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International Conference On Software Reuse
The International Conference on Software Reuse (ICSR), is the primary scientific conference on software reuse, domain analysis, and domain engineering. ICSR includes software reuse researchers, practitioners, and managers. The conference provides an archival source for important reuse papers. The conference is also meant to provide reuse information and education to practitioners, and to be an ongoing platform for technology transfer. Software reusability, the use of knowledge or artifacts from existing systems to build new ones, is a key software engineering technology important both to engineers and managers. Reuse research has been very active. Many organizations have reported reuse successes, yet there are still important research issues in systematic reuse. There is a need for reuse solutions that can be applied across domain and organization boundaries. The conference consists of technical presentations, parallel working groups, plenary sessions, demonstrations, and tutori ...
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Software Reuse
In software development (and computer programming in general), code reuse, also called software reuse, is the use of existing software, or software knowledge, to build new software, following the reusability principles. Code reuse may be achieved by different ways depending on a complexity of a programming language chosen and range from a lower-level approaches like code copy-pasting (e.g. via snippets), simple functions ( procedures or subroutines) or a bunch of objects or functions organized into modules (e.g. libraries) or custom namespaces, and packages, frameworks or software suites in higher-levels. Code reuse implies dependencies which can make code maintanability harder. At least one study found that code reuse reduces technical debt. Overview Ad hoc code reuse has been practiced from the earliest days of programming. Programmers have always reused sections of code, templates, functions, and procedures. Software reuse as a recognized area of study in software eng ...
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Domain Analysis
In software engineering, domain analysis, or product line analysis, is the process of analyzing related software systems in a domain to find their common and variable parts. It is a model of wider business context for the system. The term was coined in the early 1980s by James Neighbors. Domain analysis is the first phase of domain engineering. It is a key method for realizing systematic software reuse. Domain analysis produces domain models using methodologies such as domain specific languages, ''feature tables'', ''facet tables'', ''facet templates'', and ''generic architectures'', which describe all of the systems in a domain. Several methodologies for domain analysis have been proposed. The products, or "artifacts", of a domain analysis are sometimes object-oriented models (e.g. represented with the Unified Modeling Language (UML)) or data models represented with entity-relationship diagrams (ERD). Software developers can use these models as a basis for the implementation of s ...
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Domain Engineering
Domain engineering, is the entire process of reusing domain knowledge in the production of new software systems. It is a key concept in systematic code reuse, software reuse and product line engineering. A key idea in systematic software reuse is the domain (software engineering), domain. Most organizations work in only a few domains. They repeatedly build similar systems within a given domain with variations to meet different customer needs. Rather than building each new system variant from scratch, significant savings may be achieved by reusing portions of previous systems in the domain to build new ones. The process of identifying domains, bounding them, and discovering commonalities and variabilities among the systems in the domain is called domain analysis. This information is captured in models that are used in the domain implementation phase to create artifacts such as reusable components, a domain-specific language, or application generators that can be used to build new syst ...
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Syracuse University
Syracuse University (informally 'Cuse or SU) is a Private university, private research university in Syracuse, New York. Established in 1870 with roots in the Methodist Episcopal Church, the university has been nonsectarian since 1920. Located in the city's University Hill, Syracuse, University Hill neighborhood, east and southeast of Downtown Syracuse, the large campus features an eclectic mix of architecture, ranging from nineteenth-century Romanesque Revival architecture, Romanesque Revival to contemporary buildings. Syracuse University is organized into 13 schools and colleges, with nationally recognized programs in Syracuse University School of Architecture, architecture, Maxwell School of Citizenship and Public Affairs, public administration, S.I. Newhouse School of Public Communications, journalism and communications, Martin J. Whitman School of Management, business administration, Syracuse University School of Information Studies, information studies, Syracuse Univers ...
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Software Engineering Conferences
Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work. At the low level language, lowest programming level, executable code consists of Machine code, machine language instructions supported by an individual Microprocessor, processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of Binary number, binary values signifying Instruction set architecture, processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction System call, may also invoke one of many Input/output, input or output operations, for example displaying some text on ...
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