Instruction Fetch Unit
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Instruction Fetch Unit
The instruction unit (I-unit or IU), also called, e.g., instruction fetch unit (IFU), instruction issue unit (IIU), instruction sequencing unit (ISU), in a central processing unit (CPU) is responsible for organizing program instructions to be fetched from memory, and executed, in an appropriate order, and for forwarding them to an execution unit (E-unit or EU). The I-unit may also do, e.g., address resolution, pre-fetching, prior to forwarding an instruction. It is a part of the control unit, which in turn is part of the CPU. In the simplest style of computer architecture, the instruction cycle is very rigid, and runs exactly as specified by the programmer. In the instruction fetch part of the cycle, the value of the instruction pointer (IP) register is the address of the next instruction to be fetched. This value is placed on the address bus and sent to the memory unit; the memory unit returns the instruction at that address, and it is latched into the instruction register (IR); a ...
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Central Processing Unit
A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and input/output (I/O) operations specified by the instructions in the program. This contrasts with external components such as main memory and I/O circuitry, and specialized processors such as graphics processing units (GPUs). The form, design, and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic–logic unit (ALU) that performs arithmetic and logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the fetching (from memory), decoding and execution (of instructions) by directing the coordinated operations of the ALU, registers and other co ...
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David Patterson (scientist)
David Andrew Patterson (born November 16, 1947) is an American computer pioneer and academic who has held the position of professor of computer science at the University of California, Berkeley since 1976. He announced retirement in 2016 after serving nearly forty years, becoming a distinguished software engineer at Google. He currently is vice chair of the board of directors of the RISC-V Foundation, and the Pardee Professor of Computer Science, Emeritus at UC Berkeley. Patterson is noted for his pioneering contributions to reduced instruction set computer (RISC) design, having coined the term RISC, and by leading the Berkeley RISC project. As of 2018, 99% of all new chips use a RISC architecture. He is also noted for leading the research on redundant arrays of inexpensive disks (RAID) storage, with Randy Katz. His books on computer architecture, co-authored with John L. Hennessy, are widely used in computer science education. Hennessy and Patterson won the 2017 Turing Award for ...
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Opcode
In computing, an opcode (abbreviated from operation code, also known as instruction machine code, instruction code, instruction syllable, instruction parcel or opstring) is the portion of a machine language instruction that specifies the operation to be performed. Beside the opcode itself, most instructions also specify the data they will process, in the form of operands. In addition to opcodes used in the instruction set architectures of various CPUs, which are hardware devices, they can also be used in abstract computing machines as part of their byte code specifications. Overview Specifications and format of the opcodes are laid out in the instruction set architecture ( ISA) of the processor in question, which may be a general CPU or a more specialized processing unit. Opcodes for a given instruction set can be described through the use of an opcode table detailing all possible opcodes. Apart from the opcode itself, an instruction normally also has one or more specifiers ...
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Superscalar
A superscalar processor is a CPU that implements a form of parallelism called instruction-level parallelism within a single processor. In contrast to a scalar processor, which can execute at most one single instruction per clock cycle, a superscalar processor can execute more than one instruction during a clock cycle by simultaneously dispatching multiple instructions to different execution units on the processor. It therefore allows more throughput (the number of instructions that can be executed in a unit of time) than would otherwise be possible at a given clock rate. Each execution unit is not a separate processor (or a core if the processor is a multi-core processor), but an execution resource within a single CPU such as an arithmetic logic unit. In Flynn's taxonomy, a single-core superscalar processor is classified as an SISD processor (single instruction stream, single data stream), though a single-core superscalar processor that supports short vector operations could ...
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Very Long Instruction Word
Very long instruction word (VLIW) refers to instruction set architectures designed to exploit instruction level parallelism (ILP). Whereas conventional central processing units (CPU, processor) mostly allow programs to specify instructions to execute in sequence only, a VLIW processor allows programs to explicitly specify instructions to execute in parallel. This design is intended to allow higher performance without the complexity inherent in some other designs. Overview The traditional means to improve performance in processors include dividing instructions into substeps so the instructions can be executed partly at the same time (termed ''pipelining''), dispatching individual instructions to be executed independently, in different parts of the processor (''superscalar architectures''), and even executing instructions in an order different from the program (''out-of-order execution''). These methods all complicate hardware (larger circuits, higher cost and energy use) because ...
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Scoreboarding
Scoreboarding is a centralized method, first used in the CDC 6600 computer, for dynamically scheduling instructions so that they can execute out of order when there are no conflicts and the hardware is available. In a scoreboard, the data dependencies of every instruction are logged, tracked and strictly observed at all times. Instructions are released only when the scoreboard determines that there are no conflicts with previously issued ("in flight") instructions. If an instruction is stalled because it is unsafe to issue (or there are insufficient resources), the scoreboard monitors the flow of executing instructions until all dependencies have been resolved before the stalled instruction is issued. In essence: reads proceed on the absence of write hazards, and writes proceed in the absence of read hazards. Scoreboarding is essentially a hardware implementation of the same underlying algorithm seen in dataflow languages, creating a Directed Acyclic Graph, where the same logic ...
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Data Hazard
In the domain of central processing unit (CPU) design, hazards are problems with the instruction pipeline in CPU microarchitectures when the next instruction cannot execute in the following clock cycle, and can potentially lead to incorrect computation results. Three common types of hazards are data hazards, structural hazards, and control hazards (branching hazards). There are several methods used to deal with hazards, including pipeline stalls/pipeline bubbling, operand forwarding, and in the case of out-of-order execution, the scoreboarding method and the Tomasulo algorithm. Background Instructions in a pipelined processor are performed in several stages, so that at any given time several instructions are being processed in the various stages of the pipeline, such as fetch and execute. There are many different instruction pipeline microarchitectures, and instructions may be executed out-of-order. A hazard occurs when two or more of these simultaneous (possibly out of orde ...
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Data Dependency
A data dependency in computer science is a situation in which a program statement (instruction) refers to the data of a preceding statement. In compiler theory, the technique used to discover data dependencies among statements (or instructions) is called dependence analysis. There are three types of dependencies: data, name, and control. Data dependencies Assuming statement S_1 and S_2, S_2 depends on S_1 if: :\left (S_1) \cap O(S_2)\right\cup \left (S_1) \cap I(S_2)\right\cup \left (S_1) \cap O(S_2)\right\neq \varnothing where: * I(S_i) is the set of memory locations read by * O(S_j) is the set of memory locations written by and * there is a feasible run-time execution path from S_1 to This Condition is called Bernstein Condition, named by A. J. Bernstein. Three cases exist: * Anti-dependence: I(S_1) \cap O(S_2) \neq \varnothing, S_1 \rightarrow S_2 and S_1 reads something before S_2 overwrites it * Flow (data) dependence: O(S_1) \cap I(S_2) \neq \varnothing, S_1 \right ...
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Instruction Selection
__NOTOC__ In computer science, ''instruction selection'' is the stage of a compiler backend that transforms its middle-level intermediate representation (IR) into a low-level IR. In a typical compiler, instruction selection precedes both instruction scheduling and register allocation; hence its output IR has an infinite set of pseudo-registers (often known as ''temporaries'') and may still be – and typically is – subject to peephole optimization. Otherwise, it closely resembles the target machine code, bytecode, or assembly language. For example, for the following sequence of middle-level IR code t1 = a t2 = b t3 = t1 + t2 a = t3 b = t1 a good instruction sequence for the x86 architecture is MOV EAX, a XCHG EAX, b ADD a, EAX For a comprehensive survey on instruction selection, see. Macro expansion The simplest approach to instruction selection is known as ''macro expansion'' or ''interpretative code generation''. A macro-expanding instruction selector operates by ma ...
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Instruction Scheduling
In computer science, instruction scheduling is a compiler optimization used to improve instruction-level parallelism, which improves performance on machines with instruction pipelines. Put more simply, it tries to do the following without changing the meaning of the code: * Avoid pipeline stalls by rearranging the order of instructions. * Avoid illegal or semantically ambiguous operations (typically involving subtle instruction pipeline timing issues or non-interlocked resources). The pipeline stalls can be caused by structural hazards (processor resource limit), data hazards (output of one instruction needed by another instruction) and control hazards (branching). Data hazards Instruction scheduling is typically done on a single basic block. In order to determine whether rearranging the block's instructions in a certain way preserves the behavior of that block, we need the concept of a ''data dependency''. There are three types of dependencies, which also happen to be the thre ...
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Branch Delay Slot
In computer architecture, a delay slot is an instruction slot being executed without the effects of a preceding instruction. The most common form is a single arbitrary instruction located immediately after a branch instruction on a RISC or DSP architecture; this instruction will execute even if the preceding branch is taken. Thus, by design, the instructions appear to execute in an illogical or incorrect order. It is typical for assemblers to automatically reorder instructions by default, hiding the awkwardness from assembly developers and compilers. Branch delay slots When a branch instruction is involved, the location of the following delay slot instruction in the pipeline may be called a branch delay slot. Branch delay slots are found mainly in DSP architectures and older RISC architectures. MIPS, PA-RISC, ETRAX CRIS, SuperH, and SPARC are RISC architectures that each have a single branch delay slot; PowerPC, ARM, Alpha, and RISC-V do not have any. DSP architectures that eac ...
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Branch Target Predictor
In computer architecture, a branch target predictor is the part of a processor that predicts the target of a taken conditional branch or an unconditional branch instruction before the target of the branch instruction is computed by the execution unit of the processor. Branch target prediction is not the same as branch prediction which attempts to guess whether a conditional branch will be taken or not-taken (i.e., binary). In more parallel processor designs, as the instruction cache latency grows longer and the fetch width grows wider, branch target extraction becomes a bottleneck. The recurrence is: * Instruction cache fetches block of instructions * Instructions in block are scanned to identify branches * First predicted taken branch is identified * Target of that branch is computed * Instruction fetch restarts at branch target In machines where this recurrence takes two cycles, the machine loses one full cycle of fetch after every predicted taken branch. As predicted br ...
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