Interactive Fiction Competition
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Interactive Fiction Competition
The Interactive Fiction Competition (also known as IFComp) is one of several annual competitions for works of interactive fiction. It has been held since 1995. It is intended for fairly short games, as judges are only allowed to spend two hours playing a game before deciding how many points to award it. The competition has been described as the " Super Bowl" of interactive fiction. Since 2016 it is operated by the Interactive Fiction Technology Foundation (IFTF). Organization In 2016, operation of the competition was taken over by thInteractive Fiction Technology Foundation The lead organizer 2014-2017 was Jason McIntosh, and in 2018 it was Jacqueline Ashwell. Categories Although the first competition had separate sections for Inform and TADS games, subsequent competitions have not been divided into sections and are open to games produced by any method, provided that the software used to play the game is freely available. In addition to the main competition, the entries tak ...
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Interactive Fiction
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that i ...
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Jon Ingold
Jon Ingold (born 1981) is a British author of interactive fiction and co-founder of inkle, where he co-directed and co-wrote '' 80 Days'', and wrote ''Heaven's Vault'' and ''Overboard!''. His interactive fiction has frequently been nominated for XYZZY Awards and has won on multiple occasions, including Best Game, Best Story and Best Setting awards for '' All Roads'' in 2001. Ingold's works are notable for their attention to the levels of knowledge that the player and player character have of the in-game situation, with the effect often depending on a player who understands more than the character or vice versa. Ingold has also written a number of plays, short stories and novels. Biography Ingold began writing interactive fiction as a teenager, after searching online for information on Infocom and discovering the Inform programming language. He published his first major work, ''The Mulldoon Legacy'' (1999), just before starting a Mathematics degree at the University of Cambridge. ...
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Wired (magazine)
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Francisco, California, and has been in publication since March/April 1993. Several spin-offs have been launched, including '' Wired UK'', ''Wired Italia'', ''Wired Japan'', and ''Wired Germany''. From its beginning, the strongest influence on the magazine's editorial outlook came from founding editor and publisher Louis Rossetto. With founding creative director John Plunkett, Rossetto in 1991 assembled a 12-page prototype, nearly all of whose ideas were realized in the magazine's first several issues. In its earliest colophons, ''Wired'' credited Canadian media theorist Marshall McLuhan as its "patron saint". ''Wired'' went on to chronicle the evolution of digital technology and its impact on society. ''Wired'' quickly became recognized ...
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Wall Street Journal
''The Wall Street Journal'' is an American business-focused, international daily newspaper based in New York City, with international editions also available in Chinese and Japanese. The ''Journal'', along with its Asian editions, is published six days a week by Dow Jones & Company, a division of News Corp. The newspaper is published in the broadsheet format and online. The ''Journal'' has been printed continuously since its inception on July 8, 1889, by Charles Dow, Edward Jones, and Charles Bergstresser. The ''Journal'' is regarded as a newspaper of record, particularly in terms of business and financial news. The newspaper has won 38 Pulitzer Prizes, the most recent in 2019. ''The Wall Street Journal'' is one of the largest newspapers in the United States by circulation, with a circulation of about 2.834million copies (including nearly 1,829,000 digital sales) compared with ''USA Today''s 1.7million. The ''Journal'' publishes the luxury news and lifestyle magazine ' ...
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Spring Thing
Spring Thing is an annual competition to highlight works of text adventure games and other literary works, also known as Interactive Fiction. Adam Cadre, author of several works of Interactive Fiction, including ''Photopia'' and '' Varicella'', announced the Spring Thing in 2001, both to promote works that would be longer than those entered into the Interactive Fiction Competition, and to encourage authors to submit works to the general public during other times of the year. It was run in 2002 and 2003, but Cadre did not host it the following year. Greg Boettcher picked up the slack, and hosted the Spring Thing from 2005 until 2013. {{As of, 2022, Aaron A. Reed runs the competition and has been doing so since 2014. As with the better-known Interactive Fiction Competition, works submitted to the Spring Thing must be released as freeware or public domain. Unlike that competition's limit of two hours per work, judges may spend as much time as necessary with an entry in the Spring T ...
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The A
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a ...
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Jeremy Freese
Jeremy Jay Freese (born March 15, 1971) is an American sociologist and author. Work life Freese is a professor of sociology at Stanford University, where he is also the co-leader of the Health Disparities Working Group in the Stanford Center for Population Health Sciences. He previously served as professor of sociology at Northwestern University from 2007 to 2015, where he chaired the Department of Sociology from 2010 to 2013 and served as Ethel and John Lindgren Professor of Sociology from 2013 to 2015. Video game design In 2008, he created the interactive fiction computer game Violet, which won the 2008 Interactive Fiction Competition The Interactive Fiction Competition (also known as IFComp) is one of several annual competitions for works of interactive fiction. It has been held since 1995. It is intended for fairly short games, as judges are only allowed to spend two hours pla ... and multiple awards. Blogging He began blogging in 2003 because he was bored. In 2007 ...
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Violet (video Game)
''Violet'' is a work of interactive fiction by American author Jeremy Freese. It is a one-room puzzle game. Plot The protagonist of ''Violet'' is a graduate student trying to write 1,000 words for his dissertation. The protagonist's girlfriend, Violet, threatens to leave otherwise. The protagonist faces a stream of distractions, including a window with a view of the campus, and a computer with access to blogs and webcomics. In the course of the game, the protagonist must "reconsider—and risk wrecking—" his career and relationship. Reception A reviewer for ''The A.V. Club'' described the puzzles as "smart but logical" and "fitingthematically into the story." The reviewer also called out the ability to disable "'heteronormativity,' so you can play as Violet’s girlfriend" as something that makes the game "Worth playing for". A second review also observes this option, noting that at least one puzzle changes based on the choice. A writer for Jay Is Games called out ''Vio ...
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Lost Pig
''Lost Pig'' is a comedic work of interactive fiction about an orc retrieving an escaped pig. It was created by Admiral Jota and released as freeware. It took first place in the 2007 Interactive Fiction Competition with an average score of 8.27. ''Lost Pig'' won best game, best writing, best individual non-player character, and best individual player character in the 2007 XYZZY Awards. ''Lost Pig'' finished with 18.7% of the votes for the Audience Award in the interactive fiction category in the 2008 Jay Is Games Best of Casual Gameplay awards, placing it second after ''Violet''. The game has been described as "hilarious" by reviewers for ''The Onion'' '' A.V. Club'' and Jay Is Games. Emily Short Emily Short is an interactive fiction (IF) writer. She is perhaps best known for her debut game ''Galatea'' and her use of psychologically complex non-player characters (NPCs). Short has been called "a visionary in the world of text-based ga ... described it as "superbly cra ...
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Emily Short
Emily Short is an interactive fiction (IF) writer. She is perhaps best known for her debut game ''Galatea'' and her use of psychologically complex non-player characters (NPCs). Short has been called "a visionary in the world of text-based games for years," and is the author of over forty works of IF in addition to being chief editor of the IF Theory Book. She wrote a regular column on interactive fiction (IF) for ''Rock, Paper, Shotgun''. Career In June 2011, Emily Short, with Richard Evans, co-founded Little TextPeople, which explored the emotional possibilities of interactive fiction. It was acquired in early 2012 by Linden Lab. In 2014, Short was let go by Linden Lab, ending the project she was working on, Versu. In September 2016, Short was hired by Spirit AI, a roughly 15 person company working on machine learning and natural language processing. She joined its board of directors in 2018, and was later named Chief Product Officer. In January 2020, Short joined the 1 ...
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Floatpoint
''Floatpoint'' is a 2006 work of interactive fiction written by Emily Short about a diplomat sent to an endangered colony to discuss evacuation options and terms of cohabitation. It is written in Inform 7 and won the 2006 annual Interactive Fiction Competition. ''Floatpoint'' also won 2006 XYZZY Awards for Best Settings and Best NPCs. The game was generally praised for its use of multiple endings. Plot Through the course of play, the background to the current situation becomes clear. The colonists of Aleheart were originally exiled from Earth Earth is the third planet from the Sun and the only astronomical object known to harbor life. While large volumes of water can be found throughout the Solar System, only Earth sustains liquid surface water. About 71% of Earth's surfa ... for engaging in prohibited genetic engineering. The colonists heavily engineer plant and animal life. The colony features plants engineered for artistic purpose. The colonists themsel ...
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Vespers (video Game)
''Vespers'' is an interactive fiction game written in 2005 by Jason Devlin that placed first at the 2005 Interactive Fiction Competition. It also won the XYZZY Awards for Best Game, Best NPCs, Best Setting, and Best Writing. Summary Set in a 15th-century Italian monastery, it is chiefly a horror-themed morality game, where the player takes moral decisions, which then affect the ending. However, whilst playing the game, it isn't obvious that these are moral dilemmas, and the game actively encourages the player to take the evil path. Awards Vespers has won the following awards: *1st place, rec.arts.int-fiction competition 2005 *Finalist, Best Individual PC, Xyzzy Awards 2005 *Winner, Best NPCs, Xyzzy Awards 2005 *Winner, Best Setting, Xyzzy Awards 2005 *Winner, Best Writing, Xyzzy Awards 2005 *Winner, Best Game, Xyzzy Awards 2005 *Finalist, Best Individual NPC, Xyzzy Awards 2005 *Finalist, Best Puzzles, Xyzzy Awards 2005 *Finalist, Best Story, Xyzzy Awards 2005 Remake Vesp ...
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