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Indie RPG Awards
The Indie RPG Awards are annual, creator-based awards for Indie role-playing games and supplements. They were established in 2002 by Andy Kitkowski, and are the most sought-after awards in the ''Indie RPG'' community. For the purposes of the Awards, there exists a following "definition" of an Indie role-playing game: * A game where the creator is the person who has written at least 50% of the actual game content. * A game where the creator has full control of content and publishing. * A game where the creator is the publisher, with full control over expenses and profits. Categories The following categories for nominations have been used throughout the history of the awards: *Indie Game of the Year - the main award for Indie Games. *Indie Supplement of the Year - for best Supplement for an Indie Game. *Best Free Game - for free Indie Games. *Best Support - for the publisher has best supported a previously published game or supplement. *Best Production - for best written and most at ...
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Indie Role-playing Game
An indie role-playing game is a role-playing game published outside traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside a corporate environment. Independent publication of role-playing games Indie role-playing games (RPGs) can be self-published by one or a few people who themselves control all aspects of design, promotion and distribution of the game. An independent role-playing game publisher usually lacks the financial backing of large company. This has made forms of publishing other than the traditional three-tier model more desirable to the independent publisher. Formats Independent publishers may offer games only in digital format, only in print, or they may offer the same game in a variety of formats. Some major RPG publishers have abandoned PDF publication, probably as a counter-piracy effort. Common digital for ...
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Dead Inside (game)
''Dead Inside'' is a horror/fantasy role-playing game by Chad Underkoffler, published by Atomic Sock Monkey Press. Player characters are "Dead Inside", who have lost or were born without their souls and strive to regain or rebuild them. The game provides a variety of means by which souls may be lost, stolen, traded, regained or rebuilt. The game is considered unusual for its attempt to reverse the typical "Kill monsters and take their stuff" path to power found in most RPGs and replace it with the "Heal people and give them stuff" concept. Essentially, selfless and noble actions by the characters are rewarded with Soul Points, the measure of a character's soul integrity. These Soul Points can be used to fuel metaphysical powers or to improve a character's abilities, much as experience points are used in other RPGs. ''Dead Inside'' won the People's Choice Award in the 2004 Indie RPG Awards. Cosmology ''Dead Inside'' is chiefly divided into two realms – the stable, ...
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Jason Morningstar
Jason Morningstar is an American indie role-playing game designer, publishing mostly through Bully Pulpit Games. Morningstar's games often lack a Game Master and are often set in situations that quickly go unfortunately for the player characters. Grey Ranks (2007), for example, is about doomed child soldiers in the 1944 Warsaw Uprising, and ''Fiasco'' (2009) is about impulsive crooks pulling heists that are sure to go terribly wrong. With these two games, Morningstar became the only named person to have won the Diana Jones award twice as of 2013. Morningstar also works with academia and industry, consulting on using games for teaching and learning in education, with a focus on health sciences. Games Jason Morningstar's tabletop role-playing games tend to be GM-less and about things going badly, and published as Bully Pulpit Games. He has also contributed to supplements for GURPS and Trail of Cthulhu, a nano-game to ''#Feminism'', and several games about healthcare. The Shab-a ...
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Grey Ranks (role-playing Game)
''Grey Ranks'' is a role-playing game by Jason Morningstar, independently published by Bully Pulpit Games. The game is designed for three to five players and puts each of them in the shoes of child soldiers during the Warsaw Uprising, serving as members of the ''Grey Ranks'' ( pl, Szare Szeregi). Setting Grey Ranks is set in the Warsaw Uprising in 1944, with each player playing a child aged between 15 and 17. The game itself takes place over the course of ten chapters, each relating to an event that shaped the course of the Warsaw Uprising. To set the scene, each chapter begins with someone reading out a passage attributed to '' Radio Lightning''. This is a narrative conceit as the game starts with preparing for the uprising in July 1944, and Radio Lightning didn't start until a week into August. The ten chapters are: * Chapter One: Monkey-wrenching the Occupation - July 2, 1944 * Chapter Two: The Nazis Begin To Get Nervous - July 27, 1944 * Chapter Three: The Uprising ...
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Jared Sorensen
Jared A. Sorensen is an indie role-playing game designer whose works include ''InSpectres'', '' octaNe'', and ''Lacuna Part I.'' Career Jared Sorensen was a member of the website The Forge, and later became an indie publisher. Sorensen designed the ''Schism'' mini-supplement for '' Sorcerer'' which was published as a PDF by Adept Press in 2001. Sorensen designed humorous role-playing game about ghost-busting, ''InSpectres'' (2002). The award for Most Innovative Game at the Indie RPG Awards went to ''Lacuna'' (2006) by Sorensen. His ''Memento Mori Theatricks'' site has been the host to over a dozen little games. He was also the co-founder of Wicked Dead Brewing Company with John Wick. From 1997 to 2007, Jared worked for a number of computer game companies in San Francisco and the Greater Boston Area, including PF. Magic, Mattel Interactive, LucasArts, Tilted Mill Entertainment and Turbine. In September 2007, Jared was hired as a Senior Game Design at Hidden City Games. In 201 ...
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Burning Empires (role-playing Game)
''Burning Empires'' is a tabletop science fiction role-playing game, designed by Luke Crane and published by The Burning Wheel in 2006. It is based on Christopher Moeller's two critically acclaimed '' Iron Empires'' graphic novels, Faith Conquers and Sheva's War. Reception It was awarded Best Licensed RPG of 2006 by Ken Hite, and the Origins Award for Best RPG of 2006. Contents The core book is a digest sized, 656 pages, hardcover book in full colour, including almost 400 pieces of artwork. ''Burning Empires'' builds on the '' Burning Wheel'' game mechanics, while adding in new rules such as: * World Burner * Technology Burner * Infection mechanics * Firefight * Psychology * Alien Life-Form Burner The game builds on some of the sci-fi elements and scene structure from an earlier Burning Wheel supplement, ''Burning Sands: Jihad''. The game fiction assumes a race of sentient wormlike creatures called Vaylen which infect humans and take over their brains. This infection h ...
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Spirit Of The Century
''Spirit of the Century'' is a pulp role-playing game published by Evil Hat Productions, and based on Evil Hat's ''FATE'' system. It is billed as a 'pick-up' game that can be played quickly, with little preparation. Gameplay ''Spirit of the Century'' is a pulp action game. The gorilla in a biplane on the cover is one of the sample player characters. Setting The game is set in the pulp era of the 1920s. Player characters are 'Centurions': 'potent individuals of action', born on the first day of the century, and endowed with extraordinary skills and abilities, much like Warren Ellis's conception of Century Babies in the Wildstorm comics universe. It has been released under the OGL with a freely accessible System Reference Document. Part of the setting is created in character generation; all characters have ten free-form ''aspects'' that have an effect on the game and on the world. Each character gains two aspects from their background, two from what they did in the Great ...
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Truth & Justice
''Truth & Justice'' is an "indie" tabletop role-playing game designed to emulate the superhero genre. It was created by Chad Underkoffler and published by Atomic Sock Monkey Press. The game allows players to take the role of superheroes and supervillains. System The game uses a modified version of the Prose Descriptive Qualities or PDQ system. ''PDQ'' offers three different levels of task resolution for any situation, in order to let players resolve encounters in as much or as little detail as possible. Compared to the standard PDQ system, ''T&J'' divides stats into normal scale and super scale. (This is similar to the "mega-damage" mechanic in '' Rifts'', or the "mega-dice" mechanic in ''Aberrant''.) Therefore, one character may have Good 2Strength (i.e. normal scale) and another has Good 2Super-strength (i.e. super scale). Normal scale must roll 2d6+2 for typical tasks. In contrast, super-strength will automatically succeed at normal scale tasks, but must make a 2d6+2 ro ...
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Mark Smylie
Mark Smylie is an American comics creator, writer and illustrator. He is best known for his '' Artesia'' epic fantasy comic series.Cornog, Martha (July 1, 2011). "Graphic Novels: Archaia's A-List", '' Library Journal'' 136 (12). Biography Born in Florida in 1967, he studied political science, philosophy, art history, and English literature at Columbia University for four years. Besides ''Artesia'', Smylie has also done numerous illustrations for role-playing games and other media. He has done interior illustrations for ''Dungeons & Dragons'' manuals, including ''Faiths and Pantheons'', ''Epic Level Handbook'', and '' Complete Warrior''. After first working with Sirius Entertainment, he founded Archaia Studios Press in 2002 to publish ''Artesia'' and eventually comics from other creators. The setting of Smylie's novel ''The Barrow'' is the same as his ''Artesia'' series.(December 23, 2013). "Fiction Reviews: The Barrow", ''Publishers Weekly'' 260 (51). Smylie was nominated for ...
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Adventures In The Known World
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sports. Adventures are often undertaken to create psychological arousal or in order to achieve a greater goal, such as the pursuit of knowledge that can only be obtained by such activities. Motivation Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow). For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his ''Man's Fate'' (1933), "If a man is not ready to risk his life, where is his dignity?". Similarly, Helen Keller stated that "Life is either a daring adventure or nothing." Outdoor adventurous activities are typically undertaken for the purposes of recreation or excitement: examples are adventure r ...
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Jihad
Jihad (; ar, جهاد, jihād ) is an Arabic word which literally means "striving" or "struggling", especially with a praiseworthy aim. In an Islamic context, it can refer to almost any effort to make personal and social life conform with God's guidance, such as struggle against one's evil inclinations, proselytizing, or efforts toward the moral betterment of the Muslim community (''Ummah''), though it is most frequently associated with war. In classical Islamic law (''sharia''), the term refers to armed struggle against unbelievers, while modernist Islamic scholars generally equate military ''jihad'' with defensive warfare. In Sufi circles, spiritual and moral jihad has been traditionally emphasized under the name of ''greater jihad''. The term has gained additional attention in recent decades through its use by various insurgent Islamic extremist, militant Islamist, and terrorist individuals and organizations whose ideology is based on the Islamic notion of ''jihad''. ...
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Polaris (2005 Role-playing Game)
''Polaris: Chivalric Tragedy at Utmost North'' (2005) is an indie role-playing game written by Ben Lehman and published by These Are Our Games. ''Polaris'' is a collaborative roleplaying game, and as such differs from many role-playing games in that there is no single "game master". A player's "opposition" is controlled by the other players in the game. The game participated at the Game Chef in 2004, this is an annual design competition for non-electronic games, challenging participants to write a playable draft of an original game in just over one week, based on a theme and a set of “ingredients". The 2004 ingredients were ''ice, island, dawn, assault,'' which ended up inspiring Polaris (arctic elves struggle against themselves and a demonic assault, with the dawn finally coming for the first time in hundreds of years). ''Polaris'' won the Indie RPG ''Award for Innovation'' (2005) and Indie RPG ''Game of the Year Award'' (2005), was "Runner up" for ''Best Support'' (2005) ...
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