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Intellivision
The Intellivision is a home video game console released by Mattel, Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990 when the Intellivision was discontinued. From 1980 to 1983, more than 3 million consoles were sold. In 2009, IGN ranked the Intellivision No. 14 of the greatest video game consoles of all time. It remained Mattel's only video game console until the HyperScan in 2006. History and development Master Component The Intellivision was developed at Mattel in Hawthorne, California along with the Mattel Electronics line of Mattel Auto Race, handheld electronic games. Mattel's Design and Development group began investigating a home video game system in 1977. It was to have ric ...
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APh Technological Consulting
The Intellivision is a home video game console released by Mattel, Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990 when the Intellivision was discontinued. From 1980 to 1983, more than 3 million consoles were sold. In 2009, IGN ranked the Intellivision No. 14 of the greatest video game consoles of all time. It remained Mattel's only video game console until the HyperScan in 2006. History and development Master Component The Intellivision was developed at Mattel in Hawthorne, California along with the Mattel Electronics line of Mattel Auto Race, handheld electronic games. Mattel's Design and Development group began investigating a home video game system in 1977. It was to have ric ...
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Intellivision Amico
The Intellivision Amico is an upcoming home video game console that is being developed and marketed by Intellivision Entertainment. It was originally slated to be released in October 2020, but repeated delays followed, leaving the console without a release date. The Intellivision, which was a home console in the 1980s that sold 3 million units, was produced by Mattel. Tommy Tallarico, a video game composer, bought a stake in the company that owned the branding for Intellivision, and then in May 2018, announced a planned relaunch of the Intellivision (which would later be named the Amico). The console is planned to target families, and is set up to only allow family-friendly games in its library. Intellivision Entertainment is working with developers (including people who made games for the original Intellivision) to create games for the console. The Amico features touchscreen controllers that dock into the console itself for charging, and can be played using an app downloaded ...
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List Of Intellivision Games
This is a list of cartridges and cassettes for the Intellivision game system. Some cartridges were published by both Mattel Electronics and Sears Tele-Games, and later Intellivision Inc. Between 1979 and 1989, a total of 132 titles were released: * 118 cartridges plus one compilation cartridge for the Master Component * 6 cartridges for the ECS Computer Adapter * 7 cassettes and 1 cartridge for the Keyboard Component The main reference for this is the Game Catalog of IntellivisionLives.com. Some games were also published under different names when they were re-released as ''Intellivision Lives!''. Table Key All early games published by Mattel Electronics were categorized by "Network". Each network had its own color that was used for the game box. The network concept was abandoned in late 1982. Master Component Releases Cartridges released during the production life of the Intellivision from 1979 to 1990. Intellivoice cartridges are included here. Although des ...
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Second Generation Of Video Game Consoles
In the history of video games, the second generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable ''platforms'' of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex,Barton, Matt and Loguidice, Bill. (2007)A History of Gaming Platforms: The Vectrex, Gamasutra. all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. ''Space Invaders'', the first ...
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PlayCable
PlayCable was an online service introduced in 1980 that allowed local cable television system operators to send games for the Intellivision over cable wires alongside normal television signals. Through the service, subscribers would use a device, called the PlayCable adapter, to download the games for play on their Intellivision. It was the first service that allowed users to download games for play on a video game console. PlayCable was not widely adopted, due in part to high costs for users and operators, as well as limitations of the PlayCable adapter. The service was discontinued in 1984. History PlayCable was developed as a joint venture between Mattel and General Instrument. The PlayCable service was deep in development even before the Intellivision was widely released. In 1979, tests of the service were announced for several cities, including Moline, Illinois, Jackson, Mississippi and Boise, Idaho. The service was officially launched in 1981. Subscriptions were available for ...
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Baseball (Intellivision Video Game)
''Baseball'' (released as ''Major League Baseball'', ''Super Challenge Baseball'', and ''World Championship Baseball'') is a sport video game produced by Mattel and released for the Intellivision home video game console in 1980. As the best-selling game in the console's history, with more than 1 million copies sold, ''Baseball'' put players in control of a nine-man baseball team competing in a standard nine-inning game. When first released, Mattel obtained a license from Major League Baseball, although the only trademarked item used is the MLB logo on the box art. No official team names or player names are in the game. Gameplay The game consists of nine innings on a simplified baseball diamond. The team having scored the most runs wins. Player 1 is always the visiting team and bats at the top of the innings, with Player 2 as the home team and batting at the bottom of the innings. The pitching player selects a pitch by pushing the controller in one of eight cardinal directions, ...
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General Instrument CP1600
The CP1600 is a 16-bit microprocessor created in a partnership between General Instrument and Honeywell, introduced in February 1975. It is one of the first single-chip 16-bit processors. The overall design bore a strong resemblance to the PDP-11. Honeywell used the CP1600 in a number of process control computers and related systems, but its most widespread use was the CP1610 version in the Intellivision video game console. The system saw little other use due to General Instrument's marketing philosophy of seeking out customers only with very large orders and ignoring smaller customers. They also did not pursue a second source arrangement, which in the early days of microprocessor designs was a requirement for most potential customers. Description Physical implementation The CP1600 was implemented in enhancement mode nMOS and required +12, +5, -3 V power supplies; I/O connections except for the clocks were TTL (5 V) compatible. Each microstate or processor cycle use ...
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George Plimpton
George Ames Plimpton (March 18, 1927 – September 25, 2003) was an American writer. He is widely known for his sports writing and for helping to found ''The Paris Review'', as well as his patrician demeanor and accent. He was also known for "participatory journalism," including accounts of his active involvement in professional sporting events, acting in a Western, performing a comedy act at Caesars Palace in Las Vegas, and playing with the New York Philharmonic Orchestra''The Best of Plimpton'', p. 72 and then recording the experience from the point of view of an amateur. Early life Plimpton was born in New York City on March 18, 1927, and spent his childhood there, attending St. Bernard's School and growing up in an apartment duplex on Manhattan's Upper East Side located at 1165 Fifth Avenue.Aldrich, p. 18 During the summers, he lived in the hamlet of West Hills, Huntington, Suffolk County on Long Island. He was the son of Francis T. P. Plimpton and the grandson of France ...
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General Instrument AY-3-8910
The AY-3-8910 is a 3-voice programmable sound generator (PSG) designed by General Instrument in 1978, initially for use with their 16-bit CP1610 or one of the PIC1650 series of 8-bit microcomputers. The AY-3-8910 and its variants were used in many arcade games—Konami's ''Gyruss'' contains five—and pinball machines as well as being the sound chip in the Intellivision and Vectrex video game consoles, and the Amstrad CPC, Oric-1, Colour Genie, Elektor TV Games Computer, MSX, and later ZX Spectrum home computers. It was also used in the Mockingboard and Cricket sound cards for the Apple II and the Speech/Sound Cartridge for the TRS-80 Color Computer. After General Instrument's spinoff of Microchip Technology in 1987, the chip was sold for a few years under the Microchip brand. It was also manufactured under license by Yamaha (with a selectable clock divider pin and a double-resolution and double-rate volume envelope table) as the YM2149F; the Atari ST uses this versi ...
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Home Video Game Console
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than personal computers, designed to have advanced graphics abilities but limited memory and storage space to keep the units affordable. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage. There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. As of 2021, there have been nine console generations, with the current leading manufactures ...
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Home Video Game Console
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than personal computers, designed to have advanced graphics abilities but limited memory and storage space to keep the units affordable. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage. There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. As of 2021, there have been nine console generations, with the current leading manufactures ...
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Atari, Inc
Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunnyvale, California, area in the center of Silicon Valley, the company was initially formed to develop arcade games, launching with ''Pong'' in 1972. As computer technology matured with low-cost integrated circuits, Atari ventured into the consumer market, first with dedicated home video game console, home versions of ''Pong'' and other arcade successes around 1975, and into programmable consoles using game cartridges with the Atari Video Computer System (Atari VCS or later branded as the Atari 2600) in 1977. To bring the Atari VCS to market, Bushnell sold Atari to Warner Communications in 1976. In 1978, Warner brought in Ray Kassar to help run the company, but over the next few years, gave Kassar more of a leadership role in the company. Bushn ...
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