Inkognito (game)
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Inkognito (game)
''Inkognito'' is a board game for 3 to 5 players designed by Alex Randolph and Leo Colovini first published in 1988 by Milton Bradley Company. It has since been republished several times including by the company Venice Connection established by the designers and Dario De Toffoli. The game was inspired by the Italian card game Briscola Chiamata. Play Overview ''Inkognito'' is a spy game set in Venice. It is unique in that the players play in pairs, but no player knows who their partner is. Each player has half of a secret message detailing their party's mission; their partner is the player with the other half. In order to win, a player must: * figure out who their partner really is * get the other half of the secret message from their partner * discover their party's mission * complete the mission With 5 players, one player plays as the ambassador, who wins if he can perfectly identify all the other players. Awards In 1988 this game won the Spiel des Jahres special awar ...
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Deductive Reasoning
Deductive reasoning is the mental process of drawing deductive inferences. An inference is deductively valid if its conclusion follows logically from its premises, i.e. if it is impossible for the premises to be true and the conclusion to be false. For example, the inference from the premises "all men are mortal" and "Socrates is a man" to the conclusion "Socrates is mortal" is deductively valid. An argument is ''sound'' if it is ''valid'' and all its premises are true. Some theorists define deduction in terms of the intentions of the author: they have to intend for the premises to offer deductive support to the conclusion. With the help of this modification, it is possible to distinguish valid from invalid deductive reasoning: it is invalid if the author's belief about the deductive support is false, but even invalid deductive reasoning is a form of deductive reasoning. Psychology is interested in deductive reasoning as a psychological process, i.e. how people ''actually'' draw ...
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