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Insta360
Arashi Vision Inc. (Chinese: 影石创新科技股份有限公司), doing business as Insta360, is a camera company headquartered in Shenzhen, Guangdong, with offices in Los Angeles, Tokyo and Berlin. It makes action cameras, 360-degree cameras, editing software for mobile and desktop and 180-3D cameras. History Insta360 CEO JK Liu () met his co-founders while studying computer science at Nanjing University. Liu recognized the potential of 360 when he attended a music concert and wanted to develop products to record and share such powerfully moving events. Liu's first product was a smartphone app for live streaming, but he quickly expanded the firm's product portfolio by developing an accessory to turn a smartphone into a 360-degree camera. After graduating, Liu and his team moved to Shenzhen and founded Insta360 in 2015 to begin developing and manufacturing 360-degree cameras as they found the current market standard did not fulfill their needs. Insta360 later began to recognis ...
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Leica Camera
Leica Camera AG () is a German company that manufactures cameras, optical lenses, photographic lenses, binoculars, Telescopic sight, rifle scopes and microscopes. The company was founded by Ernst Leitz in 1869 (Ernst Leitz Wetzlar), in Wetzlar, Germany. In 1986, the Leitz company changed its name to Leica, due to the fame of the Leica trade-name. The name Leica is derived from the first three letters of the founder's surname (Leitz) and the first two of the word camera: lei-ca (LEItz CAmera). At this time, Leica relocated its factory from Wetzlar to the nearby town of Solms. Leica Camera AG is 55% owned by Austrian investment firm ACM Projektentwicklung GmbH, and 45% owned by The Blackstone Group which licenses the Leica brand name from the Danaher Corporation-owned Leica Microsystems GmbH. History From the year 1907 to the 1950s, the buildings that formed Leica factory were built on Ernst Leitz Street in Wetzlar, and remained until 1986, when the factory was moved to th ...
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360-degree Camera
In photography, an omnidirectional camera (from "omni", meaning all), also known as 360-degree camera, is a camera having a field of view that covers approximately the entire sphere or at least a full circle in the horizontal plane. Omnidirectional cameras are important in areas where large visual field coverage is needed, such as in panoramic photography and robotics. Overview A camera normally has a field of view that ranges from a few degrees to, at most, 180°. This means that it captures, at most, light falling onto the camera focal point through a hemisphere. In contrast, an ''ideal'' omnidirectional camera captures light from all directions falling onto the focal point, covering a full sphere. In practice, however, most omnidirectional cameras cover only almost the full sphere and many cameras which are referred to as omnidirectional cover only approximately a hemisphere, or the full 360° along the equator of the sphere but excluding the top and bottom of the sphere. ...
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Action Camera
An action camera or action cam is a digital camera designed for recording action while being immersed in it. Action cameras are therefore typically compact and rugged, and waterproof at surface-level. They typically use CMOS image sensors, and can take photos in burst mode and time-lapse mode as well as record high-definition video (as of 2019, mid-range to high-end action cameras can record 4K video at 60 fps). Slow-motion video recording at 120 or 240 fps is also a common feature. Overview The camera is typically worn or mounted in such a way that it can shoot from the point of view of the shooter. Some examples of common places to mount an action camera are on a hat or helmet, on the chest, or on the handlebars of a bike or similar vehicle. They may also be mounted on a tripod or on a monopod for handheld use. An action camera is usually designed to require minimal interaction once recording has begun, as this allows continuous capture of the action without having to in ...
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Action Camera
An action camera or action cam is a digital camera designed for recording action while being immersed in it. Action cameras are therefore typically compact and rugged, and waterproof at surface-level. They typically use CMOS image sensors, and can take photos in burst mode and time-lapse mode as well as record high-definition video (as of 2019, mid-range to high-end action cameras can record 4K video at 60 fps). Slow-motion video recording at 120 or 240 fps is also a common feature. Overview The camera is typically worn or mounted in such a way that it can shoot from the point of view of the shooter. Some examples of common places to mount an action camera are on a hat or helmet, on the chest, or on the handlebars of a bike or similar vehicle. They may also be mounted on a tripod or on a monopod for handheld use. An action camera is usually designed to require minimal interaction once recording has begun, as this allows continuous capture of the action without having to in ...
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360 Camera
In photography, an omnidirectional camera (from "omni", meaning all), also known as 360-degree camera, is a camera having a field of view that covers approximately the entire sphere or at least a full circle in the horizontal plane. Omnidirectional cameras are important in areas where large visual field coverage is needed, such as in panoramic photography and robotics. Overview A camera normally has a field of view that ranges from a few degrees to, at most, 180°. This means that it captures, at most, light falling onto the camera focal point through a hemisphere. In contrast, an ''ideal'' omnidirectional camera captures light from all directions falling onto the focal point, covering a full sphere. In practice, however, most omnidirectional cameras cover only almost the full sphere and many cameras which are referred to as omnidirectional cover only approximately a hemisphere, or the full 360° along the equator of the sphere but excluding the top and bottom of the sphere. ...
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Technology
Technology is the application of knowledge to reach practical goals in a specifiable and reproducible way. The word ''technology'' may also mean the product of such an endeavor. The use of technology is widely prevalent in medicine, science, industry, communication, transportation, and daily life. Technologies include physical objects like utensils or machines and intangible tools such as software. Many technological advancements have led to societal changes. The earliest known technology is the stone tool, used in the prehistoric era, followed by fire use, which contributed to the growth of the human brain and the development of language in the Ice Age. The invention of the wheel in the Bronze Age enabled wider travel and the creation of more complex machines. Recent technological developments, including the printing press, the telephone, and the Internet have lowered communication barriers and ushered in the knowledge economy. While technology contributes to econom ...
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ONE RS Twin
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is ...
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