company developed computers featuring innovative graphical user interface ...
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EWorld
eWorld was an online service operated by Apple Inc. between June 1994 and March 1996. The services included email (eMail Center), news, software installs and a bulletin board system (Community Center). Users of eWorld were often referred to as "ePeople." Based on a similar service from America Online, eWorld was expensive compared to other services and not well marketed, and failed to attract a high number of subscribers. The service was only available on Apple's Macintosh and Apple IIGS and had limited support on the Newton MessagePad handheld devices, though a PC version had been planned. History In the early 1990s online services were becoming widely popular, just as Apple was looking into replacing their aging online service known as AppleLink. AppleLink had originally been developed at the urging of Jon Ebbs, Apple's head of support, who convinced the management that they could lower support costs using an online service. AppleLink had initially been available only to ...
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Ebook
An ebook (short for electronic book), also known as an e-book or eBook, is a book publication made available in digital form, consisting of text, images, or both, readable on the flat-panel display of computers or other electronic devices. Although sometimes defined as "an electronic version of a printed book", some e-books exist without a printed equivalent. E-books can be read on dedicated e-reader devices, but also on any computer device that features a controllable viewing screen, including desktop computers, laptops, tablets and smartphones. In the 2000s, there was a trend of print and e-book sales moving to the Internet, where readers buy traditional paper books and e-books on websites using e-commerce systems. With print books, readers are increasingly browsing through images of the covers of books on publisher or bookstore websites and selecting and ordering titles online; the paper books are then delivered to the reader by mail or another delivery service. With e-bo ...
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E-girl
E-girls and e-boys, sometimes collectively known as e-kids, are a youth subculture of Gen Z that emerged in the late 2010s, notably popularized by the video-sharing app TikTok. It is an evolution of emo, scene and mall goth fashion combined with Japanese street fashion (such as anime, cosplay, kawaii and lolita fashion) and K-pop fashion. Videos by e-girls and e-boys tend to be flirtatious and, many times, overtly sexual. Eye-rolling and protruding tongues (a facial expression known as , imitating climaxing) are common. According to ''Business Insider'', the terms are not gender-specific, instead referring to two separate styles of fashion, stating that "While the e-boy is a vulnerable 'softboi' and embraces skate culture, the e-girl is cute and seemingly innocent". History Origins The terms "e-girl" and "e-boy" are derived from "electronic boy" and "electronic girl", due to their association with the internet. "E-girl" was first used, in the late-2000s, as an objectif ...
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E-car
An electric vehicle (EV) is a vehicle that uses one or more electric motors for propulsion. It can be powered by a collector system, with electricity from extravehicular sources, or it can be powered autonomously by a battery (sometimes charged by solar panels, or by converting fuel to electricity using fuel cells or a generator). EVs include, but are not limited to, road and rail vehicles, surface and underwater vessels, electric aircraft and electric spacecraft. For road vehicles, together with other emerging automotive technologies such as autonomous driving, connected vehicles and shared mobility, EVs form a future mobility vision called Connected, Autonomous, Shared and Electric (CASE) Mobility. EVs first came into existence in the late 19th century, when electricity was among the preferred methods for motor vehicle propulsion, providing a level of comfort and ease of operation that could not be achieved by the gasoline cars of the time. Internal combustion e ...
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E-cigarette
An electronic cigarette is an electronic device that simulates tobacco smoking. It consists of an atomizer, a power source such as a battery, and a container such as a cartridge or tank. Instead of smoke, the user inhales vapor. As such, using an e-cigarette is often called "vaping". The atomizer is a heating element that vaporizes a liquid solution called e-liquid, which quickly cools into an aerosol of tiny droplets, vapor and air. E-cigarettes are activated by taking a puff or pressing a button. Some look like traditional cigarettes, and most kinds are reusable. The vapor mainly comprises propylene glycol and/or glycerin, usually with nicotine and flavoring. Its exact composition varies, and depends on several things including user behavior. Vaping is likely much less harmful than smoking. E-cigarette vapor contains fewer toxins than cigarette smoke. It contains traces of harmful substances not found in cigarette smoke. Nicotine is highly addictive. Users be ...
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E-paper
Electronic paper, also sometimes electronic ink, e-ink or electrophoretic display, are display devices that mimic the appearance of ordinary ink on paper. Unlike conventional flat panel displays that emit light, an electronic paper display reflects ambient light like paper. This may make them more comfortable to read, and provide a wider viewing angle than most light-emitting displays. The contrast ratio in electronic displays available as of 2008 approaches newspaper, and newly (2008) developed displays are slightly better. An ideal e-paper display can be read in direct sunlight without the image appearing to fade. Many electronic paper technologies hold static text and images indefinitely without electricity. Flexible electronic paper uses plastic substrates and plastic electronics for the display backplane. Applications of electronic visual displays include electronic shelf labels and digital signage, bus station time tables, electronic billboards, smartphone displays, a ...
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E-sports
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games. Popular esports franchises include ''League of Legends'', '' Dota'', ''Counter-Strike'', '' Valorant'', ''Overwatch'', ' ...
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E-banking
Online banking, also known as internet banking, web banking or home banking, is an electronic payment system that enables customers of a bank or other financial institution to conduct a range of financial transactions through the financial institution's website. The online banking system will typically connect to or be part of the core banking system operated by a bank to provide customers access to banking services in addition to or in place of traditional branch banking. Online banking significantly reduces the banks' operating cost by reducing reliance on a branch network and offers greater convenience to some customers by lessening the need to visit a branch bank as well as the convenience of being able to perform banking transactions even when branches are closed. Internet banking provides personal and corporate banking services offering features such as viewing account balances, obtaining statements, checking recent transactions, transferring money between accounts, and ma ...
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