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International Karate
''International Karate'' is a fighting game developed and published by System 3 for the ZX Spectrum in 1985 and ported to various home computers over the following years. In the United States it was published by Epyx in 1986 as ''World Karate Championship''. It was the first European-developed game to become a major hit in the United States, where it sold over 1.5 million copies. However, it drew controversy for its similarities to ''Karate Champ'' (1984), which led to Data East filing a lawsuit against Epyx. ''International Karate +'', a successor which expanded the gameplay, was released in 1987. Gameplay The core game is a two-dimensional, one-on-one, versus fighting game. Players take on the roles of martial artists competing in a kumite tournament. Rather than wearing down an opponent's health, the goal is instead to score single solid hits. After each hit, combat stops and both combatants are returned to their starting positions. Depending on how well players hit thei ...
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System 3 (company)
System 3 Software Limited (known as System 3 Software Ltd. until 1991 and Studio 3 Interactive Entertainment Ltd. from 1999 to 2003) is a British independent video game developer and publisher founded in 1982 by Mark Cale. They created such games as ''The Last Ninja'', '' Myth: History in the Making'', ''International Karate'', ''Putty'', '' Constructor'' and its 1999 sequel '' Street Wars: Constructor Underworld'' (also known as ''Mob Rule'') as well as dozens of other games. Studio 3 was the internal development arm of System 3. Games Games developed Games published References External links *System 3 Software Limitedat MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ... Video game companies of the United Kingdom Video game development companies V ...
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Virtual Console
A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, UnixWare, and macOS in which the system console of the computer can be used to switch between multiple virtual consoles to access unrelated user interfaces. Virtual consoles date back at least to XenixUnited States Patent 4945468 lists Xenix as prior art in this area. and Concurrent CP/M in the 1980s. In the Linux console and other platforms, usually the first six virtual consoles provide a text terminal with a login prompt to a Unix shell. The graphical X Window System traditionally starts in the seventh virtual console (tty7), although this is configuration dependent. In Linux, the user switches between them by pressing the Alt key combined with a function key – for example + to access the virtual console number 1. + changes to the pr ...
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Black Belt (martial Arts)
In East Asian martial arts, the black belt is associated with expertise, but may indicate only competence, depending on the martial art. The use of colored belts is a relatively recent invention dating from the 1880s. Origin The systematic use of belt colour to denote rank was first used in Japan by Jigoro Kano, the founder of judo in the 1880s. Previously, Japanese Koryu instructors tended to provide rank certificates only. Initially the wide obi was used. As practitioners trained in a kimono, only white and black obi were used. This kind of ranking is less common in arts that do not claim a far Eastern origin, though it is used in the Marine Corps Martial Arts Program. Relative rank Rank and belts are not equivalent between arts, styles, or even within some organisations. In some arts, a black belt may be awarded in three years or even less, while in others it takes dedicated training of ten years or more. Testing for black belt is commonly more rigorous and more centrali ...
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Kumite
Kumite ( ja, 組手, literally "grappling hands") is one of the three main sections of karate training, along with kata and kihon. Kumite is the part of karate in which a person trains against an adversary. Kumite can be used to develop a particular technique or a skill (e.g. effectively judging and adjusting one's distance from one's opponent) or it can be done in competition. Types Since the word "kumite" refers to forms of sparring, it covers a vast range of activities. In traditional Shotokan karate, the first type of kumite for beginners is ''gohon kumite''. The defender steps back each time, blocking the attacks and performing a counterattack after the last block. This activity looks nothing like the ''jiyu kumite'' (or "free sparring") practiced by more advanced practitioners. Types: * ''Ippon kumite'' - one step sparring, typically used for self-defense drills * ''Sanbon kumite'' - three-step sparring, typically used to develop speed, strength, and technique * ''Gohon k ...
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Versus Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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1987 In Games
This page lists board game, board and card games, Wargaming, wargames, Miniature wargaming, miniatures games, and tabletop role-playing games published in 1987. For video games, see 1987 in video gaming. Games released or invented in 1987 Game awards given in 1987 * Spiel des Jahres: ''Auf Achse'' - Wolfgang Kramer, F.X. Schmid See also

* 1987 in video gaming {{DEFAULTSORT:1987 In Games 1987, Games Games by year ...
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International Karate +
''International Karate +'', stylized as ''IK+'', is a fighting game written by Archer Maclean and published in 1987 by System 3 for the Commodore 64, Amstrad CPC, and ZX Spectrum. It is a successor to ''International Karate'' (1985). Activision published the Commodore 64 version in the US as ''Chop N' Drop''. Gameplay left, C64 screenshot Three karateka fight against each other on a beach, trying to be the first to score six points. After every two rounds, there is a bonus game which is either deflecting bouncing balls or kicking away bombs. The C64 version of the game only has the ball bouncing bonus game, and not the bomb bonus game. The game can be played by one or two human players; at least one fighter is always controlled by the computer. Unlike its predecessor, ''International Karate'', there is only one backdrop. However, different parts of the backdrop can be recoloured to several different themes by the players using specific keystrokes. The Amiga, Atari and C64 ve ...
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Data East USA, Inc
In the pursuit of knowledge, data (; ) is a collection of discrete values that convey information, describing quantity, quality, fact, statistics, other basic units of meaning, or simply sequences of symbols that may be further interpreted. A datum is an individual value in a collection of data. Data is usually organized into structures such as tables that provide additional context and meaning, and which may themselves be used as data in larger structures. Data may be used as variables in a computational process. Data may represent abstract ideas or concrete measurements. Data is commonly used in scientific research, economics, and in virtually every other form of human organizational activity. Examples of data sets include price indices (such as consumer price index), unemployment rates, literacy rates, and census data. In this context, data represents the raw facts and figures which can be used in such a manner in order to capture the useful information out of it. Dat ...
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Data East
, also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The American subsidiary, Data East USA, was headquartered in San Jose, California. History Data East was founded on April 20, 1976, by Tokai University alumnus Tetsuo Fukuda. Data East developed and released in July 1977 its first arcade game ''Jack Lot'', a medal game based on Blackjack for business use. This was followed in January 1978 by ''Super Break'' which was its first actual video game. More than 15 arcade games were released by Data East in the 1970s. Data East established its U.S. division in June 1979, after its chief competitors Sega and Taito had already established a market presence. In 1980, Data East published '' Astro Fighter'' which became its first major arcade game title. While making games, Data East released a series ...
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Karate Champ
''Karate Champ'', known in Japan as , is a 1984 arcade fighting game developed by Technōs Japan (which would later developing 1995 Neo Geo titles ''Voltage Fighter Gowcaizer'' with SNK) and released by Data East. A variety of moves can be performed using the dual-joystick controls using a best-of-three matches format like later fighting games. The game was a commercial blockbuster, especially in the United States where it was the arcade game of 1985 and the best-selling home computer game up until 1989. ''Karate Champ'' established and popularized the one-on-one fighting game genre, for which it is considered one of the most influential games of all time. An updated version that allows two players the option to compete against each other was released in 1984 under the title , featuring a multiplayer mode and more varied gameplay. It was released for the arcades shortly after the original during the same year, also published by Data East. This version was released international ...
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The Ultimate History Of Video Games
''The Ultimate History of Video Games'' is a 2001 non-fiction book by Steven L. Kent. Published initially by Prima Publishing and then by Three Rivers Press, it is an updated version of the self-published ''The First Quarter: A 25-Year History of Video Games''. Development The book was constructed primarily from over 500 interviews, with industry figures granting multiple conversations. Three potential sources declined. He had originally intended to release the book in 1995, and then in 1996, but then he "finally published the damned thing" independently in 2000. 5,000 copies of this first edition were quickly sold exclusively through Amazon, and then Prima Publishing bought the rights. Kent initially opposed referring to the new edition as "ultimate". An index was added. He bemoaned that the Three Rivers Press edition was released before the launches of the GameCube and Xbox. In 2018, and again in 2019, he mentioned that he was working on a second volume, which was eventually ...
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